CONTRACT
HIRING COST
: $26,000
EQUIPMENT COSTS
: $7,275
TOTAL COSTS
: $33,275
STARTING GEAR
| GEAR | IMAGE |
|---|---|
| Klock 18 pistol |
|
| 9mm Parabellum x15 |
|
| Tool kit |
|
| Frag grenade |
|
| Kevlar vest |
|
| T-shirt |
|
| Kevlar pants |
|
| Military boots |
|
ATTRIBUTES
| ATTRIBUTE | LEVEL |
|---|---|
| AGILITY | 85 |
| DEXTERITY | 72 |
| STRENGTH | 72 |
| INTELLEGENCE | 85 |
| PERCEPTION | 72 |
SKILLS
| SKILL | LEVEL |
|---|---|
| MEDICAL | 18 |
| EXPLOSIVES | 28 |
| MECHANICAL | 94 |
| MARKSMANSHIP | 59 |
| STEALTH | 35 |
TRAITS
Handguns : Skilled at using handguns
Machine guns : Skilled at using machine guns
Strengths/Weaknesses
Vicki is, in many ways, a lesser version of Static. She can't repair things or pick locks as well as he can, but her mechanical skill of 94 is still one of the highest in the game.
She's a weaker shooter than Static, with a 72 in dexterity and a 59 in marksmanship, but her trait bonuses favor more long-range weapons, specifically handguns and machine guns.
Vicki's biggest drawback, though? With her stats so close to but still less than Static's, hiring her still costs roughly $5,000 more.
Tactics
Hire Static instead? As much as their stats might be similar, Vicki needs to be played very differently than her cheaper counterpart. The handgun she starts with is fine enough, but you'll want to replace it as soon as you can with a machine gun.
She'll get the same trait bonus no matter which one of the two she uses, and MGs have more stopping power. Vicki's main function, however, is as a mechanical ace. Make sure you've got her stocked with tool kits, lock picks, and other tools of her trade.
Long-Term Play
The trait bonuses are nice, but you'll want to put some effort into improving Vicki's abilities with firearms. Focus most of your attention on dexterity because it governs multiple skills, but be sure to drop some points into marksmanship, too.
Vicki could be developed as a covert operative, but bumping up her stealth will come at the cost of other attribute and skill improvements. However, much like Static, she'll probably be a mid- to late-game arrival in most cases.
Tailor her to whatever your needs are; if you want to boost a secondary skill for Vicki, stealth or explosives are your best bets. Her high intelligence fortunately ensures that you'll be improving her stats more frequently than you will with most other mercs.