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Jagged Alliance: Back in Action eGuide
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Contents

  • Essentials
    • Bootcamp
      • Before You Begin
      • Laptop Menu
      • World Map
      • Combat Deployment Areas
      • Plan and Go System (Command Mode)
      • Loyalty and Income
      • Militia
      • NPCs
    • Combat Tactics
      • Aiming
      • Firing Modes
      • Melee
      • Grenade Usage
      • Guard Mode
      • Range
      • Terrain
      • Cover
      • Elevation
      • Stealth
      • Stances
      • Preparing for Battle
      • Indoor/Outdoor
      • Plan and Go vs. Real Time
      • Save/Reload
    • Squad Tactics
      • Weapon Variety
      • Team Building
      • Play to your Strengths
      • Morale
      • The Four F's
      • Enemy Disposal
      • Enemy A.I.
      • Night Ops
    • Association of International Mercenaries (A.I.M) and Recruits
      • Mercs and Recruits
      • Merc Stats
      • Traits and Morale
      • Mercenary Overview GUI
      • Aquiring Mercs and Recruits
      • Merc and Recruit Data
    • Mercenaries
      • Barry
      • Blood
      • Bull
      • Buns
      • Buzz
      • Cliff
      • Danny
      • Dr. Q
      • Fidel
      • Fox
      • Grizzly
      • Grunty
      • Gus
      • Hitman
      • Ice
      • Igor
      • Ivan
      • Len
      • Lynx
      • Magic
      • Malice
      • MD
      • Meltdown
      • Nails
      • Raider
      • Raven
      • Reaper
      • Red
      • Scope
      • Scully
      • Shadow
      • Sidney
      • Spider
      • Static
      • Stephen
      • Steroid
      • Thor
      • Trevor
      • Vicki
      • Wolf
    • Recruits
      • Carlos
      • Conrad
      • Devin
      • Dimitri
      • Dr Vince
      • Dynamo
      • Hamous
      • Iggy
      • Ira
      • Maddog
      • Miguel
      • Shank
    • Quests
      • Quest List
      • Quest Map
    • Weapons and Equipment
      • Weapons
      • Armor
      • Attatchments
      • Grenades
      • Ammunition
      • Equipment

Jagged Alliance: Back in Action Guide › Essentials › Mercenaries

Bull

NAME : John "Bull" Peters
HEALTH : 98
STAMINA : 59
STARTING LEVEL : 2

CONTRACT

HIRING COST : $4,500
EQUIPMENT COSTS : $5,550
TOTAL COSTS : $10,050

STARTING GEAR

GEAR IMAGE
Deagle Pistol
.357 Magnum x9
Machete
Light Flak Jacket
Crowbar
Spectra Leggings
Shirt
Bandana
Military Boots

ATTRIBUTES

ATTRIBUTE LEVEL
AGILITY 59
DEXTERITY 44
STRENGTH 98
INTELLEGENCE 64
PERCEPTION 60

SKILLS

SKILL LEVEL
MEDICAL 10
EXPLOSIVES 17
MECHANICAL 25
MARKSMANSHIP 52
STEALTH 25

TRAITS

Tough: Take less damage in melee combat

Unfit: Faster decrease in stamina when running

Melee mastery: Expert at using melee weapons

Strengths/Weaknesses

There's really no kind way to put this: Bull is a project merc, and he won't be a lot of help to you at the start of the game. He's got an extremely high strength rating and a lot of health as a result.

His melee mastery is also a big because he gets an added boost to melee combat in addition to the boosts he gets from having a high tough trait. Unfortunately, those pluses are offset by a sizable downside: the unfit trait.

When running, Bull's stamina decreases rapidly. His starting agility isn't terribly high either, which means there's not a whole lot of stamina for him to burn through.

Tactics

If you pick up Bull early in the game, you'll find that he's probably best suited to sticking close to the squad and taking on any melee soldiers that the enemy sends forward.

However, Bull's stealth is too low to easily allow him to sneak up behind unsuspecting enemies.

The high strength rating means he can soak up plenty of damage, but it's still awfully risky to send him running headlong into enemy fire because any stamina he drains in the approach will make it that much harder to get away if things go bad.

Bull's affinity with Nails gives you another potential close-range fighter to start out the game with, and a much more formidable one, but take note that he's not a fan of Fox. If you want her as your medic, be sure to pick her up after Bull.

Long-Term Play

As far as developing Bull goes, his starting stats are low enough that you could really go in a number of different directions. Most critical at the start is boosting his agility because the unfit trait will constantly burn away that all-important stamina meter.

If Bull can't keep up with the squad because he's getting winded or, worse, he can't get away for the same reason, then he's no good to anyone. Bull's true talents lie in his raw strength and CQC abilities.

You might want to work on developing his stealth skill. Stealth actions require less running, so as Bull becomes sneakier you'll be able to offset the drawback of his unfit trait by sending him behind enemy lines with his machete in hand.

Then, if things do go bad for him, he'll not only have plenty of stamina in reserve to run away but also plenty of health to soak up bullet damage he sustains during his retreat. Another option would be to build up his marksmanship because it is relatively high compared to his other skills.

Yet, if you want to make him a shooter, you really need to focus on his low dexterity.

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