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Jagged Alliance: Back in Action eGuide
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Contents

  • Essentials
    • Bootcamp
      • Before You Begin
      • Laptop Menu
      • World Map
      • Combat Deployment Areas
      • Plan and Go System (Command Mode)
      • Loyalty and Income
      • Militia
      • NPCs
    • Combat Tactics
      • Aiming
      • Firing Modes
      • Melee
      • Grenade Usage
      • Guard Mode
      • Range
      • Terrain
      • Cover
      • Elevation
      • Stealth
      • Stances
      • Preparing for Battle
      • Indoor/Outdoor
      • Plan and Go vs. Real Time
      • Save/Reload
    • Squad Tactics
      • Weapon Variety
      • Team Building
      • Play to your Strengths
      • Morale
      • The Four F's
      • Enemy Disposal
      • Enemy A.I.
      • Night Ops
    • Association of International Mercenaries (A.I.M) and Recruits
      • Mercs and Recruits
      • Merc Stats
      • Traits and Morale
      • Mercenary Overview GUI
      • Aquiring Mercs and Recruits
      • Merc and Recruit Data
    • Mercenaries
      • Barry
      • Blood
      • Bull
      • Buns
      • Buzz
      • Cliff
      • Danny
      • Dr. Q
      • Fidel
      • Fox
      • Grizzly
      • Grunty
      • Gus
      • Hitman
      • Ice
      • Igor
      • Ivan
      • Len
      • Lynx
      • Magic
      • Malice
      • MD
      • Meltdown
      • Nails
      • Raider
      • Raven
      • Reaper
      • Red
      • Scope
      • Scully
      • Shadow
      • Sidney
      • Spider
      • Static
      • Stephen
      • Steroid
      • Thor
      • Trevor
      • Vicki
      • Wolf
    • Recruits
      • Carlos
      • Conrad
      • Devin
      • Dimitri
      • Dr Vince
      • Dynamo
      • Hamous
      • Iggy
      • Ira
      • Maddog
      • Miguel
      • Shank
    • Quests
      • Quest List
      • Quest Map
    • Weapons and Equipment
      • Weapons
      • Armor
      • Attatchments
      • Grenades
      • Ammunition
      • Equipment

Jagged Alliance: Back in Action Guide › Essentials › Association of International Mercenaries (A.I.M) and Recruits

Aquiring Mercs and Recruits

Hiring

At the start of the game, all 40 mercs from A.I.M. are accessible. But that doesn’t mean you can afford all of them or even that they will be willing to join you.

Once you have obtained enough money to commission a merc, you will have a few other factors to contend with. Each merc has a distinctive and often comical personality that you will need to work with.

Although their comments and commentary are very amusing, their personal opinions and biases make it a lot harder to form a team. Many mercs will only join you if you have someone they like on the squad, while others will refuse your contract because of the people you have already hired.

You can separate squads and rejoin various mercs but if a soldier is in a squad where they don’t get along, they will complain and lose morale. For a quick overview of each merc's likes and dislikes, check out the chart below.

Name Likes Dislikes
Barry Unger Red -
Blood Magic Cliff
Bull Nails Biff
Buns Sidney Reaper Fox
Buzz - Lynx
Cliff - -
Danny - Steroid
Dr. Q Vicki -
Fidel - -
Fox Wolf Grizzly Steroid
Grizzly Bull Shadow Wolf Dr. Q
Grunty Ivan Buns -
Gus Len Scully -
Hitman Grunty Raven Raider
Ice Williams Magic Grizzly Blood -
Igor Ivan Grunty -
Ivan Igor Grunty -
Len Vicky Dr. Q -
Lynx Ice Buzz
Magic Blood Ice Buns -
Malice Fox Spider Meltdown -
MD Danny -
Meltdown Stephen -
Nails Fox Bull -
Raider Raven Hitman
Raven Raider Spider -
Reaper - -
Red - Buns
Scope Sidney -
Scully - -
Shadow - -
Sidney Scope Stephan Iggy
Spider Vicki Static Raven Buns
Static Larry Spider Stephan
Stephan Meltdown Static Nails
Steroid Grizzly Igor Ivan
Thor Ice Static Spider
Trevor Thor Fidel
Vicki Spider
Wolf Fox Lynx

Recruits

Recruits are locals of Arulco who will offer to join your cause after you have completed a specific quest. Getting a “free” merc sounds too good to be true, but nothing is ever free. First, you must complete their quests. Some are very straightforward, but others are very daunting.

Also, although you won’t have to pay cash for them to join, you may have to pay in another way. Many are untrained and unarmed, which will still have a cost on your resources. It also means you will need to put a lot of time to level them up to the specs of a proper merc.

Not to mention you need to completely equip them from the ground up. Still, even the lower stat recruits can be very useful to form a backup squad or to protect a highly sought-after location from enemy squads. On the opposite end, there are few excellent recruits who are every bit as effective as the mercs from A.I.M. Before you extend a lot of effort to gain a new recruit, check their stats to see if they really going to be an asset to your current situation.

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