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Jagged Alliance: Back in Action eGuide
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Contents

  • Essentials
    • Bootcamp
      • Before You Begin
      • Laptop Menu
      • World Map
      • Combat Deployment Areas
      • Plan and Go System (Command Mode)
      • Loyalty and Income
      • Militia
      • NPCs
    • Combat Tactics
      • Aiming
      • Firing Modes
      • Melee
      • Grenade Usage
      • Guard Mode
      • Range
      • Terrain
      • Cover
      • Elevation
      • Stealth
      • Stances
      • Preparing for Battle
      • Indoor/Outdoor
      • Plan and Go vs. Real Time
      • Save/Reload
    • Squad Tactics
      • Weapon Variety
      • Team Building
      • Play to your Strengths
      • Morale
      • The Four F's
      • Enemy Disposal
      • Enemy A.I.
      • Night Ops
    • Association of International Mercenaries (A.I.M) and Recruits
      • Mercs and Recruits
      • Merc Stats
      • Traits and Morale
      • Mercenary Overview GUI
      • Aquiring Mercs and Recruits
      • Merc and Recruit Data
    • Mercenaries
      • Barry
      • Blood
      • Bull
      • Buns
      • Buzz
      • Cliff
      • Danny
      • Dr. Q
      • Fidel
      • Fox
      • Grizzly
      • Grunty
      • Gus
      • Hitman
      • Ice
      • Igor
      • Ivan
      • Len
      • Lynx
      • Magic
      • Malice
      • MD
      • Meltdown
      • Nails
      • Raider
      • Raven
      • Reaper
      • Red
      • Scope
      • Scully
      • Shadow
      • Sidney
      • Spider
      • Static
      • Stephen
      • Steroid
      • Thor
      • Trevor
      • Vicki
      • Wolf
    • Recruits
      • Carlos
      • Conrad
      • Devin
      • Dimitri
      • Dr Vince
      • Dynamo
      • Hamous
      • Iggy
      • Ira
      • Maddog
      • Miguel
      • Shank
    • Quests
      • Quest List
      • Quest Map
    • Weapons and Equipment
      • Weapons
      • Armor
      • Attatchments
      • Grenades
      • Ammunition
      • Equipment

Jagged Alliance: Back in Action Guide › Essentials › Mercenaries

Len

NAME: Corp. Len. Anderson
HEALTH: 77
STAMINA: 80
STARTING LEVEL: 7

CONTRACT

HIRING COST : $28,000
EQUIPMENT COSTS : $7,845
TOTAL COSTS : $35,485

STARTING GEAR

Gear Image
M4 Carbine assault rifle
5.56x45mm NATO x30
Syringe
Flak jacket
Uniform
Kevlar pants
Military boots

ATTRIBUTES

Attribute Level
Agility 80
Dexterity 82
Strength 77
Intelligence 83
Perception 81

SKILLS

Skill Level
Medical 35
Explosives 47
Mechanical 54
Markmanship 73
Stealth 78

TRAITS

Team player: Morale rises when working in a full squad

Machine guns: Skilled at using machine guns

Strengths/Weaknesses

Len is a jack-of-all-trades/master-of-none sort of merc. He's a solid shooter with a decent stealth rating and middling stats in mechanical, explosives, and medical.

His machine gun trait and team player trait are two of the most common you'll see in the game. There's really nothing remarkable about Len, though he'll help fill out any squad as a dependable combat-oriented merc.

Tactics

Replace Len's starting assault rifle with a machine gun to take advantage of the trait bonus. Every little bit helps.

Over time, Len could easily develop into more of a "one man army" role, but starting out he's best suited for adding another gun to your squad's front lines.

Long-Term Play

You could really choose to take any route with Len and make it work. Sure, turning him into a medic will take more time than tuning him to be more of a stealthy shooter, but Len's greatest strength starting out is his (admittedly limited) ability to pick up and make use of many of the game's support tools.

If you like the idea of cultivating him as a one-man army, split your points evenly among medical, explosives, and mechanical until each one is roughly on the level with marksmanship/stealth.

From there, it's really player's choice as to what gets boosted next. Note, however, that it is inadvisable to send out a single merc on most missions, no matter how high his or her stats might be.

The enemy's main advantage in this game is superior numbers, meaning that even the most capable soldier-for-hire will inevitably be overwhelmed.

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