Prima Games eGuides
primagames.com Browse Redeem a code Help
Jagged Alliance: Back in Action eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • Bootcamp
      • Before You Begin
      • Laptop Menu
      • World Map
      • Combat Deployment Areas
      • Plan and Go System (Command Mode)
      • Loyalty and Income
      • Militia
      • NPCs
    • Combat Tactics
      • Aiming
      • Firing Modes
      • Melee
      • Grenade Usage
      • Guard Mode
      • Range
      • Terrain
      • Cover
      • Elevation
      • Stealth
      • Stances
      • Preparing for Battle
      • Indoor/Outdoor
      • Plan and Go vs. Real Time
      • Save/Reload
    • Squad Tactics
      • Weapon Variety
      • Team Building
      • Play to your Strengths
      • Morale
      • The Four F's
      • Enemy Disposal
      • Enemy A.I.
      • Night Ops
    • Association of International Mercenaries (A.I.M) and Recruits
      • Mercs and Recruits
      • Merc Stats
      • Traits and Morale
      • Mercenary Overview GUI
      • Aquiring Mercs and Recruits
      • Merc and Recruit Data
    • Mercenaries
      • Barry
      • Blood
      • Bull
      • Buns
      • Buzz
      • Cliff
      • Danny
      • Dr. Q
      • Fidel
      • Fox
      • Grizzly
      • Grunty
      • Gus
      • Hitman
      • Ice
      • Igor
      • Ivan
      • Len
      • Lynx
      • Magic
      • Malice
      • MD
      • Meltdown
      • Nails
      • Raider
      • Raven
      • Reaper
      • Red
      • Scope
      • Scully
      • Shadow
      • Sidney
      • Spider
      • Static
      • Stephen
      • Steroid
      • Thor
      • Trevor
      • Vicki
      • Wolf
    • Recruits
      • Carlos
      • Conrad
      • Devin
      • Dimitri
      • Dr Vince
      • Dynamo
      • Hamous
      • Iggy
      • Ira
      • Maddog
      • Miguel
      • Shank
    • Quests
      • Quest List
      • Quest Map
    • Weapons and Equipment
      • Weapons
      • Armor
      • Attatchments
      • Grenades
      • Ammunition
      • Equipment

Jagged Alliance: Back in Action Guide › Essentials › Mercenaries

Lynx

NAME: Rudy "Lynx" Roberts
HEALTH: 77
STAMINA: 79
STARTING LEVEL: 4

CONTRACT

HIRING COST : $35,000
EQUIPMENT COSTS : $9,375
TOTAL COSTS : $44,375

STARTING GEAR

Gear Image
M-14 rifle
7.62mm NATO x20
4x telescopic sight
Jeans
Hawaiian shirt
Military boots

ATTRIBUTES

Attribute Level
Agility 79
Dexterity 86
Strength 77
Intelligence 71
Perception 73

SKILLS

Skill Level
Medical 34
Explosives 50
Mechanical 29
Markmanship 79
Stealth 39

TRAITS

Sniper rifle: Expert at using sniper rifles

Night ops: Morale rises in night missions

Macho: Morale rises when working in a squad with some women

Strengths/Weaknesses

Just like Raven, Lynx is an ideal sniper. Raven has the edge in terms of raw stats, but the expert trait boost that Lynx gets for using sniper rifles potentially makes him a stronger shooter overall once he's been properly leveled up.

Also like Raven, Lynx suffers in pretty much every other area. That works out just fine for him, however, as he'll spend most of his time way behind the rest of the squad.

Tactics

Treat Lynx like you would any sniper. Park him in an elevated position with good sightlines on the action and let him pick apart the enemy forces one by one.

His stealth rating is considerably lower than Raven's, so be wary of flanking maneuvers. It's a good idea to give Lynx an SMG or handgun, something he can switch to should enemy forces close on his position.

You could also consider taking advantage of Lynx's skill with explosives if you need to fill that role in your squad, but he'll be far more effective on the battlefield if you prioritize his role as a sniper because there are so few of those in the game.

One thing you should be sure to do early on: Replace that 4x sight of his with something that has more range.

Long-Term Play

As mentioned above, Lynx really benefits you the most as a sniper. He's got a high starting dexterity and middling explosives/mechanical ratings, so you might be tempted to improve those. Resist the temptation.

Focus instead on improving dexterity and marksmanship. Stealth isn't a bad choice either, because the added concealment will only help when Lynx is firing his unsilenced weapon from the fringes of the map.

Keep reading with a free account

The first 3 sections of Jagged Alliance: Back in Action are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousLen NextMagic