STARTING GEAR
| GEAR | IMAGE |
|---|---|
|
Shirt
|
|
|
Jeans
|
|
|
Casual shoes
|
|
|
Land mines x2
|
|
|
C4 with remote control x2
|
|
|
C4 with timer
|
|
ATTRIBUTES
| ATTRIBUTE | LEVEL |
|---|---|
| AGILITY | 91 |
| DEXTERITY |
89
|
| STRENGTH |
71
|
| INTELLEGENCE |
93
|
| PERCEPTION |
76
|
SKILLS
| SKILL | LEVEL |
|---|---|
| MEDICAL |
0
|
| EXPLOSIVES |
93
|
| MECHANICAL |
64
|
| MARKSMANSHIP |
27
|
| STEALTH |
42
|
TRAITS
Scavenger: Luckier person who often spots a nickel on the road
Explosives: Expert at using explosives
Death wish: Morale increases when health is low
Strengths/Weaknesses:
Devin is a bit of a firebug, with his expert trait in explosives complemented by very high ratings in dexterity and explosives. He's also got an above-average mechanical to start out with.
For a guy who's so good with his hands, it's a surprise to see that he has such a low starting marksmanship. That's definitely a problem area for Devin, and one that you'll need to work on.
Tactics:
Devin's tactics are in his starting inventory. Use him to set traps for the enemy. He's probably best in a more defensive role on one of your second-tier squads, at least until you can get him to the point where he can gun down enemies.
He's also someone you can count on in a secondary role for lower-level mechanical tasks. Give Devin either a shotgun or SMG when you outfit him because he'll often be near the front lines, and both of those weapons are well-suited for spraying and praying. Also equip him with some quality armor, unless you want to spend those precious skill points on strength.
Long-Term Play:
Focus on Devin's marksmanship first. He's not going to get very far with that 27 rating, even with an 89 in dexterity to offset it. Keep on pushing that figure higher and higher. You could also think about strengthening his mechanical rating down the road, but don't even consider it until his marksmanship is up at around 70 or so.