CONTRACT
HIRING COST
: $43,000
EQUIPMENT COSTS
: $14,890
TOTAL COSTS
: $57,890
STARTING GEAR
| GEAR | IMAGE |
|---|---|
| M16 |
|
| Five-seven |
|
| 30 x 5.56x45mm |
|
| 50 x 5.7x28mm |
|
| Silencer |
|
| Kevlar vest |
|
| Spectra leggings |
|
| Military dress-shirt |
|
| Boonie hat |
|
| Military boots |
|
| Smoke grenade |
|
| Stun grenade |
|
ATTRIBUTES
| ATTRIBUTE | LEVEL |
|---|---|
| AGILITY | 96 |
| DEXTERITY | 83 |
| STRENGTH | 88 |
| INTELLEGENCE | 77 |
| PERCEPTION | 78 |
SKILLS
| SKILL | LEVEL |
|---|---|
| MEDICAL | 30 |
| EXPLOSIVES | 22 |
| MECHANICAL | 12 |
| MARKSMANSHIP | 87 |
| STEALTH | 97 |
TRAITS
Chameleon : Skilled at hiding even without perfect camouflage items
Sniper rifle : Expert at using sniper rifles
Night ops : Morale rises in night missions
Strengths/Weaknesses
With a 97 in stealth, you can guess what this merc excels at. He is also very agile, which will come in handy when he treks to find a spot to set up for a long-range kill.
All his equipment skills are pretty low and those tasks are better left to his more adept comrades. All his traits point toward a deadly sniper who can remain undetectable.
Tactics
Shadow's skill set is very similar to Reaper's, but he lacks the expertise in assault rifle to make him a front-line commando. With the highest stealth in the game, his tactics should be pretty clear.
Try to put him into nighttime combat to get the morale boost and further enhance his concealment. With his chameleon trait, high stealth, and lack of illumination at night, he should be practically invisible. Take advantage of his abilities and use him to sneak in and rectify problem spots with his trusty silenced pistol.
However, it is a shame to put his sniper skills to waste. Get him a good sniper rifle and place him anywhere on the map where he can get the elevation and line of sight to wipe out enemies one by one. His extreme stealth abilities should allow him to get into any position on the map and stay there without being seen.
Long-Term Play
Equipment-based skills are not his strong suit and are probably not worth the effort. The only one that could make sense is medical because he might be out alone away from the rest of the squad.
The best way to advance this soldier is increasing his dexterity and marksmanship to make him an even more effective sharpshooter.
Also, his perception is pretty low for an expert with a sniper rifle. That attribute could stand a boost so he can see farther and auto-engage targets at a greater distance.