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Jagged Alliance: Back in Action eGuide
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Contents

  • Essentials
    • Bootcamp
      • Before You Begin
      • Laptop Menu
      • World Map
      • Combat Deployment Areas
      • Plan and Go System (Command Mode)
      • Loyalty and Income
      • Militia
      • NPCs
    • Combat Tactics
      • Aiming
      • Firing Modes
      • Melee
      • Grenade Usage
      • Guard Mode
      • Range
      • Terrain
      • Cover
      • Elevation
      • Stealth
      • Stances
      • Preparing for Battle
      • Indoor/Outdoor
      • Plan and Go vs. Real Time
      • Save/Reload
    • Squad Tactics
      • Weapon Variety
      • Team Building
      • Play to your Strengths
      • Morale
      • The Four F's
      • Enemy Disposal
      • Enemy A.I.
      • Night Ops
    • Association of International Mercenaries (A.I.M) and Recruits
      • Mercs and Recruits
      • Merc Stats
      • Traits and Morale
      • Mercenary Overview GUI
      • Aquiring Mercs and Recruits
      • Merc and Recruit Data
    • Mercenaries
      • Barry
      • Blood
      • Bull
      • Buns
      • Buzz
      • Cliff
      • Danny
      • Dr. Q
      • Fidel
      • Fox
      • Grizzly
      • Grunty
      • Gus
      • Hitman
      • Ice
      • Igor
      • Ivan
      • Len
      • Lynx
      • Magic
      • Malice
      • MD
      • Meltdown
      • Nails
      • Raider
      • Raven
      • Reaper
      • Red
      • Scope
      • Scully
      • Shadow
      • Sidney
      • Spider
      • Static
      • Stephen
      • Steroid
      • Thor
      • Trevor
      • Vicki
      • Wolf
    • Recruits
      • Carlos
      • Conrad
      • Devin
      • Dimitri
      • Dr Vince
      • Dynamo
      • Hamous
      • Iggy
      • Ira
      • Maddog
      • Miguel
      • Shank
    • Quests
      • Quest List
      • Quest Map
    • Weapons and Equipment
      • Weapons
      • Armor
      • Attatchments
      • Grenades
      • Ammunition
      • Equipment

Jagged Alliance: Back in Action Guide › Essentials › Recruits

Miguel

NAME: Miguel
LOCATION: Rebel Hideout
METHOD TO AQUIRE:
Complete Quest: "Poor People are Poor Customers"
HEALTH :
89
STAMINA :
78
STARTING LEVEL
:
6

STARTING GEAR

GEAR IMAGE
Military dress-shirt
Kevlar pants
Military boots

ATTRIBUTES

ATTRIBUTE LEVEL
AGILITY 78
DEXTERITY 72
STRENGTH 89
INTELLEGENCE 93
PERCEPTION 86

SKILLS

SKILL LEVEL
MEDICAL 12
EXPLOSIVES 31
MECHANICAL 41
MARKSMANSHIP 60
STEALTH 39

TRAITS

Athletic: decrease in stamina when running

Assault rifle: Skilled at using assault rifles

Team player: Morale rises when working in a full squad

Strengths/Weaknesses

Miguel may have plenty of charisma as the leader of the rebellion in Arulco, but he's got a pretty crummy set of skills offsetting a solid set of attributes. At best he's a second-rate squad member, and a so-so shooter you should hold back for one of your more home base defense-oriented squads later in the game.

Even with a starting intelligence of 93, Miguel is going to have a longer level-to-level haul than most mercs just starting out because you'll pick him up at level 6.

Tactics

Give Miguel any assault rifle you can find once you recruit him, as he'll need every bonus he can get. His 72/60 in dexterity/marksmanship isn't doing you any favors, especially with marksmanship being his strongest skill. So get him an AR, get him some armor, and avoid relying on him for tougher missions, at least until you're able to boost him a bit.

Long-Term Play

Focus on boosting Miguel's dexterity most of all because it gives his ability to aim weapons a useful boost while also strengthening his talents in mechanical and, to a lesser extent, explosives. You can really tailor Miguel's upgrade path to whatever kind of combat specialist you most need, but no matter which path you choose, it's going to take some time.

Mechanical and explosives will both benefit from Miguel's boosted dexterity, so those are both viable skills to improve. Stealth is also high enough to warrant some attention, if that's the sort of merc you're looking for. Sadly, even with that high intelligence, Miguel's starting medical of 12 is just too low to recommend pushing that up at all.

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