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Jagged Alliance: Back in Action eGuide
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Contents

  • Essentials
    • Bootcamp
      • Before You Begin
      • Laptop Menu
      • World Map
      • Combat Deployment Areas
      • Plan and Go System (Command Mode)
      • Loyalty and Income
      • Militia
      • NPCs
    • Combat Tactics
      • Aiming
      • Firing Modes
      • Melee
      • Grenade Usage
      • Guard Mode
      • Range
      • Terrain
      • Cover
      • Elevation
      • Stealth
      • Stances
      • Preparing for Battle
      • Indoor/Outdoor
      • Plan and Go vs. Real Time
      • Save/Reload
    • Squad Tactics
      • Weapon Variety
      • Team Building
      • Play to your Strengths
      • Morale
      • The Four F's
      • Enemy Disposal
      • Enemy A.I.
      • Night Ops
    • Association of International Mercenaries (A.I.M) and Recruits
      • Mercs and Recruits
      • Merc Stats
      • Traits and Morale
      • Mercenary Overview GUI
      • Aquiring Mercs and Recruits
      • Merc and Recruit Data
    • Mercenaries
      • Barry
      • Blood
      • Bull
      • Buns
      • Buzz
      • Cliff
      • Danny
      • Dr. Q
      • Fidel
      • Fox
      • Grizzly
      • Grunty
      • Gus
      • Hitman
      • Ice
      • Igor
      • Ivan
      • Len
      • Lynx
      • Magic
      • Malice
      • MD
      • Meltdown
      • Nails
      • Raider
      • Raven
      • Reaper
      • Red
      • Scope
      • Scully
      • Shadow
      • Sidney
      • Spider
      • Static
      • Stephen
      • Steroid
      • Thor
      • Trevor
      • Vicki
      • Wolf
    • Recruits
      • Carlos
      • Conrad
      • Devin
      • Dimitri
      • Dr Vince
      • Dynamo
      • Hamous
      • Iggy
      • Ira
      • Maddog
      • Miguel
      • Shank
    • Quests
      • Quest List
      • Quest Map
    • Weapons and Equipment
      • Weapons
      • Armor
      • Attatchments
      • Grenades
      • Ammunition
      • Equipment

Jagged Alliance: Back in Action Guide › Essentials › Mercenaries

Shadow

NAME : Kyle “Shadow” Simmons
HEALTH : 88
STAMINA : 96
STARTING LEVEL : 5

CONTRACT

HIRING COST : $43,000
EQUIPMENT COSTS : $14,890
TOTAL COSTS : $57,890

STARTING GEAR

GEAR IMAGE
M16
Five-seven
30 x 5.56x45mm
50 x 5.7x28mm
Silencer
Kevlar vest
Spectra leggings
Military dress-shirt
Boonie hat
Military boots
Smoke grenade
Stun grenade

ATTRIBUTES

ATTRIBUTE LEVEL
AGILITY 96
DEXTERITY 83
STRENGTH 88
INTELLEGENCE 77
PERCEPTION 78

SKILLS

SKILL LEVEL
MEDICAL 30
EXPLOSIVES 22
MECHANICAL 12
MARKSMANSHIP 87
STEALTH 97

TRAITS

Chameleon : Skilled at hiding even without perfect camouflage items

Sniper rifle : Expert at using sniper rifles

Night ops : Morale rises in night missions

Strengths/Weaknesses

With a 97 in stealth, you can guess what this merc excels at. He is also very agile, which will come in handy when he treks to find a spot to set up for a long-range kill.

All his equipment skills are pretty low and those tasks are better left to his more adept comrades. All his traits point toward a deadly sniper who can remain undetectable.

Tactics

Shadow's skill set is very similar to Reaper's, but he lacks the expertise in assault rifle to make him a front-line commando. With the highest stealth in the game, his tactics should be pretty clear.

Try to put him into nighttime combat to get the morale boost and further enhance his concealment. With his chameleon trait, high stealth, and lack of illumination at night, he should be practically invisible. Take advantage of his abilities and use him to sneak in and rectify problem spots with his trusty silenced pistol.

However, it is a shame to put his sniper skills to waste. Get him a good sniper rifle and place him anywhere on the map where he can get the elevation and line of sight to wipe out enemies one by one. His extreme stealth abilities should allow him to get into any position on the map and stay there without being seen.

Long-Term Play

Equipment-based skills are not his strong suit and are probably not worth the effort. The only one that could make sense is medical because he might be out alone away from the rest of the squad.

The best way to advance this soldier is increasing his dexterity and marksmanship to make him an even more effective sharpshooter.

Also, his perception is pretty low for an expert with a sniper rifle. That attribute could stand a boost so he can see farther and auto-engage targets at a greater distance.

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