CONTRACT
HIRING COST
: $16,000
EQUIPMENT COSTS
: $8,455
TOTAL COSTS
: $24,455
STARTING GEAR
| Gear | Image |
|---|---|
| Tec-9 SMG |
|
| 9mm Parabellum x15 |
|
| 9mm Parabellum x15 |
|
| C4 with timer |
|
| C4 with remote control |
|
| Frag grenade |
|
| Defuse kit |
|
| Kevlar vest |
|
| Kevlar pants |
|
| Uniform |
|
| Beret |
|
| Military boots |
|
ATTRIBUTES
| Attribute | Level |
|---|---|
| Agility | 83 |
| Dexterity | 64 |
| Strength | 83 |
| Intelligence | 71 |
| Perception | 64 |
SKILLS
| Skill | Level |
|---|---|
| Medical | 30 |
| Explosives | 97 |
| Mechanical | 6 |
| Markmanship | 65 |
| Stealth | 40 |
TRAITS
Explosives: Expert at using explosives
Melee mastery: Expert at using melee weapons
Loner: Morale rises when working alone
Strengths/Weaknesses
Whether it's arming a bomb or slicing an enemy's throat, Fidel is good with his hands. He arrives in Arulco after you hire him with a veritable arsenal of explosives in his pack and a decent SMG at his side.
He's a pro with explosives first and foremost, between the expert trait and the ridiculously high starting rating of 97.
He's also not a bad shooter, but any morale boost he gets from his loner trait is definitely not worth the risk of actually sending him out on his own.
Tactics
Fidel is your go-to explosives expert. That's the main reason you should consider hiring him. He's got plenty of tools in his pack when he arrives. Toss in a knife or some other melee weapon.
Fidel's melee mastery trait isn't something you should fixate on, but definitely take advantage of the bonus if you ever find him in a position where he can engage in some CQC.
Long-Term Play
Just take all your points with each level up for Fidel and dump them into dexterity. Get that rating up to at least 80 before you consider boosting anything else. The starting rating of 64 isn't bad, but getting it higher will also help Fidel in the shooting department.
Even if he's using an explosives-based weapon as his go-to, he'll still have to aim the thing. Not to mention the fact that all explosives checks factor in the merc's dexterity.
That 97 is great, but Fidel's low starting rating will only hold him back in the long run. Once you're feeling comfortable with those stats, start boosting stealth.
If Fidel can get close enough to an enemy without being spotted, he can take advantage of his melee mastery by performing silent melee kills. More than that, you'll also want Fidel to be able to sneak in and set explosives without being spotted.
A well-placed C4 charge can effectively draw a large force of enemy soldiers away from whatever point you may be trying to infiltrate.