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Gears of War 2 eGuide
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Contents

  • ACT I: Tip of the Spear
    • Chapter 1: Welcome to Delta
    • Chapter 2: Desperation
    • Chapter 3: Rolling Thunder
    • Chapter 4: The Big Push
    • Chapter 5: Roadblocks
    • Chapter 6: Digging In
  • Cog Intel Archive
    • War Journal
    • Achievements
  • ACT IV: Hive
    • Chapter 1: Priorities
    • Chapter 2: Answers
    • Chapter 3: Hornets’ Nest
    • Chapter 4: No Turning Back
    • Chapter 5: The Best-Laid Plans
    • Chapter 6: Royal Inquisition
  • Locust Databank
    • The Locust
  • ACT II: Denizens
    • Chapter 1: Scattered
    • Chapter 2: Indigenous Creatures
    • Chapter 3: Disturbing Revelations
    • Chapter 4: Sinking Feeling
    • Chapter 5: Captivity
    • Chapter 6: Intestinal Fortitude
  • ACT III: Gathering Storm
    • Chapter 1: Dirty Little Secret
    • Chapter 2: Origins
    • Chapter 3: Rude Awakening
    • Chapter 4: Ascension
    • Chapter 5: Displacement
    • Chapter 6: Brackish Waters
  • ACT V: Aftermath
    • Chapter 1: Escape
    • Chapter 2: Desperate Stand
    • Chapter 3: Free Parking
    • Chapter 4: Tenuous Footing
    • Chapter 5: Closure
  • Multiplayer Warfare
    • Tactics
    • Playing With Others
    • Multiplayer Modes
    • Avalanche
      • Overview
      • Reconnaissance
      • Team Strategies
    • Blood Drive
      • Overview
      • Reconnaissance
      • Team Strategies
    • Day One
      • Overview
      • Reconnaissance
      • Team Strategies
    • Hail
      • Overview
      • Reconnaissance
      • Team Strategies
    • Jacinto
      • Overview
      • Reconnaissance
      • Team Strategies
    • Pavilion
      • Overview
      • Reconnaissance
      • Team Strategies
    • River
      • Overview
      • Reconnaissance
      • Team Strategies
    • Ruins
      • Overview
      • Reconnaissance
      • Team Strategies
    • Security
      • Overview
      • Reconnaissance
      • Team Strategies
    • Stasis
      • Overview
      • Reconnaissance
      • Team Strategies
  • Cog Armory
    • Overview
    • Large Weapons
    • Heavy Weapons
    • Pistols
    • Grenades
  • Downloadable Content
    • Overview
    • Canals
    • Gridlock
    • Mansion
    • Subway
    • Tyro Station
  • Welcome Back!
    • Overview
    • What’s New?
    • Controls
    • Cover

Gears of War 2 Guide › Multiplayer Warfare › Hail

Overview

There’s a storm brewing amidst the cloudy skies above Hail, and the forecast isn’t for the faint of heart. Just as the action begins to heat up in the streets of this asymmetrical map, the skies open and unleash a torrent of chilling rain. And, as if the hampered visibility isn’t bad enough, the rain is often followed by a skull-piercing burst of razorhail. We’re not talking pea-size pellets either! The razorhail that is this map’s namesake comes down in lethal shards, forcing friends and foes alike to seek shelter from the storm. Close-quarters carnage typically ensues… The weather cycle follows this pattern: clear, rain, hail, rain, and then repeat from the beginning.

The two spawn points are on opposite sides of the map, safely under the roofs of buildings near the rubble piles. The three train cars strewn across the curving street provide respite from the incoming storms. The center car also provides a Torque Bow to the first player to reach it. A massive awning partially covers the central promenade up the steps from the street, but several areas are exposed to the elements, particularly near the Boomshot and Longshot. The map contains a wealth of advanced long-range weaponry and Ink and Frag Grenades, but don’t overlook the importance of having a powerful sidearm at the ready. The circling hailstorms consistently force players indoors, where they’re often just a pistol whip away from their enemies.

Weapon Cycles

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