Prima Games eGuides Jagged Alliance: Back in Action eGuide

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Jagged Alliance: Back in Action eGuide Essentials Recruits

Ira

STARTING GEAR

GEAR IMAGE
Military Shirt
Kevlar Pants
Military Boots

ATTRIBUTES

ATTRIBUTE LEVEL
AGILITY 89
DEXTERITY 75
STRENGTH 43
INTELLEGENCE 87
PERCEPTION 88

SKILLS

SKILL LEVEL
MEDICAL 37
EXPLOSIVES 4
MECHANICAL 39
MARKSMANSHIP 30
STEALTH 61

TRAITS

Amazon: Morale rises when working in a squad with only women

Chameleon: Skilled at hiding even without the perfect camouflage equipment

Tough: Takes less damage in melee combat

Strengths/Weaknesses

Ira starts out with some very high attributes and an innate knack for moving around covertly, but she's held back by an extremely limited skillset overall and a staggeringly low starting strength/health. She's also completely unarmed when you recruit her, meaning that you'll want to have a spare gun and plenty of ammo handy for her to use. She'll use a lot of it, too, with such a low starting marksmanship.

Tactics

Ira is pretty crippled starting out. Her marksmanship is so low that she'd do best with a shotgun or SMG in her hands, but her strength/health is too low to really make that a viable option. Give her a pistol and team her up with your most talented mercs until you can raise those skills up some. She's got a ton of potential as an ace covert ops fighter, but you'll need to work with her quite a bit before that can happen.

Long-Term Play

Strength and marksmanship. Those are your two danger areas for Ira, the stats you'll want to really put some effort into developing. Get them both up to a rating of at least 60 before you even think about spending points elsewhere.

Given Ira's chameleon trait--one of the few in the game to have it--you'll want to take advantage of that by boosting her stealth higher than it already is, rather than focusing on one of the lower-ranked secondary skills. The ideal situation is to have Ira run around with a silenced SMG providing close-range support for your most stealth-oriented squad.