Prima Games eGuides
primagames.com Browse Redeem a code Help
Jagged Alliance: Back in Action eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • Bootcamp
      • Before You Begin
      • Laptop Menu
      • World Map
      • Combat Deployment Areas
      • Plan and Go System (Command Mode)
      • Loyalty and Income
      • Militia
      • NPCs
    • Combat Tactics
      • Aiming
      • Firing Modes
      • Melee
      • Grenade Usage
      • Guard Mode
      • Range
      • Terrain
      • Cover
      • Elevation
      • Stealth
      • Stances
      • Preparing for Battle
      • Indoor/Outdoor
      • Plan and Go vs. Real Time
      • Save/Reload
    • Squad Tactics
      • Weapon Variety
      • Team Building
      • Play to your Strengths
      • Morale
      • The Four F's
      • Enemy Disposal
      • Enemy A.I.
      • Night Ops
    • Association of International Mercenaries (A.I.M) and Recruits
      • Mercs and Recruits
      • Merc Stats
      • Traits and Morale
      • Mercenary Overview GUI
      • Aquiring Mercs and Recruits
      • Merc and Recruit Data
    • Mercenaries
      • Barry
      • Blood
      • Bull
      • Buns
      • Buzz
      • Cliff
      • Danny
      • Dr. Q
      • Fidel
      • Fox
      • Grizzly
      • Grunty
      • Gus
      • Hitman
      • Ice
      • Igor
      • Ivan
      • Len
      • Lynx
      • Magic
      • Malice
      • MD
      • Meltdown
      • Nails
      • Raider
      • Raven
      • Reaper
      • Red
      • Scope
      • Scully
      • Shadow
      • Sidney
      • Spider
      • Static
      • Stephen
      • Steroid
      • Thor
      • Trevor
      • Vicki
      • Wolf
    • Recruits
      • Carlos
      • Conrad
      • Devin
      • Dimitri
      • Dr Vince
      • Dynamo
      • Hamous
      • Iggy
      • Ira
      • Maddog
      • Miguel
      • Shank
    • Quests
      • Quest List
      • Quest Map
    • Weapons and Equipment
      • Weapons
      • Armor
      • Attatchments
      • Grenades
      • Ammunition
      • Equipment

Jagged Alliance: Back in Action Guide › Essentials › Weapons and Equipment

Grenades

When you need a little crowd control or if you encounter a tight cluster of enemies, grenades can be the most effective weapon of choice.

They are equipped in the quick use slot, and the distance and accuracy of these projectiles rely on a merc’s strength and skills.

There are four types of grenades in Jagged Alliance: Back in Action . Although some are similar in nature, each type has different functionality and different uses.

Grenades Image Description Price Weight Efficiency Range
Gas Grenade This grenade releases tactical dispersion gas that reeks havoc on exposed eyes and skin. $170 450 gr 80 8 m
Smoke Grenade Now they see you, now they don't. When properly employed, this smoke grenade will leave your opposition thinking they're dealing with Houdini himself. $180 450 gr 0 8 m
Frag Grenade This standard army issued fragmentation grenade is packed with TNT and has a pull-ring, pressure-released firing trigger $180 450 gr 100 6 m
Stun Grenade This grenade creates a massive vacuum that deprives the surrounding impact area of oxygen as waves of air rush back into its core. $180 450 gr 0 6 m

Frag Grenades

Frag grenades are the most damaging grenades and are excellent for hitting multiple enemies. They explode shortly after being thrown and damage anyone in a wide area around the projectile.

They are best used to wipe out stubborn enemies behind cover or anytime you can’t get a clear line of sight on a tough foe. Most enemies will scramble from these deadly explosives, but even that is a bonus because it can be used to flush out foes from behind cover.

Try to use suppressive fire from one merc while another tosses a frag grenade in their general direction. If they run, you get a few free shots in their back and, if not…boom.

Smoke Grenades

Smoke grenades are basically defensive grenades that create a dense wall of smoke to obscure the enemy’s vision and line of sight.

They can be very useful if you want to sneak past enemies without being spotted or giving them a good chance to shoot you.

Smoke grenades also can be used if you are planning a retreat and want to cover your squad when they disengage from combat.

Stun/Flash Grenades

Although this projectile doesn’t have the explosive and damaging effect of a frag grenade, it can be just as deadly.

Both types perform the same function, which is that they temporarily stun anyone in their vicinity. This includes your squad as well the enemies, so make sure your mercs are out of the area of effect before you use the grenades.

They are great for indoor combat when tossed into a room full of enemies, but they can be used anytime to stun the opposition and prevent return fire.

Gas Grenades

Like the smoke grenade, this projectile also creates a thick cloud of smoke. However, the gas emanating from this grenade is toxic.

Its noxious fumes will incapacitate any enemies who don’t get clear of the gas range quick enough. They can be used anywhere, but they really excel in close quarters, such as inside buildings.

Keep reading with a free account

The first 3 sections of Jagged Alliance: Back in Action are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousAttatchments NextAmmunition