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Jagged Alliance: Back in Action eGuide
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Contents

  • Essentials
    • Bootcamp
      • Before You Begin
      • Laptop Menu
      • World Map
      • Combat Deployment Areas
      • Plan and Go System (Command Mode)
      • Loyalty and Income
      • Militia
      • NPCs
    • Combat Tactics
      • Aiming
      • Firing Modes
      • Melee
      • Grenade Usage
      • Guard Mode
      • Range
      • Terrain
      • Cover
      • Elevation
      • Stealth
      • Stances
      • Preparing for Battle
      • Indoor/Outdoor
      • Plan and Go vs. Real Time
      • Save/Reload
    • Squad Tactics
      • Weapon Variety
      • Team Building
      • Play to your Strengths
      • Morale
      • The Four F's
      • Enemy Disposal
      • Enemy A.I.
      • Night Ops
    • Association of International Mercenaries (A.I.M) and Recruits
      • Mercs and Recruits
      • Merc Stats
      • Traits and Morale
      • Mercenary Overview GUI
      • Aquiring Mercs and Recruits
      • Merc and Recruit Data
    • Mercenaries
      • Barry
      • Blood
      • Bull
      • Buns
      • Buzz
      • Cliff
      • Danny
      • Dr. Q
      • Fidel
      • Fox
      • Grizzly
      • Grunty
      • Gus
      • Hitman
      • Ice
      • Igor
      • Ivan
      • Len
      • Lynx
      • Magic
      • Malice
      • MD
      • Meltdown
      • Nails
      • Raider
      • Raven
      • Reaper
      • Red
      • Scope
      • Scully
      • Shadow
      • Sidney
      • Spider
      • Static
      • Stephen
      • Steroid
      • Thor
      • Trevor
      • Vicki
      • Wolf
    • Recruits
      • Carlos
      • Conrad
      • Devin
      • Dimitri
      • Dr Vince
      • Dynamo
      • Hamous
      • Iggy
      • Ira
      • Maddog
      • Miguel
      • Shank
    • Quests
      • Quest List
      • Quest Map
    • Weapons and Equipment
      • Weapons
      • Armor
      • Attatchments
      • Grenades
      • Ammunition
      • Equipment

Jagged Alliance: Back in Action Guide › Essentials › Recruits

Carlos

NAME: Carlos
LOCATION: Hideout west of Tixa Prison
METHOD TO AQUIRE:
Complete quest "Bloodcat Marauders"
HEALTH :
64
STAMINA :
70
STARTING LEVEL
:
6

STARTING GEAR

GEAR IMAGE
Shirt
Kevlar pants
Military boots

ATTRIBUTES

ATTRIBUTE LEVEL
AGILITY 70
DEXTERITY 62
STRENGTH 64
INTELLEGENCE 89
PERCEPTION 79

SKILLS

SKILL LEVEL
MEDICAL 27
EXPLOSIVES 51
MECHANICAL 68
MARKSMANSHIP 47
STEALTH 39

TRAITS

Bargainer: Able to bargain at local dealers

Short sighted: decreases when not wearing any glasses

Team player: rises when working in a full squad

Strengths/Weaknesses:

Carlos is the only merc other than Hamous with the bargainer trait, but he's more useful in a fight. Not by much, but his 62/47 in dexterity/marksmanship guarantees that he'll at least be shooting straight most of the time.

He'll take a morale hit until you can get him glasses, and his above-average explosives and mechanical skills won't be terribly useful until you can push that dexterity a little higher, but there's plenty to work with here.

Tactics:

When you're first outfitting Carlos, make sure he gets a pair of glasses along with any armor and weapons you provide for him. Give him something to shoot that has a bit more range.

Set him up with a support squad; your A-team will generally be going in to clear out most new locations, but it's useful to keep a secondary squad stationed nearby. This group can stop in at newly captured locations, allowing Carlos to make use of his bargaining skill.

Long-Term Play:

Carlos could definitely use some help as a shooter. Prioritize dexterity over marksmanship; the latter may be lower, but he'll get more bang out of the former because it also influences his reasonably high mechanical and explosives skills. You could also consider putting a few points into strength every now and again, but you're really better off just giving Carlos any quality armor that you purchase using his savings with local merchants.

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