CONTRACT
HIRING COST
: $20,000
EQUIPMENT COSTS
: $4,960
TOTAL COSTS
: $24,960
STARTING GEAR
| Gear | Image |
|---|---|
| MP5SD SMG |
|
| 9mm Parabellum x15 |
|
| 9mm Parabellum x15 |
|
| Sunglasses |
|
| Uniform |
|
| Kevlar pants |
|
| Military boots |
|
ATTRIBUTES
| Attribute | Level |
|---|---|
| Agility | 71 |
| Dexterity | 72 |
| Strength | 80 |
| Intelligence | 76 |
| Perception | 87 |
SKILLS
| Skill | Level |
|---|---|
| Medical | 11 |
| Explosives | 20 |
| Mechanical | 12 |
| Markmanship | 72 |
| Stealth | 78 |
TRAITS
Team player: Morale rises when working in a full squad
Assault rifle: Skilled at using assault rifles
Strengths/Weaknesses
Raider is a good merc to hire for a covert ops squad. His secondary skills are laughably poor, but he's very handy with a gun--particularly the longer-range assault rifles, thanks to his trait - and he's great at staying out of sight.
You'll want him along on any mission where the odds are stacked against your squad and every shooter helps.
Tactics
As mentioned above, Raider is best used in the role of stealthy shooter. You'll want to use him as the pointman in any squad, with guard mode on whenever possible. His default silenced SMG is a useful weapon to have, but you'll definitely want to supplement it with an assault rifle, preferably a scoped one.
Raider doesn't have to worry about hauling around extra equipment because of his lack of secondary skills, so you can feel free to fill that free inventory space with extra ammunition.
Make sure the AR is armed whenever you've got Raider in a lookout role because the SMG doesn't have the range he'll need to really take advantage of the added Guard Mode range he gets from his high perception.
Long-Term Play
Stick with what Raider knows and you'll end up with a much more effective Raider. Forget about explosives/mechanical/medical. The starting rating for each is just too low to warrant putting any effort into boosting them.
Focus instead on getting dexterity, marksmanship, and stealth up even higher. Focus on dexterity/marksmanship first, but you'll want to be boosting all three at roughly the same pace once they're on the level with one another.