STARTING GEAR
| GEAR | IMAGE |
|---|---|
|
Military shirt
|
|
|
Casual shoes
|
|
|
Kevlar pants
|
|
ATTRIBUTES
| ATTRIBUTE | LEVEL |
|---|---|
| AGILITY | 80 |
| DEXTERITY |
62
|
| STRENGTH |
78
|
| INTELLEGENCE |
53
|
| PERCEPTION |
70
|
SKILLS
| SKILL | LEVEL |
|---|---|
| MEDICAL |
9
|
| EXPLOSIVES |
17
|
| MECHANICAL |
21
|
| MARKSMANSHIP |
61
|
| STEALTH |
53
|
TRAITS
Handguns:
Expert at using handguns
Nightblind:
Morale decreases during night missions
Team player:
Morale rises when working in a full squad
Strengths/Weaknesses:
It's too bad Dimitri has that nightblind trait, which renders him less effective at night. Without it, he'd be a good candidate to develop into one of your stealthier mercs.
Instead, his one reasonably high secondary skill, stealth, is made half as effective, good for setting up ambushes but not for true nighttime covert ops.
Tactics:
Dimitri is a third-string recruit. After you've put a pistol in his hands and given him some decent armor, link him up with a more defense-oriented squad.
His middling skills are good for taking back recaptured territories soon after they've fallen, but his lack of potent secondary abilities means you should use him as a pack mule for any gear that you find.
Long-Term Play:
Just concentrate on boosting Dimitri's dexterity and marksmanship. You might eventually consider putting some points into stealth, but those points would be better spent on intelligence, to help him level up quicker, or strength to boost his health.
He's never going to be one of your go-to mercs, so don't try to mold him as one. Just give him a powerful handgun and let him shoot dudes, then carry their stuff when the fight is over.