Prima Games eGuides Jagged Alliance: Back in Action eGuide

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Jagged Alliance: Back in Action eGuide Essentials Mercenaries

Fidel

CONTRACT

HIRING COST : $16,000
EQUIPMENT COSTS : $8,455
TOTAL COSTS : $24,455

STARTING GEAR

Gear Image
Tec-9 SMG
9mm Parabellum x15
9mm Parabellum x15
C4 with timer
C4 with remote control
Frag grenade
Defuse kit
Kevlar vest
Kevlar pants
Uniform
Beret
Military boots

ATTRIBUTES

Attribute Level
Agility 83
Dexterity 64
Strength 83
Intelligence 71
Perception 64

SKILLS

Skill Level
Medical 30
Explosives 97
Mechanical 6
Markmanship 65
Stealth 40

TRAITS

Explosives: Expert at using explosives

Melee mastery: Expert at using melee weapons

Loner: Morale rises when working alone

Strengths/Weaknesses

Whether it's arming a bomb or slicing an enemy's throat, Fidel is good with his hands. He arrives in Arulco after you hire him with a veritable arsenal of explosives in his pack and a decent SMG at his side.

He's a pro with explosives first and foremost, between the expert trait and the ridiculously high starting rating of 97.

He's also not a bad shooter, but any morale boost he gets from his loner trait is definitely not worth the risk of actually sending him out on his own.

Tactics

Fidel is your go-to explosives expert. That's the main reason you should consider hiring him. He's got plenty of tools in his pack when he arrives. Toss in a knife or some other melee weapon.

Fidel's melee mastery trait isn't something you should fixate on, but definitely take advantage of the bonus if you ever find him in a position where he can engage in some CQC.

Long-Term Play

Just take all your points with each level up for Fidel and dump them into dexterity. Get that rating up to at least 80 before you consider boosting anything else. The starting rating of 64 isn't bad, but getting it higher will also help Fidel in the shooting department.

Even if he's using an explosives-based weapon as his go-to, he'll still have to aim the thing. Not to mention the fact that all explosives checks factor in the merc's dexterity.

That 97 is great, but Fidel's low starting rating will only hold him back in the long run. Once you're feeling comfortable with those stats, start boosting stealth.

If Fidel can get close enough to an enemy without being spotted, he can take advantage of his melee mastery by performing silent melee kills. More than that, you'll also want Fidel to be able to sneak in and set explosives without being spotted.

A well-placed C4 charge can effectively draw a large force of enemy soldiers away from whatever point you may be trying to infiltrate.