STARTING GEAR
| GEAR | IMAGE |
|---|---|
|
Shirt
|
|
|
Kevlar pants
|
|
|
Buck Gaylor Wall Mars
|
|
ATTRIBUTES
| ATTRIBUTE | LEVEL |
|---|---|
| AGILITY | 80 |
| DEXTERITY |
83
|
| STRENGTH |
67
|
| INTELLEGENCE |
82
|
| PERCEPTION |
60
|
SKILLS
| SKILL | LEVEL |
|---|---|
| MEDICAL |
11
|
| EXPLOSIVES |
53
|
| MECHANICAL |
43
|
| MARKSMANSHIP |
39
|
| STEALTH |
63
|
TRAITS
Death wish: Morale increases when health is low
Likes to keep a distance: Morale increases when health is full
Strengths/Weaknesses
Maddog is a jack-of-many-trades, with average to above-average ratings in explosives, mechanical, and stealth, and an 83 in dexterity to boost those first two. His strength is a little bit on the lower side, but Maddog's chief drawback is his poor marksmanship.
He might be able to pick locks and defuse mines, but he's not going to be much good in combat until he can shoot straight.
Tactics
Maddog doesn't have any weapon-specific traits, so give him a firearm that has a long range--an assault rifle or sniper rifle would be best--so he can take advantage of his likes to keep a distance trait by steering clear of heavy combat.
He'll miss a lot more shots than he makes at first, but you'll eventually be able to level him up into a more effective recruit. Make sure to equip him with a scope to improve his accuracy as much as possible.
Long-Term Play
Maddog is one of the better recruits you can pick up, but he's still not really going to shine as one of your star fighters. Focus first on bumping up that marksmanship rating to at least around 60.
Spread out your points between that, mechanical, and explosives after that. Try to get those all into the 80s before you turn to any other attributes or skills. You won't go wrong putting points into dexterity, and it never hurts to bump up stealth. Just be sure to save both of those for later.