Prima Games eGuides
primagames.com Browse Redeem a code Help
Jagged Alliance: Back in Action eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Essentials
    • Bootcamp
      • Before You Begin
      • Laptop Menu
      • World Map
      • Combat Deployment Areas
      • Plan and Go System (Command Mode)
      • Loyalty and Income
      • Militia
      • NPCs
    • Combat Tactics
      • Aiming
      • Firing Modes
      • Melee
      • Grenade Usage
      • Guard Mode
      • Range
      • Terrain
      • Cover
      • Elevation
      • Stealth
      • Stances
      • Preparing for Battle
      • Indoor/Outdoor
      • Plan and Go vs. Real Time
      • Save/Reload
    • Squad Tactics
      • Weapon Variety
      • Team Building
      • Play to your Strengths
      • Morale
      • The Four F's
      • Enemy Disposal
      • Enemy A.I.
      • Night Ops
    • Association of International Mercenaries (A.I.M) and Recruits
      • Mercs and Recruits
      • Merc Stats
      • Traits and Morale
      • Mercenary Overview GUI
      • Aquiring Mercs and Recruits
      • Merc and Recruit Data
    • Mercenaries
      • Barry
      • Blood
      • Bull
      • Buns
      • Buzz
      • Cliff
      • Danny
      • Dr. Q
      • Fidel
      • Fox
      • Grizzly
      • Grunty
      • Gus
      • Hitman
      • Ice
      • Igor
      • Ivan
      • Len
      • Lynx
      • Magic
      • Malice
      • MD
      • Meltdown
      • Nails
      • Raider
      • Raven
      • Reaper
      • Red
      • Scope
      • Scully
      • Shadow
      • Sidney
      • Spider
      • Static
      • Stephen
      • Steroid
      • Thor
      • Trevor
      • Vicki
      • Wolf
    • Recruits
      • Carlos
      • Conrad
      • Devin
      • Dimitri
      • Dr Vince
      • Dynamo
      • Hamous
      • Iggy
      • Ira
      • Maddog
      • Miguel
      • Shank
    • Quests
      • Quest List
      • Quest Map
    • Weapons and Equipment
      • Weapons
      • Armor
      • Attatchments
      • Grenades
      • Ammunition
      • Equipment

Jagged Alliance: Back in Action Guide › Essentials › Recruits

Maddog

NAME: Maddog
LOCATION: Estoni
METHOD TO AQUIRE:
Complete Quest: "The Kids Are Alright"
HEALTH :
67
STAMINA :
80
STARTING LEVEL
:
1

STARTING GEAR

GEAR IMAGE
Shirt
Kevlar pants
Buck Gaylor Wall Mars

ATTRIBUTES

ATTRIBUTE LEVEL
AGILITY 80
DEXTERITY 83
STRENGTH 67
INTELLEGENCE 82
PERCEPTION 60

SKILLS

SKILL LEVEL
MEDICAL 11
EXPLOSIVES 53
MECHANICAL 43
MARKSMANSHIP 39
STEALTH 63

TRAITS

Death wish: Morale increases when health is low

Likes to keep a distance: Morale increases when health is full

Strengths/Weaknesses

Maddog is a jack-of-many-trades, with average to above-average ratings in explosives, mechanical, and stealth, and an 83 in dexterity to boost those first two. His strength is a little bit on the lower side, but Maddog's chief drawback is his poor marksmanship.

He might be able to pick locks and defuse mines, but he's not going to be much good in combat until he can shoot straight.

Tactics

Maddog doesn't have any weapon-specific traits, so give him a firearm that has a long range--an assault rifle or sniper rifle would be best--so he can take advantage of his likes to keep a distance trait by steering clear of heavy combat.

He'll miss a lot more shots than he makes at first, but you'll eventually be able to level him up into a more effective recruit. Make sure to equip him with a scope to improve his accuracy as much as possible.

Long-Term Play

Maddog is one of the better recruits you can pick up, but he's still not really going to shine as one of your star fighters. Focus first on bumping up that marksmanship rating to at least around 60.

Spread out your points between that, mechanical, and explosives after that. Try to get those all into the 80s before you turn to any other attributes or skills. You won't go wrong putting points into dexterity, and it never hurts to bump up stealth. Just be sure to save both of those for later.

Keep reading with a free account

The first 3 sections of Jagged Alliance: Back in Action are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousIra NextMiguel