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Dragon Age: Origins eGuide
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Contents

  • Maps
    • Ferelden
      • Map of Ferelden
    • Dwarf Commoner
      • Dust Town
      • Commons
      • Tapster's Tavern
      • Beraht's Shop
      • Proving Grounds (Dwarf Commoner)
      • Beraht's Hide
    • Dwarf Noble
      • Ozammer Royal Palace
      • Diamond Quarter
      • Proving Grounds (Dwarf Noble)
      • Ruined Thaig
      • Outskirts
    • City Elf
      • Alienage
      • Arl of Denerim's Estate (Exterior)
      • Arl of Denerim's Estate (Interior)
    • Dalish Elf
      • Forest Clearing
      • Elven Ruins
      • Dalish Elf Camp
      • Return to Forest Clearing
      • Return to the Elven Ruins
      • Return to Dalish Elf Camp
    • Human Mage Origin
      • The Harrowing
      • The Circle Tower (Human Mage Origin)
      • The Repository
    • Human Noble Origin
      • Castle Cousland By Day
      • Castle Cousland (Night)
    • Ostagar
      • King's Camp
      • Korcari Wilds
      • Return to King's Camp
      • The Tower of Ishal
    • Lothering
      • Lothering
      • Lothering Chantry
      • Dane's Refuge
  • Essentials
    • Basics
      • Key Terms
      • Experience and Leveling
      • Your Health
      • Race
      • Class
      • Skills, Talents, and Specializations
      • Items
      • Combat
      • The Map
      • The Codex
      • Making choices
    • Character Generation
      • Gender and Race
      • Class
      • Specializations
      • Appearance and Voice
      • Attributes
      • Origin Stories
    • The Classes
      • Levelling
      • Skills
      • The Warrior: Strengths
      • The Warrior: Attributes
      • The Warrior: Skills & Talents
      • The Warrior: Weapons
      • The Warrior: Talent Tables
      • The Warrior: Specializations
      • The Warrior: Character Builds
      • The Mage: Strengths
      • The Mage: Attributes
      • The Mage: Skills & Spells
      • The Mage: Schools & Gear
      • The Mage: Talent Tables
      • The Mage: Specializations
      • The Mage: Character Builds
      • The Rogue: Strengths
      • The Rogue: Attributes
      • The Rogue: Skills & Talents
      • The Rogue: Schools & Gear
      • The Rogue: Talent Tables
      • The Rogue: Specializations
      • The Rogue: Character Builds
    • The Party
      • Buddy Basics
      • Group Dynamics
      • Dealing with Threat
      • Healing
      • Combat Roles
      • Configurations and Engagement
      • Tactics
    • Companions
      • Understanding Companions
      • Alistair
      • Leliana
      • Morrigan
      • Oghren
      • Shale (DLC Only)
      • Wynne
      • Zevran
      • Dog
      • Loghain Mac Tir
      • Sten
    • Supporting Cast
      • NPCs
    • Traveler's Guide
      • Thedas
      • History
      • Ferelden Society
      • Life In Fereldan
      • Fereldan Timeline
      • People of Ferelden
      • Elsewhere
        • Geography
    • Equipment
      • Equipment Basics
      • Vendor Shopping
      • Weapons
      • Armor
      • Accessories
      • Rune Enchanting
      • Crafting
      • Usable Items
      • Gifts
      • Downloadable Content Items
    • Races
      • Elves
    • The Bestiary
      • The Monster Manual
    • Encounters
      • World Encounters
      • Plot Encounters
      • Random Encounters
  • Walkthrough
    • Walkthrough
      • Tour of Ferelden
      • Essential Locations
      • Dwarf Commoner Origin
      • Dwarf Noble Origin
      • City Elf Origin
      • Dalish Elf Origin
      • Mage Origin
      • Human Noble Origin
      • Ostagar
      • Lothering
      • Broken Circle
      • Arl of Redcliffe
      • Urn of Sacred Ashes
      • Paragon of Her Kind
      • Nature of the Beast
      • The Landsmeet
      • The Final Onslaught
      • Warden's Keep (DLC Only)
      • The Stone Prisoner (DLC only)
    • Side Quests
      • Blackstone Irregulars
      • Brecilian Forest
      • Chanter's Board
      • The Circle of Magi
      • Denerim
      • Favors for Certain Interested Parties
      • Korcari Wilds
      • The Mages' Collective
      • Orzammar
      • Ostagar
      • Party Camp
      • Redcliffe
      • Warden's Keep (DLC Only)
      • Wide Open World
    • Achievements and Trophies
      • PC Achievements
      • Console Achievements
  • DLC
    • Companions
      • Shale
    • Warden's Keep
      • Walkthrough
    • The Stone Prisoner
      • Walkthrough

Dragon Age: Origins Guide › Essentials › Companions

Sten

He was sent with a small group of qunari soldiers to investigate the Blight and report back. Near Lake Calenhad, they were ambushed by darkspawn.

