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Jagged Alliance: Back in Action eGuide
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Contents

  • Essentials
    • Bootcamp
      • Before You Begin
      • Laptop Menu
      • World Map
      • Combat Deployment Areas
      • Plan and Go System (Command Mode)
      • Loyalty and Income
      • Militia
      • NPCs
    • Combat Tactics
      • Aiming
      • Firing Modes
      • Melee
      • Grenade Usage
      • Guard Mode
      • Range
      • Terrain
      • Cover
      • Elevation
      • Stealth
      • Stances
      • Preparing for Battle
      • Indoor/Outdoor
      • Plan and Go vs. Real Time
      • Save/Reload
    • Squad Tactics
      • Weapon Variety
      • Team Building
      • Play to your Strengths
      • Morale
      • The Four F's
      • Enemy Disposal
      • Enemy A.I.
      • Night Ops
    • Association of International Mercenaries (A.I.M) and Recruits
      • Mercs and Recruits
      • Merc Stats
      • Traits and Morale
      • Mercenary Overview GUI
      • Aquiring Mercs and Recruits
      • Merc and Recruit Data
    • Mercenaries
      • Barry
      • Blood
      • Bull
      • Buns
      • Buzz
      • Cliff
      • Danny
      • Dr. Q
      • Fidel
      • Fox
      • Grizzly
      • Grunty
      • Gus
      • Hitman
      • Ice
      • Igor
      • Ivan
      • Len
      • Lynx
      • Magic
      • Malice
      • MD
      • Meltdown
      • Nails
      • Raider
      • Raven
      • Reaper
      • Red
      • Scope
      • Scully
      • Shadow
      • Sidney
      • Spider
      • Static
      • Stephen
      • Steroid
      • Thor
      • Trevor
      • Vicki
      • Wolf
    • Recruits
      • Carlos
      • Conrad
      • Devin
      • Dimitri
      • Dr Vince
      • Dynamo
      • Hamous
      • Iggy
      • Ira
      • Maddog
      • Miguel
      • Shank
    • Quests
      • Quest List
      • Quest Map
    • Weapons and Equipment
      • Weapons
      • Armor
      • Attatchments
      • Grenades
      • Ammunition
      • Equipment

Jagged Alliance: Back in Action Guide › Essentials › Mercenaries

Reaper

NAME: Carl "Reaper" Sheppards
HEALTH: 79
STAMINA: 92
STARTING LEVEL: 6

CONTRACT

HIRING COST : $48,000
EQUIPMENT COSTS : $11,675
TOTAL COSTS : $59,675

STARTING GEAR

Gear Image
NF SCAR-H CQB
USP .45
10 x .45 ACP
Silencer
Holographic sight
Light flak jacket
Motorcycle jacket
Black trousers
Cowboy boots
Locksmith kit

ATTRIBUTES

Attribute Level
Agility 92
Dexterity 82
Strength 79
Intelligence 81
Perception 92

SKILLS

Skill Level
Medical 2
Explosives 47
Mechanical 37
Markmanship 87
Stealth 90

TRAITS

Chameleon: Skilled at hiding even without perfect camouflage items

Assault rifle: Expert at using assault rifles

Sniper rifle: Expert at using sniper rifles

Strengths/Weaknesses

As his name suggests, Reaper excels at killing. His other skills, such as explosives and mechanical, are just barely passible. For such a bad boy, he has pretty low strength but he compensates for that very well with his incredible stealth and weapon abilities.

Tactics

Reaper excels at close-quarters elimination and long-range assassination. High stealth, the chameleon trait, and a silencer make him a silent and deadly assassin. Let the Reaper sneak in and remove any hard-to-acquire targets and clear a path for the squad.

He is also great for an ambush where he can fall back on his assault rifle to take enemies out fast. On the opposite end of the spectrum, his sight and sniper skills will allow him to wipe out enemies from a great distance.

Both of these roles suit him well because his health is relatively low. Try to keep him out of the main line of fire, and let his stealth and long-range precision send the enemies to their graves.

Long-Term Play

Forget about his medical ability. If you want to develop a secondary skill, mechanical or explosives can make sense if you intend to use those abilities to allow him alternative access to his targets.

If he does see a lot of front-line action, consider boosting his health and getting him some decent protection for his torso. The real object with Reaper is to improve his killing efficiency.

Because his stealth is already so high, that means pumping points into dexterity and, to some extent, marksmanship. Whether up close or far away, accuracy and precision kill, so the best bet is to make him even better at what he does so well.

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