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Jagged Alliance: Back in Action eGuide
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Contents

  • Essentials
    • Bootcamp
      • Before You Begin
      • Laptop Menu
      • World Map
      • Combat Deployment Areas
      • Plan and Go System (Command Mode)
      • Loyalty and Income
      • Militia
      • NPCs
    • Combat Tactics
      • Aiming
      • Firing Modes
      • Melee
      • Grenade Usage
      • Guard Mode
      • Range
      • Terrain
      • Cover
      • Elevation
      • Stealth
      • Stances
      • Preparing for Battle
      • Indoor/Outdoor
      • Plan and Go vs. Real Time
      • Save/Reload
    • Squad Tactics
      • Weapon Variety
      • Team Building
      • Play to your Strengths
      • Morale
      • The Four F's
      • Enemy Disposal
      • Enemy A.I.
      • Night Ops
    • Association of International Mercenaries (A.I.M) and Recruits
      • Mercs and Recruits
      • Merc Stats
      • Traits and Morale
      • Mercenary Overview GUI
      • Aquiring Mercs and Recruits
      • Merc and Recruit Data
    • Mercenaries
      • Barry
      • Blood
      • Bull
      • Buns
      • Buzz
      • Cliff
      • Danny
      • Dr. Q
      • Fidel
      • Fox
      • Grizzly
      • Grunty
      • Gus
      • Hitman
      • Ice
      • Igor
      • Ivan
      • Len
      • Lynx
      • Magic
      • Malice
      • MD
      • Meltdown
      • Nails
      • Raider
      • Raven
      • Reaper
      • Red
      • Scope
      • Scully
      • Shadow
      • Sidney
      • Spider
      • Static
      • Stephen
      • Steroid
      • Thor
      • Trevor
      • Vicki
      • Wolf
    • Recruits
      • Carlos
      • Conrad
      • Devin
      • Dimitri
      • Dr Vince
      • Dynamo
      • Hamous
      • Iggy
      • Ira
      • Maddog
      • Miguel
      • Shank
    • Quests
      • Quest List
      • Quest Map
    • Weapons and Equipment
      • Weapons
      • Armor
      • Attatchments
      • Grenades
      • Ammunition
      • Equipment

Jagged Alliance: Back in Action Guide › Essentials › Association of International Mercenaries (A.I.M) and Recruits

Mercenary Overview GUI

Any time you are in the deployment area of a location you will see a very detailed overview of each merc on the left side of the screen.

These small graphical sections contain a lot of valuable info. The intuitive design allows you to see your merc's condition and gear at a glance.

States

The portrait of your merc is more than just a pretty picture. This area is used to display the state of each merc. When an icon appears on the portrait, it means something significant has happened and you should address it immediately.

  • Skull – The merc is near death and must be healed fast or they will perish forever.
  • Man down – The merc has been stunned and can’t carry out any orders.
  • Drop of blood – The merc is losing blood and his health will slowly drain away. He must be bandaged to stop the bleeding,
  • Medical plus sign – The merc is injured and the wound is affecting one of his attributes. You must use a MedKit to heal him.
  • Weight with X on it – The merc has exceeded his maximum load weight. He will regenerate stamina slowly depending on how long max has been surpassed. Drop items or give them to another merc.
  • Up arrow – The merc has earned enough experience to advance to the next level. Open their character view and assign the training points.

Stats and Gear

Next to the portrait of your merc are four vertical bars that represent a visual indication of their health, stamina, visibility, and level of noise. A quick glance is all you should need to find out the vital information for each merc. Next to these bars are several other important pieces of information, such as the active weapon with a durability indicator, type and amount of ammo, and the item in their alternate use or quick use slot.

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