Prima Games eGuides
primagames.com Browse Redeem a code Help
Jagged Alliance: Back in Action eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • Bootcamp
      • Before You Begin
      • Laptop Menu
      • World Map
      • Combat Deployment Areas
      • Plan and Go System (Command Mode)
      • Loyalty and Income
      • Militia
      • NPCs
    • Combat Tactics
      • Aiming
      • Firing Modes
      • Melee
      • Grenade Usage
      • Guard Mode
      • Range
      • Terrain
      • Cover
      • Elevation
      • Stealth
      • Stances
      • Preparing for Battle
      • Indoor/Outdoor
      • Plan and Go vs. Real Time
      • Save/Reload
    • Squad Tactics
      • Weapon Variety
      • Team Building
      • Play to your Strengths
      • Morale
      • The Four F's
      • Enemy Disposal
      • Enemy A.I.
      • Night Ops
    • Association of International Mercenaries (A.I.M) and Recruits
      • Mercs and Recruits
      • Merc Stats
      • Traits and Morale
      • Mercenary Overview GUI
      • Aquiring Mercs and Recruits
      • Merc and Recruit Data
    • Mercenaries
      • Barry
      • Blood
      • Bull
      • Buns
      • Buzz
      • Cliff
      • Danny
      • Dr. Q
      • Fidel
      • Fox
      • Grizzly
      • Grunty
      • Gus
      • Hitman
      • Ice
      • Igor
      • Ivan
      • Len
      • Lynx
      • Magic
      • Malice
      • MD
      • Meltdown
      • Nails
      • Raider
      • Raven
      • Reaper
      • Red
      • Scope
      • Scully
      • Shadow
      • Sidney
      • Spider
      • Static
      • Stephen
      • Steroid
      • Thor
      • Trevor
      • Vicki
      • Wolf
    • Recruits
      • Carlos
      • Conrad
      • Devin
      • Dimitri
      • Dr Vince
      • Dynamo
      • Hamous
      • Iggy
      • Ira
      • Maddog
      • Miguel
      • Shank
    • Quests
      • Quest List
      • Quest Map
    • Weapons and Equipment
      • Weapons
      • Armor
      • Attatchments
      • Grenades
      • Ammunition
      • Equipment

Jagged Alliance: Back in Action Guide › Essentials › Recruits

Dr Vince

NAME: Dr. Vince
LOCATION: Cambria Hospital
METHOD TO AQUIRE:
Complete quest "Secure the Radio Stations"
HEALTH :
88
STAMINA :
69
STARTING LEVEL
:
2

STARTING GEAR

GEAR IMAGE
Dress shirt
Jeans
Buck Gaylor Wall Mars

ATTRIBUTES

ATTRIBUTE LEVEL
AGILITY 69
DEXTERITY 81
STRENGTH 88
INTELLEGENCE 93
PERCEPTION 90

SKILLS

SKILL LEVEL
MEDICAL 95
EXPLOSIVES 0
MECHANICAL 5
MARKSMANSHIP 14
STEALTH 21

TRAITS

Athletic: Slower decrease in stamina when running

Team player: Morale rises when working in a full squad.

Strengths/Weaknesses

Dr. Vince, as his name suggests, is ideal in the role of squad medic. That's all, though. He's got some very high attributes to start with, but his pathetically low starting marksmanship of 14 is a huge problem in combat situations. Especially in a game like this one, where every gun counts.

Tactics

: Your best bet with Dr. Vince is to fill his inventory with medical supplies and equip him immediately with the strongest armor you can find and some quality melee weapons.

He's not going to be much use with a firearm until you can level him up a bit. So take advantage of his high strength and health instead by letting him whip enemies with a blunt or sharp instrument, your choice.

Long-Term Play

Marksmanship. Boost it. Immediately. With a starting intelligence/medical of 93/95, you can safely ignore those stats.

Dr. Vince can do all the doctoring that he needs to without you having to spend your precious points in those categories. You don't want a star medic like him constantly rushing into the fray for CQC actions, so boosting marksmanship should be your highest priority.

You probably won't be putting points into anything else for Dr. Vince, but there's no harm in dropping any extras into dexterity, strength, intelligence, or medical.

Keep reading with a free account

The first 3 sections of Jagged Alliance: Back in Action are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousDimitri NextDynamo