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Jagged Alliance: Back in Action eGuide
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Contents

  • Essentials
    • Bootcamp
      • Before You Begin
      • Laptop Menu
      • World Map
      • Combat Deployment Areas
      • Plan and Go System (Command Mode)
      • Loyalty and Income
      • Militia
      • NPCs
    • Combat Tactics
      • Aiming
      • Firing Modes
      • Melee
      • Grenade Usage
      • Guard Mode
      • Range
      • Terrain
      • Cover
      • Elevation
      • Stealth
      • Stances
      • Preparing for Battle
      • Indoor/Outdoor
      • Plan and Go vs. Real Time
      • Save/Reload
    • Squad Tactics
      • Weapon Variety
      • Team Building
      • Play to your Strengths
      • Morale
      • The Four F's
      • Enemy Disposal
      • Enemy A.I.
      • Night Ops
    • Association of International Mercenaries (A.I.M) and Recruits
      • Mercs and Recruits
      • Merc Stats
      • Traits and Morale
      • Mercenary Overview GUI
      • Aquiring Mercs and Recruits
      • Merc and Recruit Data
    • Mercenaries
      • Barry
      • Blood
      • Bull
      • Buns
      • Buzz
      • Cliff
      • Danny
      • Dr. Q
      • Fidel
      • Fox
      • Grizzly
      • Grunty
      • Gus
      • Hitman
      • Ice
      • Igor
      • Ivan
      • Len
      • Lynx
      • Magic
      • Malice
      • MD
      • Meltdown
      • Nails
      • Raider
      • Raven
      • Reaper
      • Red
      • Scope
      • Scully
      • Shadow
      • Sidney
      • Spider
      • Static
      • Stephen
      • Steroid
      • Thor
      • Trevor
      • Vicki
      • Wolf
    • Recruits
      • Carlos
      • Conrad
      • Devin
      • Dimitri
      • Dr Vince
      • Dynamo
      • Hamous
      • Iggy
      • Ira
      • Maddog
      • Miguel
      • Shank
    • Quests
      • Quest List
      • Quest Map
    • Weapons and Equipment
      • Weapons
      • Armor
      • Attatchments
      • Grenades
      • Ammunition
      • Equipment

Jagged Alliance: Back in Action Guide › Essentials › Mercenaries

Raider

NAME: Ron "Raider" Higgens
HEALTH: 80
STAMINA: 71
STARTING LEVEL: 4

CONTRACT

HIRING COST : $20,000
EQUIPMENT COSTS : $4,960
TOTAL COSTS : $24,960

STARTING GEAR

Gear Image
MP5SD SMG
9mm Parabellum x15
9mm Parabellum x15
Sunglasses
Uniform
Kevlar pants
Military boots

ATTRIBUTES

Attribute Level
Agility 71
Dexterity 72
Strength 80
Intelligence 76
Perception 87

SKILLS

Skill Level
Medical 11
Explosives 20
Mechanical 12
Markmanship 72
Stealth 78

TRAITS

Team player: Morale rises when working in a full squad

Assault rifle: Skilled at using assault rifles

Strengths/Weaknesses

Raider is a good merc to hire for a covert ops squad. His secondary skills are laughably poor, but he's very handy with a gun--particularly the longer-range assault rifles, thanks to his trait - and he's great at staying out of sight.

You'll want him along on any mission where the odds are stacked against your squad and every shooter helps.

Tactics

As mentioned above, Raider is best used in the role of stealthy shooter. You'll want to use him as the pointman in any squad, with guard mode on whenever possible. His default silenced SMG is a useful weapon to have, but you'll definitely want to supplement it with an assault rifle, preferably a scoped one.

Raider doesn't have to worry about hauling around extra equipment because of his lack of secondary skills, so you can feel free to fill that free inventory space with extra ammunition.

Make sure the AR is armed whenever you've got Raider in a lookout role because the SMG doesn't have the range he'll need to really take advantage of the added Guard Mode range he gets from his high perception.

Long-Term Play

Stick with what Raider knows and you'll end up with a much more effective Raider. Forget about explosives/mechanical/medical. The starting rating for each is just too low to warrant putting any effort into boosting them.

Focus instead on getting dexterity, marksmanship, and stealth up even higher. Focus on dexterity/marksmanship first, but you'll want to be boosting all three at roughly the same pace once they're on the level with one another.

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