CONTRACT
HIRING COST
: $18,000
EQUIPMENT COSTS
: $6,900
TOTAL COSTS
: $24,900
STARTING GEAR
| Gear | Image |
|---|---|
|
Klock 17 pistol
|
|
| 9mm Parabellum x15 |
|
| Large MedKit |
|
| Kevlar vest |
|
| Shirt |
|
| Kevlar pants |
|
| Boots |
|
ATTRIBUTES
| Attribute | Level |
|---|---|
| Agility | 99 |
| Dexterity | 75 |
| Strength | 69 |
| Intelligence | 91 |
| Perception | 65 |
SKILLS
| Skill | Level |
|---|---|
| Medical | 88 |
| Explosives | 0 |
| Mechanical | 12 |
| Markmanship | 50 |
| Stealth | 55 |
TRAITS
Athletic: Slower decrease in stamina when running
Scout: Increased sight distance on World Map
Strengths/Weaknesses
Danny is a very costly medic who moves around the battlefield easily thanks to his topped-off agility rating and athletic trait. He can hold his own in combat, but it's definitely an area you'll want to work on with him.
Though with a costly hiring price of almost $25,000, you may want to consider leaving Danny at home in favor of some of the other, more multi-role and less costly medics.
Tactics
Danny's greatest strength is his ability to move across the entire battlefield while in a running stance with relatively few breaks.
If you've broken up your squad for a particular mission, he can zoom over to any merc in need of healing more quickly than any of the other docs, provided there's a clear, enemy-free path for him to follow.
Make sure Danny has a gun and ammo for it--maybe trade up to a scoped assault rifle or even a sniper rifle--but your big focus with him on the battlefield should be constant movement when healing is needed.
Long-Term Play
With an 88 in medical and a 91 in intelligence, Danny doesn't need much help boosting his main skill. Sure, throw a point or two in when you've got some to spare.
Your main goal as Danny levels up, however, should be on turning him from a pure medic into a combat medic. His stealth isn't horrible and may be worth boosting later on, but you'll want to first pay attention to Danny's dexterity and marksmanship ratings, and more so the latter.
Normally you'd pay more attention to dexterity, but Danny isn't using any other skills which depend on that attribute. What's more, his 50 in marksmanship is alarmingly low for such a high-priced merc.