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Jagged Alliance: Back in Action eGuide
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Contents

  • Essentials
    • Bootcamp
      • Before You Begin
      • Laptop Menu
      • World Map
      • Combat Deployment Areas
      • Plan and Go System (Command Mode)
      • Loyalty and Income
      • Militia
      • NPCs
    • Combat Tactics
      • Aiming
      • Firing Modes
      • Melee
      • Grenade Usage
      • Guard Mode
      • Range
      • Terrain
      • Cover
      • Elevation
      • Stealth
      • Stances
      • Preparing for Battle
      • Indoor/Outdoor
      • Plan and Go vs. Real Time
      • Save/Reload
    • Squad Tactics
      • Weapon Variety
      • Team Building
      • Play to your Strengths
      • Morale
      • The Four F's
      • Enemy Disposal
      • Enemy A.I.
      • Night Ops
    • Association of International Mercenaries (A.I.M) and Recruits
      • Mercs and Recruits
      • Merc Stats
      • Traits and Morale
      • Mercenary Overview GUI
      • Aquiring Mercs and Recruits
      • Merc and Recruit Data
    • Mercenaries
      • Barry
      • Blood
      • Bull
      • Buns
      • Buzz
      • Cliff
      • Danny
      • Dr. Q
      • Fidel
      • Fox
      • Grizzly
      • Grunty
      • Gus
      • Hitman
      • Ice
      • Igor
      • Ivan
      • Len
      • Lynx
      • Magic
      • Malice
      • MD
      • Meltdown
      • Nails
      • Raider
      • Raven
      • Reaper
      • Red
      • Scope
      • Scully
      • Shadow
      • Sidney
      • Spider
      • Static
      • Stephen
      • Steroid
      • Thor
      • Trevor
      • Vicki
      • Wolf
    • Recruits
      • Carlos
      • Conrad
      • Devin
      • Dimitri
      • Dr Vince
      • Dynamo
      • Hamous
      • Iggy
      • Ira
      • Maddog
      • Miguel
      • Shank
    • Quests
      • Quest List
      • Quest Map
    • Weapons and Equipment
      • Weapons
      • Armor
      • Attatchments
      • Grenades
      • Ammunition
      • Equipment

Jagged Alliance: Back in Action Guide › Essentials › Mercenaries

Gus

NAME: Gus Tarballs
HEALTH: 82
STAMINA: 65
STARTING LEVEL: 8

CONTRACT

HIRING COST : $70,000
EQUIPMENT COSTS : $8,790
TOTAL COSTS : $78,790

STARTING GEAR

Gear Image
G3A3
Klock 17
Light flak jacket
20x7.62mm Nato
15x9mm Parabellum
MedKit
Cap
Dress shirt
Kevlar pants
Military boots
Frag grenade

ATTRIBUTES

Attribute Level
Agility 65
Dexterity 80
Strength 82
Intelligence 94
Perception 97

SKILLS

Skill Level
Medical 68
Explosives 92
Mechanical 80
Markmanship 93
Stealth 76

TRAITS

Machine gun: Expert at using machine guns

Assault rifle: Expert at using assault rifles

Strengths/Weaknesses

Gus is a one man army! He has the skills to hit the battlefield in just about any role and, for nearly $80K, he better. His medical is his lowest skill, but in every other category he is a top-tier merc.

His attributes are equally impressive, with the exception of low agility. The unfit trait coupled with his low agility means he won’t be running any marathons soon and he can get winded on the battlefield.

Agility shouldn’t be too much of a problem for Gus because his attributes and expert gun traits will send the enemy running, not him.

His biggest downfall, outside of his low agility, is that he cost so much. It’s a tough putting that much cash into one man, especially when his starting gear needs immediate upgrades.

Tactics

Gus excels in just about everything, except long sprints. He is one of the few mercs who can operate completely by himself because of to his proficiency in just about every skill. However, he is also incredibly versatile and can fit several roles in a squad.

Use his machine gun skills with a heavy weapon and put him in Guard Mode to fortify a position or switch to a long-range assault rifle to make use of his superior marksmanship.

He also has enough stealth to slowly creep up on his enemies, which will help nullify his stamina issues. Gus is definitely a front line type of guy, but make sure to upgrade his armor from that flimsy cap and light flak jacket.

Long-Term Play

His lowest skill is medical, but the next tier for a medical check is 12 points away. If he is going solo, it might make sense to try to reach the ability to use a large MedKit. In a group, it’s not worth the effort. The most obvious deficiency is his lagging stamina.

Take care of that problem right away until you notice he is no longer lagging on the battlefield. Stealth is a decent option to pursue if you like covert ops, but increasing his dexterity will make him extremely deadly with his gun proficiencies and boost all his other skill-based checks.

One other possibility of improvement is his health. Although it is not low, you can give it a boost if he drawing a lot of fire. However, at level 8 don’t expect to make much great advancement with Gus. By the time you can afford to hire him, he might not have a lot of time to gain many levels of experience.

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