Prima Games eGuides Dragon Age: Origins eGuide

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Dragon Age: Origins eGuide Walkthrough Side Quests

Redcliffe

The Dwarven Veteran

Type: Messenger

Start: Murdock in the village square

Destination: Dwyn's home in Redcliffe

Task: Persuade Dwyn to fight with the Redcliffe militia

Quest Tips: Dwyn, an experienced warrior, refuses to help defend the village. After speaking with Murdock, head to Dwyn's home in the village. Gain entrance by picking his lock or simply breaking the door down. Once you talk to Dwyn, convince him to help by using persuasion, intimidation, or a bribe. If you do not convince Dwyn to help before the battle starts, Dwyn will not participate. If you kill Dwyn and tell Murdock, the militia's morale will suffer.

Every Little Bit Helps

Type: Exploration

Start: Redcliffe General Store

Destination: Ser Perth

Task: Click on oil barrels and talk to Ser Perth

Quest Tips: Add fire to the village defenses with another defensive weapon. Go to the general store, click on the oil barrels there, then talk to Ser Perth and he'll agree to set up a flame trap for the undead on the upper-level path.

Lost in the Castle

Type: Exploration

Start: Owen in the Smithy

Destination: Valena in Redcliffe Castle

Task: Rescue Valena from the creatures in the castle

Quest Tips: To get Owen to aid the militia, you promise to look for his daughter lost in Redcliffe Castle. After "A Village Under Siege" is completed, enter the castle and look for Valena in a small storage room on the main floor (see the "Arl of Redcliffe" walkthrough maps for her exact location). Return to Owen for a reward. If Valena is not found before "The Possessed Child" is completed, Valena is lost forever. Even if you don't recover Valena, you can speak with Owen to receive a reward for your efforts. If you tell Owen the truth, he will kill himself. If you lie, he will not.

The Maker's Shield

Type: Messenger

Start: Ser Perth

Destination: Mother Hannah in the Chantry

Task: Speak with Mother Hannah to receive holy amulets for the militia

Quest Tips: Ser Perth wants Mother Hannah to provide holy protection for the coming battle. Even though Hannah insists no such thing exists, you can use your Persuade or Intimidate skill to convince her to provide the amulets. Return to Ser Perth with the amulets and his knights get a morale boost. If you do not convince Hannah to provide the amulets or do not inform Ser Perth that the amulets are available before the battle starts, the knights will fight without the amulets.

A Missing Child

Type: Exploration

Start: Redcliffe Chantry

Destination: Kaitlyn's House

Task: Find Kaitlyn's brother Bevin

Quest Tips: Speak with Kaitlyn in the Redcliffe Chantry and she gives you the "A Missing Child" side quest to find her brother Bevin. Find the boy hiding in the dresser at Kaitlyn's home. You can persuade/intimidate Bevin into giving you the key to a locked chest on the house's second floor that contains the magic family sword: The Green Blade. There is also a book in the house for another codex entry: The Legend of Calenhad: Chapter 1.

Spy!

Type: Exploration

Start: Bella or Lloyd in the tavern

Destination: Berwick in the tavern

Task: Reveal Berwick as a spy for Loghain

Quest Tips: Berwick, an elf in the tavern, is a spy sent by Loghain to keep an eye on Redcliffe Castle. Before you confront him, talk to Bella or Lloyd to learn Berwick's name. Knowing Berwick's name makes it easier to convince Berwick to reveal himself. You can also steal a letter from Berwick. Confronting Berwick with this evidence convinces him to reveal himself. After you've done one of those two things, speak with Berwick and uncover him as a spy. Berwick will initially deflect your questions, but there are several ways to break past his defenses:

  • Calling Berwick by his name.
  • Asking about the letter you pickpocketed.
  • Having Zevran in your party.
  • Having Leliana in your party.

Don't allow Berwick to leave for "the Chantry" or he will be gone permanently. Instead, you can tell him to defend the village or attack and kill him.

Stiff Drink to Dull the Pain

Type: Messenger

Start: Militia in the tavern

Destination: Lloyd in the tavern

Task: Convince Lloyd to give out free drinks

Quest Tips: The bartender, Lloyd, has been charging the militia for ale. They believe they should drink for free. You can convince Lloyd to give out free drinks through your Persuade skill or Intimidate skill, or by paying for the drinks yourself. If Lloyd is killed or sent outside to fight, Bella will give the militia free ale. After the big battle, if you return to Lloyd, he will give you an item for helping out the town.