An empty warehouse, a catwalk, and row after row of stasis tanks stands between you and the opposition. One team begins in an elevated office, the other on the rainy street outside. Both teams have equal access to a number of high-powered weapons, but they must navigate the pipes, walls, and columns in order to reach them. Fences offer small pieces of cover, and the grated catwalk surface is equally porous. Adding further intrigue to the question of what is and what isn’t bulletproof, the glass windows near both spawn points are destructible.
Much of the action on this map takes place down on the warehouse floor, amongst the pipes and stasis tanks. But that doesn’t mean those who prefer to go high can’t participate. Players who hang out near the spawn points or who dash for the catwalk in the warehouse’s center can target enemies throughout much of the level. The symmetrical map looks quite different depending on the spawn point where you begin. However, the shapes of the areas and distances to the weapon pickups are all the same. Also, the stairs up to the catwalk are on the right side of the map, no matter which spawn point you use. Descend the stairs on the left (as viewed with your back toward the windows) and then head straight up the stairs on the right to reach the catwalk. Once you’re there, take cover quickly! Otherwise you’ll be a sitting duck.
Weapon Cycles