STARTING GEAR
| GEAR | IMAGE |
|---|---|
|
Military dress-shirt
|
|
|
Kevlar pants
|
|
|
Military boots
|
|
ATTRIBUTES
| ATTRIBUTE | LEVEL |
|---|---|
| AGILITY | 78 |
| DEXTERITY |
72
|
| STRENGTH |
89
|
| INTELLEGENCE |
93
|
| PERCEPTION |
86
|
SKILLS
| SKILL | LEVEL |
|---|---|
| MEDICAL |
12
|
| EXPLOSIVES |
31
|
| MECHANICAL |
41
|
| MARKSMANSHIP |
60
|
| STEALTH |
39
|
TRAITS
Athletic: decrease in stamina when running
Assault rifle: Skilled at using assault rifles
Team player: Morale rises when working in a full squad
Strengths/Weaknesses
Miguel may have plenty of charisma as the leader of the rebellion in Arulco, but he's got a pretty crummy set of skills offsetting a solid set of attributes. At best he's a second-rate squad member, and a so-so shooter you should hold back for one of your more home base defense-oriented squads later in the game.
Even with a starting intelligence of 93, Miguel is going to have a longer level-to-level haul than most mercs just starting out because you'll pick him up at level 6.
Tactics
Give Miguel any assault rifle you can find once you recruit him, as he'll need every bonus he can get. His 72/60 in dexterity/marksmanship isn't doing you any favors, especially with marksmanship being his strongest skill. So get him an AR, get him some armor, and avoid relying on him for tougher missions, at least until you're able to boost him a bit.
Long-Term Play
Focus on boosting Miguel's dexterity most of all because it gives his ability to aim weapons a useful boost while also strengthening his talents in mechanical and, to a lesser extent, explosives. You can really tailor Miguel's upgrade path to whatever kind of combat specialist you most need, but no matter which path you choose, it's going to take some time.
Mechanical and explosives will both benefit from Miguel's boosted dexterity, so those are both viable skills to improve. Stealth is also high enough to warrant some attention, if that's the sort of merc you're looking for. Sadly, even with that high intelligence, Miguel's starting medical of 12 is just too low to recommend pushing that up at all.