Prima Games eGuides
primagames.com Browse Redeem a code Help
Jagged Alliance: Back in Action eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • Bootcamp
      • Before You Begin
      • Laptop Menu
      • World Map
      • Combat Deployment Areas
      • Plan and Go System (Command Mode)
      • Loyalty and Income
      • Militia
      • NPCs
    • Combat Tactics
      • Aiming
      • Firing Modes
      • Melee
      • Grenade Usage
      • Guard Mode
      • Range
      • Terrain
      • Cover
      • Elevation
      • Stealth
      • Stances
      • Preparing for Battle
      • Indoor/Outdoor
      • Plan and Go vs. Real Time
      • Save/Reload
    • Squad Tactics
      • Weapon Variety
      • Team Building
      • Play to your Strengths
      • Morale
      • The Four F's
      • Enemy Disposal
      • Enemy A.I.
      • Night Ops
    • Association of International Mercenaries (A.I.M) and Recruits
      • Mercs and Recruits
      • Merc Stats
      • Traits and Morale
      • Mercenary Overview GUI
      • Aquiring Mercs and Recruits
      • Merc and Recruit Data
    • Mercenaries
      • Barry
      • Blood
      • Bull
      • Buns
      • Buzz
      • Cliff
      • Danny
      • Dr. Q
      • Fidel
      • Fox
      • Grizzly
      • Grunty
      • Gus
      • Hitman
      • Ice
      • Igor
      • Ivan
      • Len
      • Lynx
      • Magic
      • Malice
      • MD
      • Meltdown
      • Nails
      • Raider
      • Raven
      • Reaper
      • Red
      • Scope
      • Scully
      • Shadow
      • Sidney
      • Spider
      • Static
      • Stephen
      • Steroid
      • Thor
      • Trevor
      • Vicki
      • Wolf
    • Recruits
      • Carlos
      • Conrad
      • Devin
      • Dimitri
      • Dr Vince
      • Dynamo
      • Hamous
      • Iggy
      • Ira
      • Maddog
      • Miguel
      • Shank
    • Quests
      • Quest List
      • Quest Map
    • Weapons and Equipment
      • Weapons
      • Armor
      • Attatchments
      • Grenades
      • Ammunition
      • Equipment

Jagged Alliance: Back in Action Guide › Essentials › Mercenaries

Static

NAME : : Kirk "Static" Stevenson
HEALTH : 69
STAMINA : 66
STARTING LEVEL : 4

CONTRACT

HIRING COST : $25,000
EQUIPMENT COSTS : $3,188
TOTAL COSTS : $28,188

STARTING GEAR

GEAR IMAGE
M870 shotgun
12 gauge x14
Field cleaning kit
Weapon oil
Flannel dress shirt
Jeans
Casuals

ATTRIBUTES

ATTRIBUTE LEVEL
AGILITY 66
DEXTERITY 74
STRENGTH 69
INTELLEGENCE 79
PERCEPTION 78

SKILLS

SKILL LEVEL
MEDICAL 5
EXPLOSIVES 28
MECHANICAL 99
MARKSMANSHIP 68
STEALTH 15

TRAITS

Shotguns : Skilled at using shotguns

Night Ops : Morale rises in night missions

Strengths/Weaknesses

Static's greatest strength is easy enough to figure out after a quick look at his stats. This man was born to tinker. Whether it's a lock that needs to be fixed or a weapon that needs to be prepared or cleaned, there's no better merc to have in your crew.

Static is also a capable shooter, though his starting shotgun really doesn't require much more than a short range and an in-the-open target to fire upon. He gets a boost for using that shotgun too, thanks to his trait.

Tactics

Static starts with a shotgun and gets a trait boost for using it, but his strength isn't high enough that you're going to want to send him into every building that needs to be cleared.

The most helpful thing you can do for Static starting out is to get him some quality armor. The guy doesn't even have a light flak jacket!

As soon as you attend to that shortcoming, Static becomes a go-to merc for picking locks and busting through doors, then clearing out whatever is waiting on the other side.

Long-Term Play

There are really only two stats that you'll want to focus on with Static--strength and dexterity. The former will help him soak up damage when he's clearing out a building and the latter will improve his mechanical and marksmanship checks.

You could also dump some points into marksmanship every now and again. Explosives has potential, too. But with Static likely being a mid- to late-game pickup in most cases, you'll probably already have a merc with more talent in the realm of making things go boom.

Keep reading with a free account

The first 3 sections of Jagged Alliance: Back in Action are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousSpider NextStephen