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Jagged Alliance: Back in Action eGuide
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Contents

  • Essentials
    • Bootcamp
      • Before You Begin
      • Laptop Menu
      • World Map
      • Combat Deployment Areas
      • Plan and Go System (Command Mode)
      • Loyalty and Income
      • Militia
      • NPCs
    • Combat Tactics
      • Aiming
      • Firing Modes
      • Melee
      • Grenade Usage
      • Guard Mode
      • Range
      • Terrain
      • Cover
      • Elevation
      • Stealth
      • Stances
      • Preparing for Battle
      • Indoor/Outdoor
      • Plan and Go vs. Real Time
      • Save/Reload
    • Squad Tactics
      • Weapon Variety
      • Team Building
      • Play to your Strengths
      • Morale
      • The Four F's
      • Enemy Disposal
      • Enemy A.I.
      • Night Ops
    • Association of International Mercenaries (A.I.M) and Recruits
      • Mercs and Recruits
      • Merc Stats
      • Traits and Morale
      • Mercenary Overview GUI
      • Aquiring Mercs and Recruits
      • Merc and Recruit Data
    • Mercenaries
      • Barry
      • Blood
      • Bull
      • Buns
      • Buzz
      • Cliff
      • Danny
      • Dr. Q
      • Fidel
      • Fox
      • Grizzly
      • Grunty
      • Gus
      • Hitman
      • Ice
      • Igor
      • Ivan
      • Len
      • Lynx
      • Magic
      • Malice
      • MD
      • Meltdown
      • Nails
      • Raider
      • Raven
      • Reaper
      • Red
      • Scope
      • Scully
      • Shadow
      • Sidney
      • Spider
      • Static
      • Stephen
      • Steroid
      • Thor
      • Trevor
      • Vicki
      • Wolf
    • Recruits
      • Carlos
      • Conrad
      • Devin
      • Dimitri
      • Dr Vince
      • Dynamo
      • Hamous
      • Iggy
      • Ira
      • Maddog
      • Miguel
      • Shank
    • Quests
      • Quest List
      • Quest Map
    • Weapons and Equipment
      • Weapons
      • Armor
      • Attatchments
      • Grenades
      • Ammunition
      • Equipment

Jagged Alliance: Back in Action Guide › Essentials › Bootcamp

Militia

As the level of loyalty in a region increases, its people will become inspired to join the rebellion.

The higher the loyalty rises, the more inhabitants will offer to become local militia; however, there is a predetermined cap for each location.

As militias appear in the areas you control, a small number will indicate the amount on the upper left corner of the area’s icon on the World Map.

Recruiting

In the combat area, militias are denoted by purple indicators. Each of these willing combatants can be armed and will fight to protect their homeland. Talk to any of the militia members to open an exchange inventory window. Drag any weapon and armor you can spare to arm them against the enemy. The indicator will now turn to yellow to indicate they are an active ally against Deidranna.

Militia members are really easy going, and any time you speak to them again you can alter and exchange their equipment.

Defending Their Homeland

When you first liberate an area, there will be very few volunteers to join your cause. As the loyalty increase, more locals will join the militia.

It might be tempting to give them your junk weapons, but remember that severely worn weapons in red often jam and will do very little to allow them to defend themselves. Even if they are armed, early militias will need the support of your squad to respond to an attack.

Each day, militias will have the opportunity to level up, but the higher the level the less likely it will happen. Therefore, as they approach the max level of 5 they become increasingly less likely to advance.

However, the enemy squads will also increase in level and number as time goes on. Don’t leave the fate of any location solely in the hands of the militia. You should always join the battle to make sure you don’t lose the area.

In fact, if you see an enemy squad on the World Map, you should hunt them down before they have a chance to launch an effective attack.

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