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Jagged Alliance: Back in Action eGuide
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Contents

  • Essentials
    • Bootcamp
      • Before You Begin
      • Laptop Menu
      • World Map
      • Combat Deployment Areas
      • Plan and Go System (Command Mode)
      • Loyalty and Income
      • Militia
      • NPCs
    • Combat Tactics
      • Aiming
      • Firing Modes
      • Melee
      • Grenade Usage
      • Guard Mode
      • Range
      • Terrain
      • Cover
      • Elevation
      • Stealth
      • Stances
      • Preparing for Battle
      • Indoor/Outdoor
      • Plan and Go vs. Real Time
      • Save/Reload
    • Squad Tactics
      • Weapon Variety
      • Team Building
      • Play to your Strengths
      • Morale
      • The Four F's
      • Enemy Disposal
      • Enemy A.I.
      • Night Ops
    • Association of International Mercenaries (A.I.M) and Recruits
      • Mercs and Recruits
      • Merc Stats
      • Traits and Morale
      • Mercenary Overview GUI
      • Aquiring Mercs and Recruits
      • Merc and Recruit Data
    • Mercenaries
      • Barry
      • Blood
      • Bull
      • Buns
      • Buzz
      • Cliff
      • Danny
      • Dr. Q
      • Fidel
      • Fox
      • Grizzly
      • Grunty
      • Gus
      • Hitman
      • Ice
      • Igor
      • Ivan
      • Len
      • Lynx
      • Magic
      • Malice
      • MD
      • Meltdown
      • Nails
      • Raider
      • Raven
      • Reaper
      • Red
      • Scope
      • Scully
      • Shadow
      • Sidney
      • Spider
      • Static
      • Stephen
      • Steroid
      • Thor
      • Trevor
      • Vicki
      • Wolf
    • Recruits
      • Carlos
      • Conrad
      • Devin
      • Dimitri
      • Dr Vince
      • Dynamo
      • Hamous
      • Iggy
      • Ira
      • Maddog
      • Miguel
      • Shank
    • Quests
      • Quest List
      • Quest Map
    • Weapons and Equipment
      • Weapons
      • Armor
      • Attatchments
      • Grenades
      • Ammunition
      • Equipment

Jagged Alliance: Back in Action Guide › Essentials › Mercenaries

Ice

NAME: Ice Williams
HEALTH: 84
STAMINA: 88
STARTING LEVEL: 3

CONTRACT

HIRING COST : $15,000
EQUIPMENT COSTS : $8,890
TOTAL COSTS : $23,890

STARTING GEAR

Gear Image
MAC-10 SMG
.45 ACP x10
.45 ACP x10
.45 ACP x10
Silencer
Field cleaning kit
Kevlar vest
Shirt
Kevlar pants
Military boots

ATTRIBUTES

Attribute Level
Agility 88
Dexterity 82
Strength 84
Intelligence 78
Perception 86

SKILLS

Skill Level
Medical 7
Explosives 3
Mechanical 42
Markmanship 72
Stealth 66

TRAITS

Submachine gun: Skilled at using machine guns

Team player: Morale rises when working in a full squad

Strengths/Weaknesses

Ice's starting skills are relatively underwhelming, but his attributes paint the picture of an extremely fit merc. He's a shooter, first and foremost, but he's also got the ability to sneak around, pick locks, and repair broken weapons.

It might not be a huge boost, but you'll definitely want to take advantage of his SMG proficiency. The MAC-10 that Ice starts out with is perfect, especially because it also comes with a silencer.

Tactics

Use Ice to clear out rooms and keep a close watch on your front lines. His high perception means that you should always leave him in Guard Mode unless you're actively trying to stay out of sight.

He'll spot distant enemies and open fire before most of the other mercs in your squad, and his combined high marksmanship and dexterity means that his bullets will find their marks most of the time.

You'll want to surround Ice with lot of support mercs, but that plays perfectly to his team player trait.

Long-Term Play

It isn't a waste of effort to develop Ice's mechanical skill, but bear in mind that by the time you hire him, you'll likely have at least one or maybe even two other mercs filling such roles.

Overlap is great, but you'll be better off putting Ice's points toward further honing his greatest strengths. Boosting stealth will be helpful because it's much easier to clear out a room if the enemy doesn't hear you coming.

Ice's starting rating of 66 is good, but it could definitely use some improvement. From there, you can really focus on dexterity/marksmanship to turn Ice into a deadly silent, unstoppable killing machine.

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