Prima Games eGuides Jagged Alliance: Back in Action eGuide

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Jagged Alliance: Back in Action eGuide Essentials Mercenaries

Scope

CONTRACT

HIRING COST : $35,000
EQUIPMENT COSTS : $19,605
TOTAL COSTS : $54,605

STARTING GEAR

GEAR IMAGE
M24 SWS sniper rifle
12x telescopic sight
7.62mm NATO x20
Sunglasses
Kevlar vest
Uniform
Spectra leggings
Military boots

ATTRIBUTES

ATTRIBUTE LEVEL
AGILITY 89
DEXTERITY 76
STRENGTH 64
INTELLEGENCE 81
PERCEPTION 99

SKILLS

SKILL LEVEL
MEDICAL 17
EXPLOSIVES 21
MECHANICAL 4
MARKSMANSHIP 90
STEALTH 89

TRAITS

Sniper rifle : Expert at using sniper rifles

Night ops : Morale rises in night missions

Athletic : Slower decrease in stamina when running

Strengths/Weaknesses

It's right there in her nickname. Scope is a sharpshooter. Her above-average dexterity is on the low side in comparison to the less costly snipers, but her 90 marksmanship rating and expert trait boost for using sniper rifles--a weapon she starts with--more than offset the shortfall.

Scope's stealth is also extremely high, an important skill for any sniper to have. The tradeoff is the same as it is with other snipers: Scope can shoot the wings off of a fly at 500 meters, but she can't really do much of anything else. That's why you build a squad around her.

Tactics

Scope is an ideal sniper to add if you're building a covert ops squad. You're not just paying for the skills, you're also paying for some quality starting gear in her 12x scope-equipped M24 SWS rifle.

Just like any other sniper, find her an elevated roost to sight targets from and let her go to town. Set her to Guard Mode once the fighting starts and she should take care of herself just fine, thanks to that 99 in perception.

Try equipping her with a short-range secondary weapon. An MP5SD or something that can be silenced is probably best; if a random enemy does get too close, having a silencer equipped will minimize the amount of attention she draws to herself.

Long-Term Play

It's really simple with Scope: Pour all your points for her into dexterity, stealth, and marksmanship, in that order. Once those are maxed out, assuming you get to that point, go for strength and/or intelligence.

There's really little more to it than that. Scope's natural skills are strong enough to start out with that leveling her up really amounts to little more than gravy.