Prima Games eGuides Jagged Alliance: Back in Action eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Jagged Alliance: Back in Action eGuide Essentials Mercenaries

Buns

CONTRACT

HIRING COST : $8,500
EQUIPMENT COSTS : $3,478
TOTAL COSTS : $11,978

STARTING GEAR

GEAR IMAGE
USP .45 Pistol
.45 ACP x10
Bandage
Light Flak Jacket
Casuals
Hawaiian Shirt
Trousers - Gray

ATTRIBUTES

ATTRIBUTE LEVEL
AGILITY 75
DEXTERITY 78
STRENGTH 59
INTELLEGENCE 93
PERCEPTION 72

SKILLS

SKILL LEVEL
MEDICAL 48
EXPLOSIVES 4
MECHANICAL 8
MARKSMANSHIP 73
STEALTH 49

TRAITS

Team player: Morale rises when working in a full squad

Athletic: Slower decrease in stamina when running

Handgun: Expert at using handguns

Strengths/Weaknesses

Buns didn't get her nickname because she's out of shape. Her high starting agility coupled with her athletic trait means that she can run farther without stopping than most of her fellow mercs, even before you've leveled her for the first time.

Her pistol expertise also means that she'll be good with her starting gun until you can find something more powerful.

No need to go out of your way to buy something for her; just stick with the .45 until you can loot something better. She is a very well-rounded merc and one of the best choices if you want someone with good shooting ability who can also manage some healing tasks.

Early on, she can be a good option rather than hiring a full-on medic with poor shooting ability.

Tactics

Unfortunately, Buns isn't one of the mercs you can simply hire at the start of the game. She can be in your starting squad, however, if you hire Grunty first.

Just make sure you scoop up a proper medic as well, since Buns and Grunty both aren't good for healing at the start. Also be aware that Spider isn't a fan of Buns. You can't hire her at the start anyway, but that dislike may be a problem if you hope to hire Spider down the road.

Buns is an all-star pistol shooter. Her dexterity/marksmanship combo is very high to start with, and it's something you're only going to improve as you level her up. Let your MG and SMG mercs take the front line action; Buns is much better for rearguard actions, taking potshots at enemies out in front while keeping the squad's flank safe

You can develop Buns in other directions later on, but you'll definitely want to stick to this plan until you can level her up. Also, her relatively high medical skill makes her a decent combat medic.

She is not as capable as a doctor, but with a little focus in that field she makes an excellent alternative if you want a merc who can shoot better than they treat patients.

Long-Term Play

There are two possible routes you'll want to consider taking with Buns. Her starting medical rating is moderately high at 48, but her starting intelligence of 93 gives a huge boost to her capabilities with a MedKit.

You'll want to immediately dump at least two points into medical just to get Buns to the next tier of healing items. From there, it's really just a matter of continuing to boost that medical rating until it's well north of 80.

You could instead opt to develop Buns into a sneaky pistol shooter. Much like the medical rating, her starting stealth of 49 is also at a moderately high level.

The athletic and handgun (expert) traits will help out here, too. Just equip Buns with a silencer and keep building up her stealth until no one could possibly see her coming.

Whether you choose to go the medical route or the stealth route, just make sure you keep boosting Buns' dexterity/marksmanship. She's a great shooter to start with and she gets an added boost from her handgun trait, but there's no such thing as "too accurate" in this game. Every little bit helps.