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Jagged Alliance: Back in Action eGuide
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Contents

  • Essentials
    • Bootcamp
      • Before You Begin
      • Laptop Menu
      • World Map
      • Combat Deployment Areas
      • Plan and Go System (Command Mode)
      • Loyalty and Income
      • Militia
      • NPCs
    • Combat Tactics
      • Aiming
      • Firing Modes
      • Melee
      • Grenade Usage
      • Guard Mode
      • Range
      • Terrain
      • Cover
      • Elevation
      • Stealth
      • Stances
      • Preparing for Battle
      • Indoor/Outdoor
      • Plan and Go vs. Real Time
      • Save/Reload
    • Squad Tactics
      • Weapon Variety
      • Team Building
      • Play to your Strengths
      • Morale
      • The Four F's
      • Enemy Disposal
      • Enemy A.I.
      • Night Ops
    • Association of International Mercenaries (A.I.M) and Recruits
      • Mercs and Recruits
      • Merc Stats
      • Traits and Morale
      • Mercenary Overview GUI
      • Aquiring Mercs and Recruits
      • Merc and Recruit Data
    • Mercenaries
      • Barry
      • Blood
      • Bull
      • Buns
      • Buzz
      • Cliff
      • Danny
      • Dr. Q
      • Fidel
      • Fox
      • Grizzly
      • Grunty
      • Gus
      • Hitman
      • Ice
      • Igor
      • Ivan
      • Len
      • Lynx
      • Magic
      • Malice
      • MD
      • Meltdown
      • Nails
      • Raider
      • Raven
      • Reaper
      • Red
      • Scope
      • Scully
      • Shadow
      • Sidney
      • Spider
      • Static
      • Stephen
      • Steroid
      • Thor
      • Trevor
      • Vicki
      • Wolf
    • Recruits
      • Carlos
      • Conrad
      • Devin
      • Dimitri
      • Dr Vince
      • Dynamo
      • Hamous
      • Iggy
      • Ira
      • Maddog
      • Miguel
      • Shank
    • Quests
      • Quest List
      • Quest Map
    • Weapons and Equipment
      • Weapons
      • Armor
      • Attatchments
      • Grenades
      • Ammunition
      • Equipment

Jagged Alliance: Back in Action Guide › Essentials › Mercenaries

Meltdown

NAME : Norma "Meltdown" Jessop
HEALTH : 76
STAMINA : 74
STARTING LEVEL : 3

CONTRACT

HIRING COST : $12,000
EQUIPMENT COSTS : $8,050
TOTAL COSTS : $20,050

STARTING GEAR

GEAR IMAGE
Beretta 93R pistol
9mm Parabellum x15
LAW RPG
66mm missile x1
Glasses
Motorcycle jacket
Spectra leggings
Casuals

ATTRIBUTES

ATTRIBUTE LEVEL
AGILITY 74
DEXTERITY 80
STRENGTH 76
INTELLEGENCE 82
PERCEPTION 83

SKILLS

SKILL LEVEL
MEDICAL 74
EXPLOSIVES 80
MECHANICAL 76
MARKSMANSHIP 82
STEALTH 83

TRAITS

Explosives : Expert at using explosives

Loner : Morale rises when being alone in a squad

Machine guns : Expert at using machine guns

Strengths/Weaknesses

Meltdown, as her name implies, is built to make things go boom. She's a pro with explosives and machine guns, and her stats reflect those traits.

She also starts out with a high stealth rating, presumably to let you take advantage of that loner trait.

You won't want to use her for too many solo ops, however, as Meltdown's low medical rating leaves her unable to even wrap a simple bandage.

Tactics

The first thing you'll want to do is replace that pistol Meltdown starts with and get her a proper machine gun. You'll also want to ammo up with more LAW missiles and a supply of MG rounds.

Better armor wouldn't hurt, either, because you'll have her sitting on your front lines. Meltdown will be one of your star shooters, and it's important to equip her properly.

Be aware though: You won't be able to silence Meltdown's firearms.

For covert ops, use her instead to sneak around and set any charges without being spotted while a fellow stealthy squad member takes out any stragglers quietly.

It won't matter how much noise Meltdown's MG makes once the fireworks start.

Long-Term Play

Meltdown doesn't have any secondary skills that are worth developing. Focus most of all on boosting her stealth and her dexterity, while also putting a smaller portion of points into marksmanship and explosives.

The two weapons-oriented traits that Meltdown starts out with give her sizable bonuses before you've even leveled her up once, so just keep taking advantage of those while building out a squad around her that can make up for any deficiencies in medical and mechanical skills.

You can hire her right from the start, but Meltdown is really one of the best second-wave mercs that you can hire.

Most starting squads will be in need of an explosives expert and more capable shooter after the first mission or two.

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