Wynne’s talent became apparent early on, particularly her skill at healing magic. She was well-liked by all her mentors and recognized as an exceptionally gifted student.
Even the templars who watched her could not deny that she represented the best the Circle had to offer. She was an intelligent young woman who possessed a quiet confidence and maturity beyond her years.
She spent many years mentoring apprentices within the Circle, and her peers thought so highly of her that she was asked to be First Enchanter Irving’s successor, but she refused, saying that she had no desire to work in the upper echelons.
When word reached the Circle Tower of King Cailan’s call to arms, Wynne volunteered to go to Ostagar. Many events later she would join the party after saving the Circle Tower.
Wynne at a Glance
Starting Attributes
- Strength: 14
- Willpower: 24
- Cunning: 15
- Dexterity: 14
- Magic: 29
- Constitution: 11
Class: Mage
Recommended Build: Party Healer
No one is better at keeping the party alive than Wynne. Her Creation spells do a fine job of maintaining single companion's health levels, but her but her spirit healer specialization takes things to a new level with group healing.
Starting Talents
- Mage: Arcane Bolt
- Spirit Healer: Group Heal
- Primal: Rock Armor, Stonefist
- Creation: Heal, Rejuvenate, Regeneration, Heroic Offense, Heroic Aura
- Location: Circle Tower
Unlock Condition
You meet Wynne on the first level of the Circle Tower. She joins your party as soon as you get locked in the tower, and will join the party permanently after you save the tower in the “Broken Circle” quest.
Combat Advice
Ramp to the top-tier spirit healer spells as soon as you can pick them up. Mass Rejuvenation is a great party boost when you have a free spell point.
Paralyze in the Entropy school provides excellent defense for those occasions when a creature locks onto her, and Earthquake and Petrify fill out the chain beginning with Rock Armor and deliver serious offensive muscle.
Unless you have an easy fight, or one where Wynne has no choice but to add to the DPS for a shot at winning, she should concentrate on healing.
Save your mana for your healing spells unless absolutely necessary. Spot heal companions as wounds appear. If someone is getting hammered, such as the tank in a large fight, Heal and Regenerate back to back.
If several companions get injured at once (by enemy AoE) or combat slowly chips away at everyone's health, fire off a Group Heal to boost everyone's health across the board. Later, you can add Lifeward to the rotation for companions knocking on death's door.
If they pass over that unfortunate threshold, bust out a Revival and raise them right back into the fight.
Vessel of the Spirit
Wynne gains a special plot ability after completing her personal quest: Vessel of the Spirit. She disorients nearby enemies with a release of energy, restoring some health and mana and earning bonuses to spellpower and mana regeneration.
However, once she deactivates the ability, she is stunned and suffers penalties to movement, attack, and defense. Exact specifics include:
- Sustained Ability
- Range: Personal
- Upkeep: 60
- Fatigue: 15%
- Cooldown: 300 seconds
Get this ability early, even if it means letting Wynne "die" to trigger the personal quest chain.
Thereafter, when Wynne's mana drops low in a long fight, move in close to an enemy group and activate Vessel of the Spirit. You may stun some of the enemies, but more important, you can gain back mana and earn mana regeneration.
The effect usually lasts long enough that you can finish out the fight with renewed vigor before the penalty sets in.
Dialogue Choices
As with any companion, Wynne has dialogue choices whenever you interact with her, and sometimes she will pull you aside to speak with you about a topic.
Wynne is definitely not afraid to voice her opinion about morally outrageous situations; listen to what she has to say or her approval rating will plummet fast. Speak with her often in camp to gain her favor and learn about her history.
Personal Quest
Wynne's personal quest is tricky, because it requires you to first raise her approval level and then trigger a random encounter. Follow these steps:
- Talk to Wynne about her past. And get her to warm.
- You'll have a random encounter where Wynne collapses at the end of it. When she does, go back to the camp and talk to her about it.
- Later there will be another encounter where Wynne will release her inner spirit finally giving her a new spirit form (see the Vessel of the Spirit sidebar).
- (Bonus) Ask Wynne about her time at the Circle Tower and she'll eventually talk about her old apprentice Anerin.
- (Bonus) Go to the Brecilian Forest, and you should find Anerin. Talk to him with Wynne in the party, and he will give Wynne an amulet that will strengthen her Vessel of the Spirit ability.
Gifts
For Wynne, the printed word is a window to true understanding. A scholar by heart, she feels that what a people commit to the page is sacred by definition, and she enjoys collecting books, scrolls, and other pieces of history.
|
Gift |
Found In |
Location |
|---|---|---|
|
Discovering Dragon's Blood: Potions, Tinctures, and Spicy Sauces* |
Bookshelf |
Ruined Temple |
|
Fancy Scroll |
Sarcophagus |
Lower Ruins |
|
Tattered Notebook |
Random chance he'll fetch it |
|
|
Bookshelf |
Upper Level of Castle Redcliffe |
|
|
The Rose of Orlais |
Pile of Books |
Senior Mage Quarters of Circle Tower |
|
The Search for the True Prophet |
Locked Chest |
Shaperate in Orzammar |
* Name shortened on console version.
Highlights
- You can meet Wynne in Ostagar before the darkspawn invade. She'll give you bits of wisdom, but she won't join your party until you see her again at the Circle Tower.
- Bar none, Wynne is the best healer in the game. Unless you spec one of your other mages with some healing spells, Wynne should be a staple member of your party.
- Unlock Wynne's special ability, Vessel of the Spirit, through dialogue in camp and then a series of random encounters. Once she has the ability, trigger it whenever your mana drops low in a long fight.
- In matters of faith and virtue, Wynne always makes the most admirable choice. To keep her approval rating high, never choose an action that strays from the straight and narrow.
Crisis Moment
In the "Urn of Sacred Ashes" quest, Wynne will turn against you if you decide to destroy the ashes, just as Leliana will. You will have to fight them and kill them if they are in the party.
During the "Broken Circle" quest, on the fourth floor of the tower, Cullen will suggest that killing all the mages in the tower is the only way to fix things. If you side with Cullen, Wynne will leave the party for good and fight you to the death.
Later, if you reveal that you are a blood mage (or accepted the blood mage specialization from the desire demon in the Fade), Wynne will also turn against you.