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L.A. Noire eGuide
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Contents

  • Basics
    • Movement
    • Nintendo Switch Controls
    • Weapons
    • Detective Work
    • The Notebook
    • Interrogation
    • Intuition & Rank
    • The Case Report
  • Walkthrough
    • Overview
    • Patrol Cases
      • Overview
      • CASE# AP001: Upon Reflection (VR)
      • CASE# AP002: Armed and Dangerous (VR)
      • CASE# AP003: Warrants Outstanding
      • CASE# AP004: Buyer Beware
    • The Traffic Cases
      • Overview
      • CASE# AT001: The Driver’s Seat
      • CASE# AT002: The Consul’s Car (VR)
      • CASE# AT003: A Marriage Made in Heaven
      • CASE# AT004: A Slip of the Tongue
      • CASE# AT005: The Fallen Idol
    • The Homicide Cases
      • CASE# AH001: The Red Lipstick Murder
      • CASE# AH002: The Golden Butterfly
      • CASE# AH003: The Silk Stocking Murder (VR)
      • CASE# AH004: The White Shoe Slaying
      • CASE# AH005: The Studio Secretary Murder
      • CASE# AH006: The Quarter Moon Murders
    • The Vice Cases
      • CASE# AV001: The Black Caesar
      • CASE# AV002: Reefer Madness (VR)
      • CASE# AV003: The Set Up
      • CASE# AV004: The Naked City
      • CASE# AV005: Manifest Destiny
    • The Arson Cases
      • CASE# AA001: The Gas Man
      • CASE# AA002: A Walk In Elysian Fields
      • CASE# AA003: House of Sticks
      • CASE# AA004: A Polite Invitation
      • CASE# AA005: Nicholson Electroplating
      • CASE# AA006: A Different Kind of War (VR)
  • Achievements,Trophies, and Accomplishments
    • Game Achievements
  • The Badge Pursuit Challenge
    • Overview
    • Badge Locations
    • Badge Locations (VR)
  • Newspapers
    • Overview
    • Newspaper Locations
  • Novels
    • Overview
    • Novel Locations
    • Novel Locations (VR)
  • Golden Records
    • Overview
    • Golden Record Locations
  • Golden Film Reels
    • Overview
    • Golden Film Reel Locations
  • Landmarks
    • Overview
    • Hidden Landmarks
  • Outfits
    • Outfit Unlocks
  • Vehicle Showroom
    • Unlocking Vehicles
    • 2-Door (25)
    • 4-Door (19)
    • Sports (8)
    • Service (19)
    • Police (9)
    • Hidden Vehicles
  • Street Crimes
    • Overview
    • Traffic
      • Map
      • 1: Boxing Clever
      • 2: Cosmic Rays
      • 3: Masked Gunman
      • 4: Shoo-shoo Bandits
      • 5: Gangfight
      • 6: Amateur Hour
      • 7: Death from Above
      • 8: Theater Robbery
      • 9: Pawnshop Holdup
      • 10: Hotel Bandits
      • 11: Army Surplus
      • 12: Hung Out to Dry
    • Homicide
      • Map
      • 13: Vengeful Ex
      • 14: Death Plunge
      • 15: Canned Fish
      • 16: Would Be Robber
      • 17: Running Battle
      • 18: Bank Job
      • 19: Unsuccessful Holdup
      • 20: Cop Killer Shot
      • 21: Honey Boy
      • 22: Misunderstanding
      • 23: Thicker Than Water
      • 24: Killer Bandits
      • 25: Bowling Lane Robbery
    • Vice
      • Map
      • 26: Commies
      • 27: Fatal Plunge
      • 28: Against the Odds
      • 29: Daylight Robbery
      • 30: The Blue Line
      • 31: Zoot Suit Riot
      • 32: THe Badger Game
      • 33: Camera Obscura
      • 34: Secret Keepers
      • 35: Bad Date
    • Arson
      • Map
      • 36: Accident Prone
      • 37: Paper Sack Holdup
      • 38: Café Holdup
      • 39: Bus Stop Shooting
      • 40: Hot Property

L.A. Noire Guide › Walkthrough › Patrol Cases

CASE# AP001: Upon Reflection (VR)

Officers Phelps and Dunn take a call from KGPL, directing them to provide uniformed assistance for an evidence search. A detective unit (“16 William”) is investigating a shooting in an alley between Sixth and Industrial Streets, down in L.A.’s warehouse district by the river. Onscreen, your first objective appears: “Investigate Crime Scene”.

