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Jagged Alliance: Back in Action eGuide
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Contents

  • Essentials
    • Bootcamp
      • Before You Begin
      • Laptop Menu
      • World Map
      • Combat Deployment Areas
      • Plan and Go System (Command Mode)
      • Loyalty and Income
      • Militia
      • NPCs
    • Combat Tactics
      • Aiming
      • Firing Modes
      • Melee
      • Grenade Usage
      • Guard Mode
      • Range
      • Terrain
      • Cover
      • Elevation
      • Stealth
      • Stances
      • Preparing for Battle
      • Indoor/Outdoor
      • Plan and Go vs. Real Time
      • Save/Reload
    • Squad Tactics
      • Weapon Variety
      • Team Building
      • Play to your Strengths
      • Morale
      • The Four F's
      • Enemy Disposal
      • Enemy A.I.
      • Night Ops
    • Association of International Mercenaries (A.I.M) and Recruits
      • Mercs and Recruits
      • Merc Stats
      • Traits and Morale
      • Mercenary Overview GUI
      • Aquiring Mercs and Recruits
      • Merc and Recruit Data
    • Mercenaries
      • Barry
      • Blood
      • Bull
      • Buns
      • Buzz
      • Cliff
      • Danny
      • Dr. Q
      • Fidel
      • Fox
      • Grizzly
      • Grunty
      • Gus
      • Hitman
      • Ice
      • Igor
      • Ivan
      • Len
      • Lynx
      • Magic
      • Malice
      • MD
      • Meltdown
      • Nails
      • Raider
      • Raven
      • Reaper
      • Red
      • Scope
      • Scully
      • Shadow
      • Sidney
      • Spider
      • Static
      • Stephen
      • Steroid
      • Thor
      • Trevor
      • Vicki
      • Wolf
    • Recruits
      • Carlos
      • Conrad
      • Devin
      • Dimitri
      • Dr Vince
      • Dynamo
      • Hamous
      • Iggy
      • Ira
      • Maddog
      • Miguel
      • Shank
    • Quests
      • Quest List
      • Quest Map
    • Weapons and Equipment
      • Weapons
      • Armor
      • Attatchments
      • Grenades
      • Ammunition
      • Equipment

Jagged Alliance: Back in Action Guide › Essentials › Weapons and Equipment

Attatchments

There are only five attachments in the game, but don’t let the small number allow you to think they are insignificant. These physically small pieces of equipment are some of the most crucial gear in the game.

Silencer

The silencer works with handguns and sub-machine guns. This is an essential piece of equipment for any merc trying to make stealthy kills. The importance of this little cylinder is that it allows your mercs to silently remove enemies without alerting their comrades.

It’s not practical to try to tackle every situation with a silenced gun, but it can be a very important tactic to remove stubborn enemies and allow you a better position on the battlefield.

Sights

Sights give a 10 to 35 accuracy bonus. Each has its use, such as the 12x telescopic sight for a sniper rifle, but they can all improve the accuracy of you weapons. Accuracy is what kills on the battlefield, making these are a huge asset for all your mercs. The prices seem high at first, but when you start making some cash these are one of the best investments you can make.

Unlike guns, sights don’t have a durability rating and do not wear out. Also, they are easily detachable and can be swapped among mercs and squads. The price difference is relatively small between the various models, so don’t bother with a lower end sight. Once you have a decent amount of cash reserves buy the best sight for each weapon your squad uses.

Image Attachments Description Price Weight Bonus
Silencer The light, compact design of this silencer can be fitted easily to most handguns and sub-machine guns. $650 250 gr Stealth + 90
Reflex Sight A reflector or reflex sight is a generally non-magnifying optical device that allows the user to look through a partially reflecting glass element and see a cross hair or other projected image superimposed on the field of view $2,400 240 gr Accuracy +10
Holographic Sight Unlike reflector sights, the holographic weapon sight does not use a reflected reticle system. Instead, a representative reticle is recorded in three-dimensional space onto holographic film that is part of the optical viewing window. $2,800 240 gr Accuracy +15
4x Telescopic Sight A reflector or reflex sight is a generally non-magnifying optical device that allows the user to look through a partially reflecting glass element and see a cross hair or other projected image superimposed on the field of view. $3,100 120 gr Accuracy +25
12x Telescopic Sight This scope that can be attached to most rifles, significantly improves targeting with its accurate windage adjustment, range-finder precision scale, and its coated optics. $3,900 450 gr Accuracy +35

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