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Gears of War 2 eGuide
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Contents

  • ACT I: Tip of the Spear
    • Chapter 1: Welcome to Delta
    • Chapter 2: Desperation
    • Chapter 3: Rolling Thunder
    • Chapter 4: The Big Push
    • Chapter 5: Roadblocks
    • Chapter 6: Digging In
  • Cog Intel Archive
    • War Journal
    • Achievements
  • ACT IV: Hive
    • Chapter 1: Priorities
    • Chapter 2: Answers
    • Chapter 3: Hornets’ Nest
    • Chapter 4: No Turning Back
    • Chapter 5: The Best-Laid Plans
    • Chapter 6: Royal Inquisition
  • Locust Databank
    • The Locust
  • ACT II: Denizens
    • Chapter 1: Scattered
    • Chapter 2: Indigenous Creatures
    • Chapter 3: Disturbing Revelations
    • Chapter 4: Sinking Feeling
    • Chapter 5: Captivity
    • Chapter 6: Intestinal Fortitude
  • ACT III: Gathering Storm
    • Chapter 1: Dirty Little Secret
    • Chapter 2: Origins
    • Chapter 3: Rude Awakening
    • Chapter 4: Ascension
    • Chapter 5: Displacement
    • Chapter 6: Brackish Waters
  • ACT V: Aftermath
    • Chapter 1: Escape
    • Chapter 2: Desperate Stand
    • Chapter 3: Free Parking
    • Chapter 4: Tenuous Footing
    • Chapter 5: Closure
  • Multiplayer Warfare
    • Tactics
    • Playing With Others
    • Multiplayer Modes
    • Avalanche
      • Overview
      • Reconnaissance
      • Team Strategies
    • Blood Drive
      • Overview
      • Reconnaissance
      • Team Strategies
    • Day One
      • Overview
      • Reconnaissance
      • Team Strategies
    • Hail
      • Overview
      • Reconnaissance
      • Team Strategies
    • Jacinto
      • Overview
      • Reconnaissance
      • Team Strategies
    • Pavilion
      • Overview
      • Reconnaissance
      • Team Strategies
    • River
      • Overview
      • Reconnaissance
      • Team Strategies
    • Ruins
      • Overview
      • Reconnaissance
      • Team Strategies
    • Security
      • Overview
      • Reconnaissance
      • Team Strategies
    • Stasis
      • Overview
      • Reconnaissance
      • Team Strategies
  • Cog Armory
    • Overview
    • Large Weapons
    • Heavy Weapons
    • Pistols
    • Grenades
  • Downloadable Content
    • Overview
    • Canals
    • Gridlock
    • Mansion
    • Subway
    • Tyro Station
  • Welcome Back!
    • Overview
    • What’s New?
    • Controls
    • Cover

Gears of War 2 Guide › ACT I: Tip of the Spear

Chapter 4: The Big Push

Your crazy ride on Dizzy’s Rig continues, and Locust presence only intensifies as you draw closer to Landown. Hold on for the ride—you’re not in the clear just yet.

Encounter 01

ENEMY PRESENCE: Drones, Brumak

DEV TIP

Just to buy a bit of breathing room, you can attempt to shoot off the grapple hooks as the Drones climb onto the hijacked rig (as well as your own, later).

—Dave Nash

After you remount the Rig, Dizzy takes off from the site of the ambush, but it quickly becomes clear that you aren’t free of the Locust threat. Swarms of Drones pour out of holes in the ground, and a massive Brumak stomps by.

The Drones begin to assault a nearby Rig, quickly grappling aboard and taking over the vehicle. There’s nothing you can do to prevent them from stealing the Rig. However, you do have to deal with them once they hijack the Rig and use it to attack Dizzy’s ride.

As the commandeered Rig comes within shooting distance, take cover on the sides to hide out from any Drones firing at you from the opposing Rig.

Encounter 02

ENEMY PRESENCE: Drones

The fight with the hijacked Rig takes on new urgency as you draw close to a narrow bridge across a chasm in the road. You have to make sure that your Rig is the one that gets on the bridge—there isn’t room for two.

As you get close to the bridge, two Drones leap down from a ledge onto the Rig. Then two grapplers climb up the sides. If you’re quick, you may be able to take out the grappling hooks before the Drones can even climb up.

After you deal with the grapplers, Dizzy gives you a chance to take out the other Rig permanently. The Drone driver in the Rig is in a bulletproof chamber at the Rig’s front, but Dizzy rams the hijacked Rig repeatedly, breaking the glass.

Shoot the Drone driver quickly. Once you take him down, the Locust-held Rig plunges into the chasm, while your ride makes it safely across. You must kill the enemy driver before you reach the bridge, or your Rig will be the one that falls into the pit.

Encounter 03

ENEMY PRESENCE: Drones, Brumak, Corpsers

As you near Landown, the Locust resistance intensifies, and you see the truly dangerous opposition emerge. Brumaks and even a Corpser assault the convoy as it approaches the city.

You can’t affect the outcome of the battles that wage here. However, you can kill a Brumak about halfway along the ride. Get on the turret and attack it aggressively, as it shoots down a Raven.

Also about midway to Landown, a pair of grappler Drones attacks your Rig. If you’re ready for them, you may be able to shoot them off the side of your Rig before they can even board it. If not, a chainsaw to the face also works well.

As you reach the end of the ride, a Corpser attacks the convoy, leaping on a Rig from above and sinking it. You can’t help that Rig, but you have a bigger and nastier problem to handle, as a lone Brumak comes into view in your Rig’s path.

Encounter 04

ENEMY PRESENCE: Brumak

The last danger you must deal with is a Brumak directly in your path. Man the turret on the Rig and mow it down. It’s quickest to simply aim for center mass and unload as quickly as possible, rather than trying to aim for its arms and possibly missing while it bombards the Rig.

Once the Brumak is eliminated, the path to Landown is clear, and Dizzy takes Delta Squad in.

DEV TIP

If you’re playing on Insane difficulty, start shooting at the Brumak through the underbrush on the left side of the road. That’s the only way to inflict as much damage as possible in the limited time you have to exterminate it.

—Dave Nash

Escort Service

Completing The Big Push awards this Achievement.

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PreviousChapter 3: Rolling Thunder NextChapter 5: Roadblocks