CONTRACT
HIRING COST
: $53,000
EQUIPMENT COSTS
: $17,340
TOTAL COSTS
: $70,340
STARTING GEAR
| GEAR | IMAGE |
|---|---|
| K&H 21 |
|
| Knife |
|
| Kevlar jacket |
|
| 60 x 7.62mm NATO |
|
| Syringe |
|
| Spectra pants |
|
| Military boots |
|
| Stun grenade |
|
ATTRIBUTES
| ATTRIBUTE | LEVEL |
|---|---|
| AGILITY | 90 |
| DEXTERITY | 92 |
| STRENGTH | 85 |
| INTELLEGENCE | 93 |
| PERCEPTION | 92 |
SKILLS
| SKILL | LEVEL |
|---|---|
| MEDICAL | 36 |
| EXPLOSIVES | 66 |
| MECHANICAL | 61 |
| MARKSMANSHIP | 82 |
| STEALTH | 85 |
TRAITS
Machine gun : Expert at using machine guns
Melee mastery : Expert at using melee weapons
Strengths/Weaknesses
Scully might not be an expert in any one area, but is gifted enough to tackle all the mid-level checks for mechanical and explosives. His high dexterity will certainly help in those skill-based checks and also gives him a great boost in aiming.
The only deficiency he has is a low medical skill, but the high level of his other skills and attributes almost make up for it. He is well rounded, with expert traits in melee combat and machine guns.
Tactics
Scully has the ability to go into battle as a melee fighter or a machine gunner. His stamina, stealth, and melee abilities make him a good CQC fighter or someone who can try to pull off a stealth kill.
However, his high dexterity and solid marksmanship allow him to expertly handle his K&H 21 to mow down enemies in a barrage of bullets. His high perception should allow him to use Guard Mode to defend or fortify a position with his not-so-light machine gun.
Just make sure to have lots of ammo on hand. Outside of healing, he should be able to aid the squad fixing weapons and planting explosives.
Long-Term Play
He only needs 4 points to meet his next medical requirement, but that is just for the ability to use bandages. He certainly has the intelligence to tackle medical checks, but if there is a good doc in the squad you might want to leave that in their capable hands.
If you like to do a lot of sneaking with Scully, work on his stealth to make him into a silent assassin. His starting dexterity is in great shape, so put a few points into marksmanship to make him into more of a sharpshooter.