L.A.P.D. Codes

The L.A.P.D. designates all detective units with the letter W, or “William”. A Code 2 means “respond immediately to location, no lights or siren, obey all traffic laws”.

Objectives

  • Investigate Crime Scene.
  • Investigate Gun Store.
  • Investigate Schroeder’s Apartment.
  • Search Schroeder’s Apartment.
Case Report

Total Number of Key Clues: 4

Total Number of Interview Questions: N/A

Fail Conditions

  • Phelps dies.
  • Any friendly NPC dies.
  • Crime scene contaminated (e.g., drive a car through it).

Location: Alleyway Crime Scene

Drive to the crime scene.

Enter the Pause Menu and select Map for a quick overview of the trip. Your current location is the white arrow icon. Move the cursor over the nearby yellow flag on the map just a couple of blocks to the northwest to see its popup designation: “Alleyway Crime Scene”. This is your first destination.

Use the car controls to drive the short distance to the alley, where other uniformed officers have cordoned off the crime scene. The L.A. County Coroner’s wagon is parked at the head of the alley. Approaching it triggers the next cut-scene.

As the coroner drives off, Phelps meets Floyd Rose, the lead Homicide detective at the scene. He reports that the victim (the “vic”), Scooter Peyton, has already been bagged up and sent to Central Morgue. A witness reports that the shooter, a tall white man, shot Peyton twice and then tossed his gun (the “gat”). Rose wants you to find the weapon.

Persons of Interest

Whenever you get information about someone associated with the current case (a victim, suspect, witness, or even a fellow cop like Detective Floyd Rose), that “person of interest” (P.O.I. for short) is listed on the People page of your notebook. You can select their name to review what you know about them.

Later, if you conduct an interview with that P.O.I., the topics for questioning are listed on that person’s Questions page in the notebook. (We’ll cover the details when we get to that part of an investigation.)

Investigate the crime scene.

You start out at the head of the alley with your partner, Dunn, who immediately moves ahead. The onscreen directive says, “Search locations thoroughly to discover clues”. Take that to heart, and keep in mind that crime scenes are generally littered with objects you can pick up, but only a few that can be categorized as “clues”.

VR Tip: Flashlight

Move your left hand to aim the torch. To free up your left hand and still use the torch, place the torch (flashlight) on your right shirt pocket and press the Grip button to hook it to your pocket.

Follow your partner down the alley and start looking for clues. If you have Clue Hints turned on in the Menu, each examinable object will trigger a chime when you get near it, plus you’ll feel your controller vibrate (assuming you have Vibration turned on as well). Press the button indicated onscreen to pick up the examinable object. Officer Dunn stops at the first set: discarded beer bottles and a newspaper (see the next section) on the right side of the alley. Examine a bottle or two for practice.

VR Tip: Movement

Double press the Right Trackpad to bring up the reticle. Use your head to aim the reticle to your desired position in the world and then press Right Trackpad again to move there. Alternatively, you can press the Right Trackpad on yellow highlighted objects to travel to different locations.

Partner Advice

Consult your partner for investigative tips during an evidence search by pressing the Advice button when you’re near him. Press the same button while driving to get directional tips from your partner.

Once you’re holding an object, it’s important to use the left controller stick to manipulate it. Turn the item from side to side and look for markings or other information. In many cases it’s not enough to simply pick up the object; you’ll need to also find key information written or etched somewhere on it.

VR Tip: Pick Up Objects

Reach for a blue outlined object and press the right Grip button to pick it up.

Trigger a “story behind the headlines”.

The newspaper in the alley is a copy of the Los Angeles Inquisitor. Its headline reads, “Shrink Says: ‘The Mind Is the Final Frontier.’” Pick up the paper and press the button indicated onscreen to trigger a cinematic sequence revealing “the story behind the headline”.

