The Dwarven Veteran
Type: Messenger
Start: Murdock in the village square
Destination: Dwyn's home in Redcliffe
Task: Persuade Dwyn to fight with the Redcliffe militia
Quest Tips: Dwyn, an experienced warrior, refuses to help defend the village. After speaking with Murdock, head to Dwyn's home in the village. Gain entrance by picking his lock or simply breaking the door down. Once you talk to Dwyn, convince him to help by using persuasion, intimidation, or a bribe. If you do not convince Dwyn to help before the battle starts, Dwyn will not participate. If you kill Dwyn and tell Murdock, the militia's morale will suffer.
Every Little Bit Helps
Type: Exploration
Start: Redcliffe General Store
Destination: Ser Perth
Task: Click on oil barrels and talk to Ser Perth
Quest Tips: Add fire to the village defenses with another defensive weapon. Go to the general store, click on the oil barrels there, then talk to Ser Perth and he'll agree to set up a flame trap for the undead on the upper-level path.
Lost in the Castle
Type: Exploration
Start: Owen in the Smithy
Destination: Valena in Redcliffe Castle
Task: Rescue Valena from the creatures in the castle
Quest Tips: To get Owen to aid the militia, you promise to look for his daughter lost in Redcliffe Castle. After "A Village Under Siege" is completed, enter the castle and look for Valena in a small storage room on the main floor (see the "Arl of Redcliffe" walkthrough maps for her exact location). Return to Owen for a reward. If Valena is not found before "The Possessed Child" is completed, Valena is lost forever. Even if you don't recover Valena, you can speak with Owen to receive a reward for your efforts. If you tell Owen the truth, he will kill himself. If you lie, he will not.
The Maker's Shield
Type: Messenger
Start: Ser Perth
Destination: Mother Hannah in the Chantry
Task: Speak with Mother Hannah to receive holy amulets for the militia
Quest Tips: Ser Perth wants Mother Hannah to provide holy protection for the coming battle. Even though Hannah insists no such thing exists, you can use your Persuade or Intimidate skill to convince her to provide the amulets. Return to Ser Perth with the amulets and his knights get a morale boost. If you do not convince Hannah to provide the amulets or do not inform Ser Perth that the amulets are available before the battle starts, the knights will fight without the amulets.
A Missing Child
Type: Exploration
Start: Redcliffe Chantry
Destination: Kaitlyn's House
Task: Find Kaitlyn's brother Bevin
Quest Tips: Speak with Kaitlyn in the Redcliffe Chantry and she gives you the "A Missing Child" side quest to find her brother Bevin. Find the boy hiding in the dresser at Kaitlyn's home. You can persuade/intimidate Bevin into giving you the key to a locked chest on the house's second floor that contains the magic family sword: The Green Blade. There is also a book in the house for another codex entry: The Legend of Calenhad: Chapter 1.
Spy!
Type: Exploration
Start: Bella or Lloyd in the tavern
Destination: Berwick in the tavern
Task: Reveal Berwick as a spy for Loghain
Quest Tips: Berwick, an elf in the tavern, is a spy sent by Loghain to keep an eye on Redcliffe Castle. Before you confront him, talk to Bella or Lloyd to learn Berwick's name. Knowing Berwick's name makes it easier to convince Berwick to reveal himself. You can also steal a letter from Berwick. Confronting Berwick with this evidence convinces him to reveal himself. After you've done one of those two things, speak with Berwick and uncover him as a spy. Berwick will initially deflect your questions, but there are several ways to break past his defenses:
- Calling Berwick by his name.
- Asking about the letter you pickpocketed.
- Having Zevran in your party.
- Having Leliana in your party.
Don't allow Berwick to leave for "the Chantry" or he will be gone permanently. Instead, you can tell him to defend the village or attack and kill him.
Stiff Drink to Dull the Pain
Type: Messenger
Start: Militia in the tavern
Destination: Lloyd in the tavern
Task: Convince Lloyd to give out free drinks
Quest Tips: The bartender, Lloyd, has been charging the militia for ale. They believe they should drink for free. You can convince Lloyd to give out free drinks through your Persuade skill or Intimidate skill, or by paying for the drinks yourself. If Lloyd is killed or sent outside to fight, Bella will give the militia free ale. After the big battle, if you return to Lloyd, he will give you an item for helping out the town.