STARTING GEAR
| GEAR | IMAGE |
|---|---|
|
Military Shirt
|
|
|
Kevlar Pants
|
|
|
Military Boots
|
|
ATTRIBUTES
| ATTRIBUTE | LEVEL |
|---|---|
| AGILITY | 89 |
| DEXTERITY |
75
|
| STRENGTH |
43
|
| INTELLEGENCE |
87
|
| PERCEPTION |
88
|
SKILLS
| SKILL | LEVEL |
|---|---|
| MEDICAL |
37
|
| EXPLOSIVES |
4
|
| MECHANICAL |
39
|
| MARKSMANSHIP |
30
|
| STEALTH |
61
|
TRAITS
Amazon: Morale rises when working in a squad with only women
Chameleon: Skilled at hiding even without the perfect camouflage equipment
Tough: Takes less damage in melee combat
Strengths/Weaknesses
Ira starts out with some very high attributes and an innate knack for moving around covertly, but she's held back by an extremely limited skillset overall and a staggeringly low starting strength/health. She's also completely unarmed when you recruit her, meaning that you'll want to have a spare gun and plenty of ammo handy for her to use. She'll use a lot of it, too, with such a low starting marksmanship.
Tactics
Ira is pretty crippled starting out. Her marksmanship is so low that she'd do best with a shotgun or SMG in her hands, but her strength/health is too low to really make that a viable option. Give her a pistol and team her up with your most talented mercs until you can raise those skills up some. She's got a ton of potential as an ace covert ops fighter, but you'll need to work with her quite a bit before that can happen.
Long-Term Play
Strength and marksmanship. Those are your two danger areas for Ira, the stats you'll want to really put some effort into developing. Get them both up to a rating of at least 60 before you even think about spending points elsewhere.
Given Ira's chameleon trait--one of the few in the game to have it--you'll want to take advantage of that by boosting her stealth higher than it already is, rather than focusing on one of the lower-ranked secondary skills. The ideal situation is to have Ira run around with a silenced SMG providing close-range support for your most stealth-oriented squad.