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Jagged Alliance: Back in Action eGuide
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Contents

  • Essentials
    • Bootcamp
      • Before You Begin
      • Laptop Menu
      • World Map
      • Combat Deployment Areas
      • Plan and Go System (Command Mode)
      • Loyalty and Income
      • Militia
      • NPCs
    • Combat Tactics
      • Aiming
      • Firing Modes
      • Melee
      • Grenade Usage
      • Guard Mode
      • Range
      • Terrain
      • Cover
      • Elevation
      • Stealth
      • Stances
      • Preparing for Battle
      • Indoor/Outdoor
      • Plan and Go vs. Real Time
      • Save/Reload
    • Squad Tactics
      • Weapon Variety
      • Team Building
      • Play to your Strengths
      • Morale
      • The Four F's
      • Enemy Disposal
      • Enemy A.I.
      • Night Ops
    • Association of International Mercenaries (A.I.M) and Recruits
      • Mercs and Recruits
      • Merc Stats
      • Traits and Morale
      • Mercenary Overview GUI
      • Aquiring Mercs and Recruits
      • Merc and Recruit Data
    • Mercenaries
      • Barry
      • Blood
      • Bull
      • Buns
      • Buzz
      • Cliff
      • Danny
      • Dr. Q
      • Fidel
      • Fox
      • Grizzly
      • Grunty
      • Gus
      • Hitman
      • Ice
      • Igor
      • Ivan
      • Len
      • Lynx
      • Magic
      • Malice
      • MD
      • Meltdown
      • Nails
      • Raider
      • Raven
      • Reaper
      • Red
      • Scope
      • Scully
      • Shadow
      • Sidney
      • Spider
      • Static
      • Stephen
      • Steroid
      • Thor
      • Trevor
      • Vicki
      • Wolf
    • Recruits
      • Carlos
      • Conrad
      • Devin
      • Dimitri
      • Dr Vince
      • Dynamo
      • Hamous
      • Iggy
      • Ira
      • Maddog
      • Miguel
      • Shank
    • Quests
      • Quest List
      • Quest Map
    • Weapons and Equipment
      • Weapons
      • Armor
      • Attatchments
      • Grenades
      • Ammunition
      • Equipment

Jagged Alliance: Back in Action Guide › Essentials › Mercenaries

Danny

NAME: Dr. Daniel "Danny" Quinten
HEALTH: 69
STAMINA: 99
STARTING LEVEL: 3

CONTRACT

HIRING COST : $18,000
EQUIPMENT COSTS : $6,900
TOTAL COSTS : $24,900

STARTING GEAR

Gear Image
Klock 17 pistol
9mm Parabellum x15
Large MedKit
Kevlar vest
Shirt
Kevlar pants
Boots

ATTRIBUTES

Attribute Level
Agility 99
Dexterity 75
Strength 69
Intelligence 91
Perception 65

SKILLS

Skill Level
Medical 88
Explosives 0
Mechanical 12
Markmanship 50
Stealth 55

TRAITS

Athletic: Slower decrease in stamina when running

Scout: Increased sight distance on World Map

Strengths/Weaknesses

Danny is a very costly medic who moves around the battlefield easily thanks to his topped-off agility rating and athletic trait. He can hold his own in combat, but it's definitely an area you'll want to work on with him.

Though with a costly hiring price of almost $25,000, you may want to consider leaving Danny at home in favor of some of the other, more multi-role and less costly medics.

Tactics

Danny's greatest strength is his ability to move across the entire battlefield while in a running stance with relatively few breaks.

If you've broken up your squad for a particular mission, he can zoom over to any merc in need of healing more quickly than any of the other docs, provided there's a clear, enemy-free path for him to follow.

Make sure Danny has a gun and ammo for it--maybe trade up to a scoped assault rifle or even a sniper rifle--but your big focus with him on the battlefield should be constant movement when healing is needed.

Long-Term Play

With an 88 in medical and a 91 in intelligence, Danny doesn't need much help boosting his main skill. Sure, throw a point or two in when you've got some to spare.

Your main goal as Danny levels up, however, should be on turning him from a pure medic into a combat medic. His stealth isn't horrible and may be worth boosting later on, but you'll want to first pay attention to Danny's dexterity and marksmanship ratings, and more so the latter.

Normally you'd pay more attention to dexterity, but Danny isn't using any other skills which depend on that attribute. What's more, his 50 in marksmanship is alarmingly low for such a high-priced merc.

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