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Gears of War 2 eGuide
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Contents

  • ACT I: Tip of the Spear
    • Chapter 1: Welcome to Delta
    • Chapter 2: Desperation
    • Chapter 3: Rolling Thunder
    • Chapter 4: The Big Push
    • Chapter 5: Roadblocks
    • Chapter 6: Digging In
  • Cog Intel Archive
    • War Journal
    • Achievements
  • ACT IV: Hive
    • Chapter 1: Priorities
    • Chapter 2: Answers
    • Chapter 3: Hornets’ Nest
    • Chapter 4: No Turning Back
    • Chapter 5: The Best-Laid Plans
    • Chapter 6: Royal Inquisition
  • Locust Databank
    • The Locust
  • ACT II: Denizens
    • Chapter 1: Scattered
    • Chapter 2: Indigenous Creatures
    • Chapter 3: Disturbing Revelations
    • Chapter 4: Sinking Feeling
    • Chapter 5: Captivity
    • Chapter 6: Intestinal Fortitude
  • ACT III: Gathering Storm
    • Chapter 1: Dirty Little Secret
    • Chapter 2: Origins
    • Chapter 3: Rude Awakening
    • Chapter 4: Ascension
    • Chapter 5: Displacement
    • Chapter 6: Brackish Waters
  • ACT V: Aftermath
    • Chapter 1: Escape
    • Chapter 2: Desperate Stand
    • Chapter 3: Free Parking
    • Chapter 4: Tenuous Footing
    • Chapter 5: Closure
  • Multiplayer Warfare
    • Tactics
    • Playing With Others
    • Multiplayer Modes
    • Avalanche
      • Overview
      • Reconnaissance
      • Team Strategies
    • Blood Drive
      • Overview
      • Reconnaissance
      • Team Strategies
    • Day One
      • Overview
      • Reconnaissance
      • Team Strategies
    • Hail
      • Overview
      • Reconnaissance
      • Team Strategies
    • Jacinto
      • Overview
      • Reconnaissance
      • Team Strategies
    • Pavilion
      • Overview
      • Reconnaissance
      • Team Strategies
    • River
      • Overview
      • Reconnaissance
      • Team Strategies
    • Ruins
      • Overview
      • Reconnaissance
      • Team Strategies
    • Security
      • Overview
      • Reconnaissance
      • Team Strategies
    • Stasis
      • Overview
      • Reconnaissance
      • Team Strategies
  • Cog Armory
    • Overview
    • Large Weapons
    • Heavy Weapons
    • Pistols
    • Grenades
  • Downloadable Content
    • Overview
    • Canals
    • Gridlock
    • Mansion
    • Subway
    • Tyro Station
  • Welcome Back!
    • Overview
    • What’s New?
    • Controls
    • Cover

Gears of War 2 Guide › Downloadable Content

Mansion

What’s New?

  • The dark and stormy night of the previous Mansion map has been replaced with a beaming ray of sunshine.
  • The Frag Grenade on the porch has been replaced with an Ink Grenade that alternates with a Frag Grenade.
  • The Longshot on the balcony inside the house has been replaced with a Torque Bow, but it alternates with the Longshot.
  • The Hammerbursts have been replaced with Gorgon Pistols that alternate with the Boltok Pistol.

Basic Strategy

The changes to this map’s weaponry are very subtle, particularly since the Boomshot has been left as-is. Teams typically split up to secure the long-range weapon on the balcony inside the house and the Boomshot in the gardens. Having a fifth player certainly makes this easier. Consider sending three players to the garden and two up to the balcony to get the Torque Bow/Longshot. Expect the opposition to either rush through the house’s front door or enter via the upstairs hallway opposite the one you used. If you have the time, rush to their side of the house and place proximity mines inside the doorway. Opponents won’t see them, and they certainly won’t expect them! Hang back and finish them off as they enter.

Surviving the Horde

Gather the Boomshot and Ink Grenades outside and move into the mansion. The upstairs balcony inside is the best place to mount your defensive stand, as enemies cannot sneak up behind you. However, enemies can still utilize four narrow approaches. One person, preferably the one with the Boomshot or Torque Bow, should watch the front door and serve as a spotter. The other four should split up into pairs. Each pair has to cover an upstairs entrance from their respective side of the map.

They also have to hold back any enemies that come up the stairs from the ground floor. It’s not easy because the enemies seem to come from everywhere. Keeping proximity mines on the three doorways certainly helps to limit the Locust advance.

Weapon Cycles

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