CONTRACT
HIRING COST
: $15,000
EQUIPMENT COSTS
: $8,890
TOTAL COSTS
: $23,890
STARTING GEAR
| Gear | Image |
|---|---|
| MAC-10 SMG |
|
| .45 ACP x10 |
|
| .45 ACP x10 |
|
| .45 ACP x10 |
|
| Silencer |
|
| Field cleaning kit |
|
| Kevlar vest |
|
| Shirt |
|
| Kevlar pants |
|
| Military boots |
|
ATTRIBUTES
| Attribute | Level |
|---|---|
| Agility | 88 |
| Dexterity | 82 |
| Strength | 84 |
| Intelligence | 78 |
| Perception | 86 |
SKILLS
| Skill | Level |
|---|---|
| Medical | 7 |
| Explosives | 3 |
| Mechanical | 42 |
| Markmanship | 72 |
| Stealth | 66 |
TRAITS
Submachine gun: Skilled at using machine guns
Team player: Morale rises when working in a full squad
Strengths/Weaknesses
Ice's starting skills are relatively underwhelming, but his attributes paint the picture of an extremely fit merc. He's a shooter, first and foremost, but he's also got the ability to sneak around, pick locks, and repair broken weapons.
It might not be a huge boost, but you'll definitely want to take advantage of his SMG proficiency. The MAC-10 that Ice starts out with is perfect, especially because it also comes with a silencer.
Tactics
Use Ice to clear out rooms and keep a close watch on your front lines. His high perception means that you should always leave him in Guard Mode unless you're actively trying to stay out of sight.
He'll spot distant enemies and open fire before most of the other mercs in your squad, and his combined high marksmanship and dexterity means that his bullets will find their marks most of the time.
You'll want to surround Ice with lot of support mercs, but that plays perfectly to his team player trait.
Long-Term Play
It isn't a waste of effort to develop Ice's mechanical skill, but bear in mind that by the time you hire him, you'll likely have at least one or maybe even two other mercs filling such roles.
Overlap is great, but you'll be better off putting Ice's points toward further honing his greatest strengths. Boosting stealth will be helpful because it's much easier to clear out a room if the enemy doesn't hear you coming.
Ice's starting rating of 66 is good, but it could definitely use some improvement. From there, you can really focus on dexterity/marksmanship to turn Ice into a deadly silent, unstoppable killing machine.