CONTRACT
HIRING COST
: $53,000
EQUIPMENT COSTS
: $10,940
TOTAL COSTS
: $63,940
STARTING GEAR
| Gear | Image |
|---|---|
| Steyer |
|
| 30 x 5.56x45mm NATO |
|
| Kevlar vest |
|
| Spectra leggings |
|
| Dress shirt |
|
| Casual shoes |
|
| Field cleaning kit |
|
| Lock picks |
|
ATTRIBUTES
| Attribute | Level |
|---|---|
| Agility | 99 |
| Dexterity | 89 |
| Strength | 92 |
| Intelligence | 80 |
| Perception | 94 |
SKILLS
| Skill | Level |
|---|---|
| Medical | 24 |
| Explosives | 27 |
| Mechanical | 91 |
| Markmanship | 74 |
| Stealth | 95 |
TRAITS
Chameleon: Skilled at hiding even without perfect camouflage items
Assault rifle: Expert at using assault rifles
Athletic: Slower decrease in stamina while running
Strengths/Weaknesses
Magic is one of the most physically fit mercs on the roster. All his attributes are around 90, except for a slightly lower intelligence. His athletic trait is a testament to the training he goes through and his numbers echo that fact.
On top of his peak physical conditioning, he excels at anything mechanical. Also, for a man as tough as Magic, he is incredibly agile and moves like a cat. If he has any notable weakness it is his marksmanship, but it is not significant.
Tactics
The strength and stamina of a rhino with the agility and speed of a tiger make him truly earn the name Magic. His incredibly high stealth and chameleon trait make him a virtual ghost on the battlefield.
Although he doesn’t specifically excel at melee combat, his high strength and stealth abilities give him a ninja-like ability to remove enemies. Take advantage of his stealth to get him into excellent ambush positions.
His marksmanship is a bit low compared to the rest of his skills, but is offset by high dexterity. This means he is still a very effective shooter, and his physical skills give him the speed, sight, and strength to lead any squad or gun down enemies from the flank.
Long-Term Play
The only attribute Magic is lacking in is intelligence but because his medical skills are not his strong suit it is not a real weakness. You can still funnel a few points into intelligence if you want him to level up quicker because his other numbers are so high.
At the start, all he can use is a syringe, which is not a lot of help, and making his next medical check of 40 is a long ways off. It is probably better to abandon the medical side and focus on his only other lacking trait--marksmanship.
Put your efforts into boosting his shooting ability. It will eventually match his physical prowess, making him an elite solider who can handle any situation on the battlefield.