Pushing past the Locust defenses, your Rig has finally arrived at the heart of Landown. As Dizzy prepares to deploy the Grindlifts, a final desperate push from the Locust threatens the deployment zone.
You must hold off the waves of Locust until the Grindlifts are ready!
Encounter 01
ENEMY PRESENCE: Drones, Grenadiers, Boomers, Reavers
The final battle in Act One takes place entirely on Rig 314. You need to hold off the Locust long enough for Dizzy to ready the Grindlifts.
Until then, you have to deal with the Locust. All of the Locust forces attack from the front. There’s no subtlety here, just lots of enemies!
The first wave consists of several Emergence Holes out in front of you. You can seal up the holes with a Mortar shot or grenade, or simply unload on them with the turret.
After you deal with the holes, Drones armed with Mortars move in on the right. Try to take them down swiftly. You really don’t have any place to run from a Mortar shelling!
Once you eliminate the Mortars, Boomers stomp in from the right, far back in the field. You may be able to eliminate them at a distance before they can fully bring their Boomshots to bear on the Rig.
Be careful; part way through the fight, a few Grappler Drones try to sneak-attack your Rig directly! You should hear a yell from a squad mate and the clang of metal on metal when their hooks hit, so be ready to disengage the frontal battle and kill the Drones quickly.
Finally, the last attack comes from a pair of Reavers, one to the left and one to the right. The turret is likely gone by this point, but you may still have some Mortar shots left. If not, you can simply unload with your Lancer fire until you bag them.
Once the last Reaver drops, this chapter and this act are complete, and you hop aboard the Grindlift. Thus begins the true mission deep within the Hollow as you take the fight to the Locust!
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Girl About Town