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Gears of War 2 eGuide
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Contents

  • ACT I: Tip of the Spear
    • Chapter 1: Welcome to Delta
    • Chapter 2: Desperation
    • Chapter 3: Rolling Thunder
    • Chapter 4: The Big Push
    • Chapter 5: Roadblocks
    • Chapter 6: Digging In
  • Cog Intel Archive
    • War Journal
    • Achievements
  • ACT IV: Hive
    • Chapter 1: Priorities
    • Chapter 2: Answers
    • Chapter 3: Hornets’ Nest
    • Chapter 4: No Turning Back
    • Chapter 5: The Best-Laid Plans
    • Chapter 6: Royal Inquisition
  • Locust Databank
    • The Locust
  • ACT II: Denizens
    • Chapter 1: Scattered
    • Chapter 2: Indigenous Creatures
    • Chapter 3: Disturbing Revelations
    • Chapter 4: Sinking Feeling
    • Chapter 5: Captivity
    • Chapter 6: Intestinal Fortitude
  • ACT III: Gathering Storm
    • Chapter 1: Dirty Little Secret
    • Chapter 2: Origins
    • Chapter 3: Rude Awakening
    • Chapter 4: Ascension
    • Chapter 5: Displacement
    • Chapter 6: Brackish Waters
  • ACT V: Aftermath
    • Chapter 1: Escape
    • Chapter 2: Desperate Stand
    • Chapter 3: Free Parking
    • Chapter 4: Tenuous Footing
    • Chapter 5: Closure
  • Multiplayer Warfare
    • Tactics
    • Playing With Others
    • Multiplayer Modes
    • Avalanche
      • Overview
      • Reconnaissance
      • Team Strategies
    • Blood Drive
      • Overview
      • Reconnaissance
      • Team Strategies
    • Day One
      • Overview
      • Reconnaissance
      • Team Strategies
    • Hail
      • Overview
      • Reconnaissance
      • Team Strategies
    • Jacinto
      • Overview
      • Reconnaissance
      • Team Strategies
    • Pavilion
      • Overview
      • Reconnaissance
      • Team Strategies
    • River
      • Overview
      • Reconnaissance
      • Team Strategies
    • Ruins
      • Overview
      • Reconnaissance
      • Team Strategies
    • Security
      • Overview
      • Reconnaissance
      • Team Strategies
    • Stasis
      • Overview
      • Reconnaissance
      • Team Strategies
  • Cog Armory
    • Overview
    • Large Weapons
    • Heavy Weapons
    • Pistols
    • Grenades
  • Downloadable Content
    • Overview
    • Canals
    • Gridlock
    • Mansion
    • Subway
    • Tyro Station
  • Welcome Back!
    • Overview
    • What’s New?
    • Controls
    • Cover

Gears of War 2 Guide › ACT III: Gathering Storm

Chapter 6: Brackish Waters

Encounter 01

ENEMY PRESENCE: lake monster

The shadow that has trailed your movements across the underground waters finally reveals itself—and it is a horror.

The Lake Monster is a monstrous aquatic beast, and you are confined to the very limited space aboard the drifting Locust vessel that brought you here.

The Lake Monster first makes its presence known by lashing the boat with its tentacle. You must quickly rush the tentacle and chainsaw it. This causes the Lake Monster to retract the severely wounded appendage…and enrages it further.

The Lake Monster repeats the tentacle attack on the boat three times. Each time the process is the same; watch for the tentacle to rise, dodge if it comes down near you, then charge and chainsaw.

Once you’ve wounded the Lake Monster badly enough, it withdraws for a moment. Dom draws your attention to it rising from the water off to the side of the boat, and then it goes under.

When the Lake Monster reemerges, it doesn’t waste any time. It goes straight for a kill, rising from the depths and gnashing the end of the boat in its mammoth maw.

To make it retreat, shoot it in the eye, which is its only vulnerable area. When it retreats, wait for a moment and stay back from the end of the boat! When it returns, it bites the boat again. This time, shoot it in the eye—it opens its mouth wide. Go inside!

Seriously, you must get into its ‘softer’ regions. Rush inside the mouth before it snaps shut. Inside, several tentacles surround an orifice in the middle. Shoot the moving tentacle to make the Lake Monster ‘open up.’ Then toss a Frag Grenade into its exposed maw. You don’t have to be perfectly accurate; just get it roughly in line with the opening to cause a devastating and damaging explosion.

The Lake Monster withdraws after you land a damaging hit. As it does, you should find several Frag Grenades to pick up on the boat. Grab them if you need them.

You have to score three grenades down the Lake Monster’s gullet to end its assault. If you miss, the Lake Monster continues to assail the boat. Once you nail the third toss, the Lake Monster goes down and this act is complete.

With the Lake Monster down, you can take stock of your situation. You’re now deep within Locust territory under Mount Kadar. The Stranded spoke of a Locust ‘highway’ in the region, possibly leading to a location known as the Nexus, and that’s your next stop.

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