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L.A. Noire eGuide
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Contents

  • Basics
    • Movement
    • Nintendo Switch Controls
    • Weapons
    • Detective Work
    • The Notebook
    • Interrogation
    • Intuition & Rank
    • The Case Report
  • Walkthrough
    • Overview
    • Patrol Cases
      • Overview
      • CASE# AP001: Upon Reflection (VR)
      • CASE# AP002: Armed and Dangerous (VR)
      • CASE# AP003: Warrants Outstanding
      • CASE# AP004: Buyer Beware
    • The Traffic Cases
      • Overview
      • CASE# AT001: The Driver’s Seat
      • CASE# AT002: The Consul’s Car (VR)
      • CASE# AT003: A Marriage Made in Heaven
      • CASE# AT004: A Slip of the Tongue
      • CASE# AT005: The Fallen Idol
    • The Homicide Cases
      • CASE# AH001: The Red Lipstick Murder
      • CASE# AH002: The Golden Butterfly
      • CASE# AH003: The Silk Stocking Murder (VR)
      • CASE# AH004: The White Shoe Slaying
      • CASE# AH005: The Studio Secretary Murder
      • CASE# AH006: The Quarter Moon Murders
    • The Vice Cases
      • CASE# AV001: The Black Caesar
      • CASE# AV002: Reefer Madness (VR)
      • CASE# AV003: The Set Up
      • CASE# AV004: The Naked City
      • CASE# AV005: Manifest Destiny
    • The Arson Cases
      • CASE# AA001: The Gas Man
      • CASE# AA002: A Walk In Elysian Fields
      • CASE# AA003: House of Sticks
      • CASE# AA004: A Polite Invitation
      • CASE# AA005: Nicholson Electroplating
      • CASE# AA006: A Different Kind of War (VR)
  • Achievements,Trophies, and Accomplishments
    • Game Achievements
  • The Badge Pursuit Challenge
    • Overview
    • Badge Locations
    • Badge Locations (VR)
  • Newspapers
    • Overview
    • Newspaper Locations
  • Novels
    • Overview
    • Novel Locations
    • Novel Locations (VR)
  • Golden Records
    • Overview
    • Golden Record Locations
  • Golden Film Reels
    • Overview
    • Golden Film Reel Locations
  • Landmarks
    • Overview
    • Hidden Landmarks
  • Outfits
    • Outfit Unlocks
  • Vehicle Showroom
    • Unlocking Vehicles
    • 2-Door (25)
    • 4-Door (19)
    • Sports (8)
    • Service (19)
    • Police (9)
    • Hidden Vehicles
  • Street Crimes
    • Overview
    • Traffic
      • Map
      • 1: Boxing Clever
      • 2: Cosmic Rays
      • 3: Masked Gunman
      • 4: Shoo-shoo Bandits
      • 5: Gangfight
      • 6: Amateur Hour
      • 7: Death from Above
      • 8: Theater Robbery
      • 9: Pawnshop Holdup
      • 10: Hotel Bandits
      • 11: Army Surplus
      • 12: Hung Out to Dry
    • Homicide
      • Map
      • 13: Vengeful Ex
      • 14: Death Plunge
      • 15: Canned Fish
      • 16: Would Be Robber
      • 17: Running Battle
      • 18: Bank Job
      • 19: Unsuccessful Holdup
      • 20: Cop Killer Shot
      • 21: Honey Boy
      • 22: Misunderstanding
      • 23: Thicker Than Water
      • 24: Killer Bandits
      • 25: Bowling Lane Robbery
    • Vice
      • Map
      • 26: Commies
      • 27: Fatal Plunge
      • 28: Against the Odds
      • 29: Daylight Robbery
      • 30: The Blue Line
      • 31: Zoot Suit Riot
      • 32: THe Badger Game
      • 33: Camera Obscura
      • 34: Secret Keepers
      • 35: Bad Date
    • Arson
      • Map
      • 36: Accident Prone
      • 37: Paper Sack Holdup
      • 38: Café Holdup
      • 39: Bus Stop Shooting
      • 40: Hot Property

L.A. Noire Guide › Street Crimes › Traffic

4: Shoo-shoo Bandits

A 211 (holdup alarm) has occurred at Angel’s Flight Railway, 3rd and Hill Street.

Objectives

  • Locate the suspects.
  • Subdue the suspects.

Fail Conditions

  • Phelps or Bekowsky dies.
  • Suspects escape.

Time Available: 21:00—4:00

Drive to the crime scene.

Follow the red running man icon to Angel’s Flight Railway . Here you and Bekowsky find a man on the sidewalk who’s been robbed (they even took his shoes). The victim urges you to pursue the robbers.

Locate the suspects.

You face the last known direction of the escaping bandits from the beginning of the pursuit. There’s an alleyway at the top of the second flight of stairs. Run left down the alley. You’ll find the suspects a few building-lengths further down this path.

Subdue the suspects.

Cover behind the first dumpster on the right and begin firing at the armed suspects. You must take them both down quickly or they’ll escape in the nearby getaway vehicle. If they drive off, you have no chance of catching them on foot.

Use multiple automatic aims (if you have this option turned on) to take them out. To do this, while in cover (hugging the dumpster), shoot at the closest gunman. An automatic aim occurs on your first shot fired from cover. If you return to cover, the next shot fired from here will also have auto aim assistance. All is not lost if the second gunman actually enters the getaway vehicle; target his head through the back window and shoot repeatedly until you hear his skull hit the horn.

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