CONTRACT
HIRING COST
: $7,000
EQUIPMENT COSTS
: $2,880
TOTAL COSTS
: $9,880
STARTING GEAR
| GEAR | IMAGE |
|---|---|
| Beretta 93R Pistol |
|
| Light Flak Jacket |
|
| 9mm Parabellum x15 |
|
| Large MedKit |
|
| Jeans |
|
| Casuals |
|
ATTRIBUTES
| ATTRIBUTE | LEVEL |
|---|---|
| AGILITY | 85 |
| DEXTERITY | 83 |
| STRENGTH | 55 |
| INTELLEGENCE | 66 |
| PERCEPTION | 88 |
SKILLS
| SKILL | LEVEL |
|---|---|
| MEDICAL | 72 |
| EXPLOSIVES | 8 |
| MECHANICAL | 15 |
| MARKSMANSHIP | 46 |
| STEALTH | 75 |
TRAITS
Nudist: Likes not wearing any clothes
Team player: Morale rises when working in a full squad
Sub-machine gun: Expert
Strengths/Weaknesses
Fox is the cheapest merc in the game, and her combined high starting intelligence and medical make her a great healer to pick up from moment one.
Her affinity with Grizzly and Wolf is also useful; you won't be able to hire all three immediately for your starting team, but Fox and Wolf are a potent combo because the more expensive merc brings high marksmanship and mechanical into the mix at an early part of the game.
Fox is built for stealth with her 75 rating and SMG expertise, especially when you use a silencer. However, her low strength (and, thus, health) makes her a risky bet for anything outside of covert ops that keep her out of the line of fire.
Tactics
Keep Fox clear of the front and well protected at the start of the game.
This is true of any medics in your squads, but it's especially the case with Fox due to her low health. She gets a big boost when wielding an SMG because of to her expert trait, but that's not a useful weapon for long-range engagements.
Only send Fox ahead to take out stragglers when you're sure she'll be safe in the early going and to make use of her stealthy skills. Also, be sure to give her a silencer as soon as you can. There's one hidden in the guard tower right near where your squad starts the very first mission.
You can eventually reuse that silencer when you replace Fox's starting pistol with an SMG.
Long-Term Play
Fox is probably best in the role of a stealthy combat medic. Her dexterity is so high that you can effectively leave it alone in the early going. First boost her medical until it's at 80, so you can make use of the top-level healing MedKits.
You'll want to go higher than that in the long run because higher ranks mean better chances of success and slower resource consumption.
Starting out though, it's critical that you get Fox's strength stat up to a point where you can trust in her ability to survive, should you send her ahead on a covert action.
Get the strength stat up to around 70 as quickly as you can, and then disperse your skill point spending between medical, strength, dexterity, and stealth. You should also feed occasional points into marksmanship, but dexterity should take precedence.
Our goal is to turn Fox into a merc who can soak up enough damage on the front lines while giving aid to her squad and also being able to occasionally venture ahead to quietly snuff out straggling enemy soldiers.
She may be the cheapest merc, but if cultivated correctly, Fox will eventually transform into one of your most dependable multi-purpose fighters.