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Jagged Alliance: Back in Action eGuide
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Contents

  • Essentials
    • Bootcamp
      • Before You Begin
      • Laptop Menu
      • World Map
      • Combat Deployment Areas
      • Plan and Go System (Command Mode)
      • Loyalty and Income
      • Militia
      • NPCs
    • Combat Tactics
      • Aiming
      • Firing Modes
      • Melee
      • Grenade Usage
      • Guard Mode
      • Range
      • Terrain
      • Cover
      • Elevation
      • Stealth
      • Stances
      • Preparing for Battle
      • Indoor/Outdoor
      • Plan and Go vs. Real Time
      • Save/Reload
    • Squad Tactics
      • Weapon Variety
      • Team Building
      • Play to your Strengths
      • Morale
      • The Four F's
      • Enemy Disposal
      • Enemy A.I.
      • Night Ops
    • Association of International Mercenaries (A.I.M) and Recruits
      • Mercs and Recruits
      • Merc Stats
      • Traits and Morale
      • Mercenary Overview GUI
      • Aquiring Mercs and Recruits
      • Merc and Recruit Data
    • Mercenaries
      • Barry
      • Blood
      • Bull
      • Buns
      • Buzz
      • Cliff
      • Danny
      • Dr. Q
      • Fidel
      • Fox
      • Grizzly
      • Grunty
      • Gus
      • Hitman
      • Ice
      • Igor
      • Ivan
      • Len
      • Lynx
      • Magic
      • Malice
      • MD
      • Meltdown
      • Nails
      • Raider
      • Raven
      • Reaper
      • Red
      • Scope
      • Scully
      • Shadow
      • Sidney
      • Spider
      • Static
      • Stephen
      • Steroid
      • Thor
      • Trevor
      • Vicki
      • Wolf
    • Recruits
      • Carlos
      • Conrad
      • Devin
      • Dimitri
      • Dr Vince
      • Dynamo
      • Hamous
      • Iggy
      • Ira
      • Maddog
      • Miguel
      • Shank
    • Quests
      • Quest List
      • Quest Map
    • Weapons and Equipment
      • Weapons
      • Armor
      • Attatchments
      • Grenades
      • Ammunition
      • Equipment

Jagged Alliance: Back in Action Guide › Essentials › Mercenaries

Grizzly

NAME : Steve "Grizzly" Bornell
HEALTH : 95
STAMINA : 69
STARTING LEVEL : 2

CONTRACT

HIRING COST : $6,000
EQUIPMENT COSTS : $8,890
TOTAL COSTS : $14,890

STARTING GEAR

GEAR IMAGE
Deagle Pistol
.357 Magnum x9
Knife
Crowbar
Spectra Vest
Spectra Leggings
Military Boots

ATTRIBUTES

ATTRIBUTE LEVEL
AGILITY 69
DEXTERITY 50
STRENGTH 95
INTELLEGENCE 62
PERCEPTION 72

SKILLS

SKILL LEVEL
MEDICAL 8
EXPLOSIVES 37
MECHANICAL 24
MARKSMANSHIP 62
STEALTH 35

TRAITS

Melee weapons: Skilled at using melee weapons

Tough: Takes less damage in melee combat

Strengths/Weaknesses

Grizzly's nickname is well earned. His high starting strength/health and melee weapons trait makes him a dangerous merc to contend with in close quarters.

He's also got that tough trait, so he'll be losing that much less health when he gets close enough to use his knife.

Unfortunately, Grizzly isn't much use with a gun, thanks to his low starting dexterity and middling marksmanship.

Tactics

Grizzly works well from the start as a front lines melee fighter. Keep him well behind cover until you see the enemy's own CQC forces advancing, though; he's pretty ineffective with firearms because of that low dexterity.

The pistol is an ideal weapon for starting out with Grizzly. Set him down behind cover, turn on Guard Mode and let him take potshots at any advancing forces until they get close enough for his knife to come out. Be aware that you won't be able to hire Grizzly at the start unless you hire Bull first.

Long-Term Play

You can choose to develop Grizzly in a couple of different directions, but his traits really favor taking the stealth route more than anything else. Focus on improving stealth and dexterity for a good long while because both start out low and both will serve to make Grizzly much more useful on the battlefield.

It might be tempting to put some points into marksmanship, but remember that marksmanship depends on dexterity, which needs attention first. Marksmanship starts out at a decent enough level, but if you plan to switch him from a melee fighter to a gun slinger dexterity is an issue.

If you’re adept at using him as a fighter, sprinkle extra points in agility or use them for topping off that strength rating. Beyond that, just keep on developing stealth and dexterity.

The former because you'll often have Grizzly on the front lines with a gun in his hand, and the latter because his high starting strength and traits favor a more covert ops-oriented build.

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