Watch the cut-scene set in a lecture hall at the University of Southern California’s Keck School of Medicine. A second-year medical student named Courtney Sheldon approaches a famous psychiatrist, Dr. Harlan Fontaine, after his lecture. Sheldon asks questions about what was then called “battle fatigue” (known today as post-traumatic stress syndrome, or PTSD); he’s a World War II vet and has a war buddy who suffers from the affliction. Dr. Fontaine offers to make a prognosis for Sheldon’s friend in exchange for volunteer service in one of Fontaine’s L.A. psychiatric clinics. Sheldon enthusiastically agrees to the deal.

News Clues

Thirteen special newspapers are scattered throughout the game. When examined, each one triggers a special “story behind the headlines” cinematic sequence. Watch these cinematic scenes to gain important perspective on the larger story in L.A. Noire.

The special newspapers are not technically key clues. That is to say, they don’t count as one of the “Clues Found” listed on the Case Report at the end of each detective story mission. But the investigation music for that location will keep playing until you examine all key clues at the scene and the newspaper, too.

Examine the murder scene.

Soon Officer Dunn calls out, “Cole, come take a look at this”. He stands at a blood-splattered door, the spot where the victim was shot. Approach the door. When you hear the chime, examine the Bloodstain. An onscreen message reports that you’ve found your first official clue: “NEW CLUE: Bloodstain”.

Found clues are automatically added to the Evidence list in your notebook and can be viewed at any time during a case.

Find the murder weapon.

Now turn and continue down the alley to the left of the door, past the dumpster until you hear another chime. Press the Examine button: Phelps looks up at the open window above and spots the image of a revolver reflected on the glass from the opposite roof. An onscreen message tells you to find a ladder or drainpipe to climb up .

Next move: yep, find a drainpipe. Follow the alley around the left turn and find one on the left wall. Walk toward the pipe—when you reach it, Phelps automatically starts climbing.

At the top, turn left and find the Smith & Wesson Revolver lying on the roof. Pick up the weapon and use your left control stick to turn the gun in your hand until you see its engraved name (Smith & Wesson) and serial number (S71893). The camera automatically zooms in when you manipulate the gun to the correct angle. Don’t stop there, though—examine the gun even further! Phelps flips open the cylinder and notes that two rounds have been fired.

This officially marks the gun as a clue: “Smith & Wesson revolver” is now listed on the Evidence page of your notebook, along with “Bloodstain”. Note also that the investigation music has stopped playing, which indicates that you’ve found all of the key clues at this location.

VR Tip: Pistol Investigation

Press the Right Trackpad button to further investigate the pistol. Or use a flick motion to release the barrel.

Switch Tip: Pistol Investigation

Rotate the Joy-Con (R) to locate the point of inspection. Press A to open the gun. Gently shake Joy-Con (R) to put down the gun and exit the investigation.

Listen to the Music: Part 1

Whenever you commence a search for evidence at any location with key clues, a distinctive “investigation” music track begins to play. The music stops the moment you collect the final key clue, letting you know it’s okay to move on.

Return to the drainpipe and climb back down to the ground to trigger a short cut-scene with your partner, Dunn. Phelps wants to show some initiative by tracking down the gun’s owner; he wants to check with a local gun store. Dunn says there’s one just a few blocks away.

Set your next destination.

This puts a new objective onscreen: “Investigate Gun Store”. To set the gun store as your next destination, open your notebook, select locations, and then select Gun Store. Move the pencil cursor down to “Set As Destination” and choose that option. This marks the Central Avenue gun store location on your map with a yellow flag.

Fast Travel

Select the Location destination in the notebook and then press and HOLD the vehicle entry button to make your partner drive to the selected destination. You fast travel to the destination when scripted dialog completes.

VR Tip: Notebook

Use the pencil to point to selections in the notebook, and press the Right Trackpad to confirm your choice. Click the Left Trackpad to go back.

Key Clue Checklist:Alleyway Crime Scene
  • Bloodstain (on door)
  • Smith & Wesson revolver (on roof)

VR Tip: Driving

Grab the wheel with both hands and steer like you’re turning a valve. No hand over hand is needed. Release the gas (Right Trigger) or use the brake (Left Trigger) for tight turns. You can use the emergency brake lever behind the steering wheel on the left side by grabbing it and pulling it. To reverse the car, grab the gear shift on the right, behind the wheel, and push up for reverse and down for drive. And you can tap on the dashboard mini-map to fast travel, or use the door handle to exit vehicle.

