CONTRACT
HIRING COST
: $14,000
EQUIPMENT COSTS
: $3,859
TOTAL COSTS
: $17,859
STARTING GEAR
| GEAR | IMAGE |
|---|---|
| M870 shotgun |
|
| 12 gauge x14 |
|
| Tool kit |
|
| Defuse kit |
|
| Bandage |
|
| Shirt |
|
| Jeans |
|
| Military boots |
|
ATTRIBUTES
| ATTRIBUTE | LEVEL |
|---|---|
| AGILITY | 83 |
| DEXTERITY | 80 |
| STRENGTH | 85 |
| INTELLEGENCE | 76 |
| PERCEPTION | 71 |
SKILLS
| SKILL | LEVEL |
|---|---|
| MEDICAL | 48 |
| EXPLOSIVES | 40 |
| MECHANICAL | 65 |
| MARKSMANSHIP | 60 |
| STEALTH | 56 |
TRAITS
Shotguns : Expert at using shotguns
Gunslinger : Lower penalty when shooting weapons from the hip in running stance
Strengths/Weaknesses
Wolf is a go-to guy for breaching actions. Everything about his default stats and equipment supports this fact.
He's a shotgun expert, and he gets a minimal penalty for firing from a running stance, which is the state he'll be in when you rush him into any building that you're looking to clear.
With Wolf, it's not so much a case of accounting for his weaknesses as it is playing to his strengths. Just let him do what he does best, and he won't let you down.
Tactics
The first thing to be aware of is that shotguns in Jagged Alliance: Back in Action can be surprisingly effective at range, so don't be afraid to rely on Wolf as one of your front-line mercs.
However, he's really best for clearing out buildings and up-close combat. Wolf is downright deadly with his shotgun, thanks in part to the expert trait. His high mechanical trait is also useful for moving through buildings because you'll have him both breaching doors and rushing in with his boomstick.
Also note that Wolf pairs well with Fox and Lynx, and that Grizzly likes working with Wolf, too.
Long-Term Play
Nurture Wolf's existing strengths as he levels up and he won't let you down. You might want to start out by dropping two points into medical, which effectively unlocks the next tier of healing items.
You're not going to pump Wolf out to the point that he's as effective as one of your dedicated medics, but having him able to heal himself and his fellow room-clearers in a pinch can be very useful. Beyond that, you'll want to keep boosting Wolf's mechanical and marksmanship skills, as well as his dexterity attribute. You really can't go wrong pushing any of those ratings higher, though of course remember that dexterity informs both of those skill checks.
You should also work on developing Wolf's strength a bit more. He starts at 85, which is plenty high, but every little bit of extra health helps when you're talking about a merc who is built for storming buildings.
Boost that strength and get Wolf some top-of-the-line armor, and you'll quickly come to depend on him as one of your close-range juggernauts.