They fought off the attack, but only Sten survived. Farmers found him dying and took him in, but when he awoke, alone and unarmed, he panicked, killing the entire family.

Realizing he had sacrificed his honor, Sten waited for the villagers to come, and surrendered, expecting death. Instead, your party arrived and offered him penance for his sins.

His sword and his honor restored, Sten chose to continue with you and take the battle to the archdemon.

Sten at a Glance

Starting Attributes

  • Strength: 28
  • Willpower: 15
  • Cunning: 10
  • Dexterity: 16
  • Magic: 11
  • Constitution: 13

Class : Warrior

Recommended Build: DPSer or Off-Tank

Sten enjoys grabbing a two-hander and cleaving skulls. The more damage, the better. In a pinch, Sten can tank a fight in place of Alistair or the PC, simply by dealing enough damage to hold the threat.

Starting Talents

  • Warrior: Powerful, Threaten, Precise Striking, Taunt
  • Two-Handed: Pommel Strike, Indomitable, Sunder Arms, Mighty Blow, Powerful Swings

Location

Lothering

Unlock Condition

Release Sten from his cage in Lothering before the town gets invaded by darkspawn (see the "Lothering" section of the Walkthrough chapter for complete details).

Combat Advice

Fill out Sten's Two-Handed school as soon as you get the chance. Capitalize on some of the top-tier talents quickly, which will seriously increase his damage potential and make him an excellent DPS addition to your party.

As with rogues, Sten should allow the tank to control enemy mobs and then attack from the rear or flank.

Because Sten is so durable, he doesn't have to watch his spacing as much as a rogue, and he can off-tank if you need him to grab a creature that the tank can't hold threat on.

His skills are best used with heavy or massive armor and two-handed weapons, with a crossbow for ranged attacks.

Dialogue Choices

As with any companion, Sten has dialogue choices whenever you interact with him, and sometimes he will pull you aside to speak with you about a topic. He's not a big talker but will interject if you aren't on a straight path toward the archdemon.

Gifts

Sten has an eye for paintings, an appreciation that might seem out of character, but is actually an extension of qunari discipline. He respects an artist for careful composition, a skill that is as much about where the brush stroke stops as where it begins.

Gift

Found In

Location

Painting of a Rebel Queen

Dwarven Merchant

Random Encounter

Portrait of a Goosegirl

Faryn

Frostback Mountains

Silver Framed Still-Life

Chest

Upper Level of Castle Redcliffe

Sten's Sword

Scavenger near Lake Calenhad Docks, then Faryn in Frostback Mountains

Dwyn in Redcliffe Village (kill him, pay him, or convince him to give it to you)

Totem

Chest

Caridin's Cross

Water-stained Portrait

Charred Corpse

Senior Mage Quarters in Circle Tower

Crisis Moment

If you travel to the Urn of Sacred Ashes, Sten will question your commitment to destroying the archdemon. If you are a bit too lippy with him, he'll challenge you for control of the party. If you beat him, he'll want to leave.

Personal Quest

  • To complete Sten's personal quest, you must do the following, in order:
  • Talk to Sten about his past. He should tell you about losing his sword.
  • Start the quest for his sword at the beginning of Lake Calenhad. Near the entrance is a scavenger.
  • You'll find Faryn at the Mountain Pass, just before the entrance to Orzammar. Ask him about the sword and bring Sten along.
  • Find Dwyn in Redcliffe Village. Bring Sten along again to bully him into giving you the sword.
  • Grab the sword from the chest in the back of Dwyn's room and gift it to Sten.

Highlights

Sten will not survive the darkspawn incursion against Lothering unless you free him from his prison before leaving town.

His no-nonsense attitude lets you know where he stands, but Sten won't be happy unless you stick with killing darkspawn.

Sten complements Alistair if you journey with two warriors. Alistair gains the one-handed weapons; Sten uses the better two-handers.

Sten cares nothing about romance. You can't seduce him as a female player.

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