Location: Central Guns

Investigate the gun store.

Your patrol car is marked as the blue automobile icon on your map. Return to the car, then get in and drive to Central Guns by following the yellow map flag. Remember that you can ask your partner for directions at any time. Upon arrival, your approach to Central Guns triggers a quick cut-scene of the store.

VR Tip: Driving Motion Sickness

Even if you do not get motion sickness, if this is your first time in the VR world, you may need to tell your brain that you are not moving when the car begins to move. You should be fine after a few seconds, if you can convince yourself that you are not moving while the car rolls forward.

Walk to the Central Guns front door. Note that it has a gold handle. Any gold-handled door can be opened or interacted with when you approach it. Entering triggers another cut-scene: the storeowner knows the Smith & Wesson revolver well—in fact, he sold it. He hands you his Gun Store Ledger with the proof. This automatically adds a new clue to your Evidence list: “Gun Store Ledger”.

Open the ledger and move Phelps’ finger across to the fifth entry on the second page: a Model 27 with a pearl grip. The purchaser is listed as Errol Schroeder, 203 South Gless Street. Select the entry to add Schroeder to your “P.O.I”. list and trigger a new objective: “Investigate Schroeder’s apartment”.

VR Tip: Browsing the Ledger

Reach out to the ledger and press the right index trigger to open it. Point at an entry and press the Right Trackpad to select it.

Open your notebook, select locations, and set Errol Schroeder’s apartment as your current destination. This puts a new yellow flag on your map, showing the place as almost due east of your current location.

VR Tip: Fighting

Punch by making a fist and extending your left or right arm when an opening appears. Swing hard for a real punch. Try jabs and uppercuts. Raise your arms in front of your face to block. You can also sway back to dodge attacks.

Location: Errol Schroeder’s Apartment

Investigate Schroeder’s apartment.

Follow the yellow map flag. The route takes you over the 4th Street bridge to a building that houses Moxley’s Menswear on the ground floor. Schroeder’s apartment is upstairs.

Enter the door (left of the storefront) and examine the mailboxes on the right to learn that Schroeder lives in Apartment 2. Climb the stairs and approach this unit to knock on the door.

Schroeder answers and admits to owning the Smith & Wesson. When Phelps confronts him about the Scooter Peyton murder, Schroeder seems surprised and tries to present the gun… but the drawer is empty.

Phelps informs the suspect that he’s under arrest, but Schroeder refuses to go quietly and coldcocks Dunn. This triggers your first brawling sequence.

Key Clue Checklist: Gun Store
  • Gun store ledger (Schroeder entry)

Flags and Blips

All locations important to your current case are marked as yellow icons on the map. Your current destination (which you select in your notebook or on your map) is marked as a yellow flag.

Defeat Schroeder in a fistfight.

Face up to Schroeder and hold down the controller button indicated to put Phelps in brawl mode. Press the controller buttons shown onscreen to punch or block/dodge. When the fight’s over, Phelps cuffs Schroeder and you get your final objective for this case.

Search Schroeder’s apartment.

There are several examinable objects scattered around the place, but the only one of substance is in the nearby open drawer where Schroeder sought his gun. Find Schroeder’s Notebook in the drawer and turn a page to find Floyd Rose’s name listed. (This puts the clue “Schroeder’s notebook” in your Evidence list.) Recall that Rose was the lead detective on the scene of Scooter Peyton’s murder.

Officer Dunn strongly recommends leaving the notebook where you found it to avoid stirring up a hornet’s nest. Phelps calls in the arrest, and then a murky flashback sequence plays showing Phelps during the war.

War Flashbacks

Case completion occasionally triggers a dreamlike flashback sequence. You see Cole Phelps and other characters as U.S. Marines preparing to engage the Japanese in the Pacific during World War II.

Switch Tip: Inspect Further

Press A to pick up the notebook, press A to inspect further into Schroeder’s notebook.

Key Clue Checklist: Schroeder’s Apartment
  • Schroeder’s notebook

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