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Jagged Alliance: Back in Action eGuide
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Contents

  • Essentials
    • Bootcamp
      • Before You Begin
      • Laptop Menu
      • World Map
      • Combat Deployment Areas
      • Plan and Go System (Command Mode)
      • Loyalty and Income
      • Militia
      • NPCs
    • Combat Tactics
      • Aiming
      • Firing Modes
      • Melee
      • Grenade Usage
      • Guard Mode
      • Range
      • Terrain
      • Cover
      • Elevation
      • Stealth
      • Stances
      • Preparing for Battle
      • Indoor/Outdoor
      • Plan and Go vs. Real Time
      • Save/Reload
    • Squad Tactics
      • Weapon Variety
      • Team Building
      • Play to your Strengths
      • Morale
      • The Four F's
      • Enemy Disposal
      • Enemy A.I.
      • Night Ops
    • Association of International Mercenaries (A.I.M) and Recruits
      • Mercs and Recruits
      • Merc Stats
      • Traits and Morale
      • Mercenary Overview GUI
      • Aquiring Mercs and Recruits
      • Merc and Recruit Data
    • Mercenaries
      • Barry
      • Blood
      • Bull
      • Buns
      • Buzz
      • Cliff
      • Danny
      • Dr. Q
      • Fidel
      • Fox
      • Grizzly
      • Grunty
      • Gus
      • Hitman
      • Ice
      • Igor
      • Ivan
      • Len
      • Lynx
      • Magic
      • Malice
      • MD
      • Meltdown
      • Nails
      • Raider
      • Raven
      • Reaper
      • Red
      • Scope
      • Scully
      • Shadow
      • Sidney
      • Spider
      • Static
      • Stephen
      • Steroid
      • Thor
      • Trevor
      • Vicki
      • Wolf
    • Recruits
      • Carlos
      • Conrad
      • Devin
      • Dimitri
      • Dr Vince
      • Dynamo
      • Hamous
      • Iggy
      • Ira
      • Maddog
      • Miguel
      • Shank
    • Quests
      • Quest List
      • Quest Map
    • Weapons and Equipment
      • Weapons
      • Armor
      • Attatchments
      • Grenades
      • Ammunition
      • Equipment

Jagged Alliance: Back in Action Guide › Essentials › Mercenaries

Igor

NAME : Igor Dolvich
HEALTH : 82
STAMINA :89
STARTING LEVEL : 2

CONTRACT

HIRING COST : $5,500
EQUIPMENT COSTS :
$6,816
TOTAL COSTS :
$12,316

STARTING GEAR

GEAR IMAGE
AKSU-74
5.45x39mm x30
Knife
Uniform
Spectra Leggings
Military Boots

ATTRIBUTES

ATTRIBUTE LEVEL
AGILITY 89
DEXTERITY 70
STRENGTH 82
INTELLEGENCE 84
PERCEPTION 86

SKILLS

SKILL LEVEL
MEDICAL 17
EXPLOSIVES 19
MECHANICAL 36
MARKSMANSHIP 62
STEALTH 45

TRAITS

Pathfinder: Increased traveling speed on World Map

Chameleon: Skilled at hiding even without the perfect camouflage equipment

Strengths/Weaknesses

Igor is a very fit merc who hasn't had nearly enough training in most skills.

However, his starting attributes are all very high; dexterity is the lowest at 70, and the rest are all in the 80s. This is balanced by a low set of starting skills, with marksmanship topping out as the highest at 62.

Igor's chameleon trait will be handier as you start to develop his stealth skill, and his pathfinder trait is helpful whenever you need to get your squad somewhere quickly to halt an enemy incursion.

Tactics

Until you're able to develop him into an all-star, Igor is consigned to being one of your second-tier grunts.

He's absolutely a valuable addition to your team because his attributes are high enough that you can focus on developing his skills. Keep him on the front lines.

In addition to his high strength and starting SMG being a boon, he'll also rack up experience that much more quickly.

Hiring Igor also allows you to hire the superior Ivan once you've saved up enough cash. Just be aware that you'll only be able to hire Igor if you hire Grunty first, which also means that you'll still need to hire a medic.

Long-Term Play

Igor is a great pickup for early in the game because he really needs some time to properly develop some of his skills. The key when planning out your upgrade path is the chameleon trait.

Only a handful of mercs have it, so you'll want to take advantage of it and gear them all toward stealth actions. Stealth is the sole skill that isn't influenced by one of your attributes, so be sure to work on this right away.

The rest comes down to how you'd prefer to play Igor. His marksmanship is on the lower side and dexterity is his lowest attribute, but boosting those could turn him into a formidable gunfighter.

However, his strength is much higher, and another option is to develop him as a stealthy melee fighter. Frankly, with such high starting attributes, you'll probably find that it's best to develop Igor's melee and shooting skills, so it's really more a matter of which you'd prefer to focus on. It's a balance for sure, with equal tradeoffs on each side.

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