Prima Games eGuides Jagged Alliance: Back in Action eGuide

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Jagged Alliance: Back in Action eGuide Essentials Mercenaries

Dr. Q

CONTRACT

HIRING COST : $16,000
EQUIPMENT COSTS : $5,425
TOTAL COSTS : $21,425

STARTING GEAR

Gear Image
MP5K SMG
9mm Parabellum x15
Silencer
Large MedKit
Syringe
Light flak jacket
Dress-shirt
Trousers – white
Coreplayer

ATTRIBUTES

Attribute Level
Agility 92
Dexterity 81
Strength 73
Intelligence 91
Perception 54

SKILLS

Skill Level
Medical 87
Explosives 20
Mechanical 19
Markmanship 58
Stealth 43

Traits

Melee weapons: Skilled at using melee weapons

Night ops: Morale rises in night missions

Strengths/Weaknesses

In addition to having one of the coolest merc names, Dr. Q is also a very fit and capable medic who can hold his own in a gunfight. You can effectively ignore his melee weapons proficiency because he'll always be better off with a gun in his hands and a MedKit in his pack.

The night ops trait offers a welcome boost to all checks when Dr. Q is on an evening mission, but don't make the mistake of assuming he's an ideal stealth operator. The potential is there, but you'll inevitably want to focus Dr. Q's improving skills in other directions.

Tactics

Dr. Q is a great choice for a combat medic hire later on in the game because he'll refuse to join your team at the start. His naturally high dexterity and above-average marksmanship are wasted with that SMG.

Like many of the other docs, get him an assault rifle. The semi-automatic fire will conserve ammo, leaving more inventory space open for medical supplies. Having the range of an AR also means you won't have to keep Dr. Q near the front lines to be effective.

Long-Term Play

Resist the temptation to develop Dr. Q's stealth skill. It's just not worth the investment when there are so many other, more talented covert ops mercs. Focus first on boosting his marksmanship/dexterity.

You can also feel free to put points into strength because the added health it provides will be a big help when Dr. Q has to heal any squad members taking point.

There are plenty of mercs in the game that can be tailored for multipurpose roles. But Dr. Q is not one of them. You're much better off making him excellent at the things he's already good at rather than building up a lower-rated skill like stealth.