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Gears of War 2 eGuide
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Contents

  • ACT I: Tip of the Spear
    • Chapter 1: Welcome to Delta
    • Chapter 2: Desperation
    • Chapter 3: Rolling Thunder
    • Chapter 4: The Big Push
    • Chapter 5: Roadblocks
    • Chapter 6: Digging In
  • Cog Intel Archive
    • War Journal
    • Achievements
  • ACT IV: Hive
    • Chapter 1: Priorities
    • Chapter 2: Answers
    • Chapter 3: Hornets’ Nest
    • Chapter 4: No Turning Back
    • Chapter 5: The Best-Laid Plans
    • Chapter 6: Royal Inquisition
  • Locust Databank
    • The Locust
  • ACT II: Denizens
    • Chapter 1: Scattered
    • Chapter 2: Indigenous Creatures
    • Chapter 3: Disturbing Revelations
    • Chapter 4: Sinking Feeling
    • Chapter 5: Captivity
    • Chapter 6: Intestinal Fortitude
  • ACT III: Gathering Storm
    • Chapter 1: Dirty Little Secret
    • Chapter 2: Origins
    • Chapter 3: Rude Awakening
    • Chapter 4: Ascension
    • Chapter 5: Displacement
    • Chapter 6: Brackish Waters
  • ACT V: Aftermath
    • Chapter 1: Escape
    • Chapter 2: Desperate Stand
    • Chapter 3: Free Parking
    • Chapter 4: Tenuous Footing
    • Chapter 5: Closure
  • Multiplayer Warfare
    • Tactics
    • Playing With Others
    • Multiplayer Modes
    • Avalanche
      • Overview
      • Reconnaissance
      • Team Strategies
    • Blood Drive
      • Overview
      • Reconnaissance
      • Team Strategies
    • Day One
      • Overview
      • Reconnaissance
      • Team Strategies
    • Hail
      • Overview
      • Reconnaissance
      • Team Strategies
    • Jacinto
      • Overview
      • Reconnaissance
      • Team Strategies
    • Pavilion
      • Overview
      • Reconnaissance
      • Team Strategies
    • River
      • Overview
      • Reconnaissance
      • Team Strategies
    • Ruins
      • Overview
      • Reconnaissance
      • Team Strategies
    • Security
      • Overview
      • Reconnaissance
      • Team Strategies
    • Stasis
      • Overview
      • Reconnaissance
      • Team Strategies
  • Cog Armory
    • Overview
    • Large Weapons
    • Heavy Weapons
    • Pistols
    • Grenades
  • Downloadable Content
    • Overview
    • Canals
    • Gridlock
    • Mansion
    • Subway
    • Tyro Station
  • Welcome Back!
    • Overview
    • What’s New?
    • Controls
    • Cover

Gears of War 2 Guide › ACT I: Tip of the Spear

Chapter 6: Digging In

Pushing past the Locust defenses, your Rig has finally arrived at the heart of Landown. As Dizzy prepares to deploy the Grindlifts, a final desperate push from the Locust threatens the deployment zone.

You must hold off the waves of Locust until the Grindlifts are ready!

Encounter 01

ENEMY PRESENCE: Drones, Grenadiers, Boomers, Reavers

The final battle in Act One takes place entirely on Rig 314. You need to hold off the Locust long enough for Dizzy to ready the Grindlifts.

Until then, you have to deal with the Locust. All of the Locust forces attack from the front. There’s no subtlety here, just lots of enemies!

The first wave consists of several Emergence Holes out in front of you. You can seal up the holes with a Mortar shot or grenade, or simply unload on them with the turret.

After you deal with the holes, Drones armed with Mortars move in on the right. Try to take them down swiftly. You really don’t have any place to run from a Mortar shelling!

Once you eliminate the Mortars, Boomers stomp in from the right, far back in the field. You may be able to eliminate them at a distance before they can fully bring their Boomshots to bear on the Rig.

Be careful; part way through the fight, a few Grappler Drones try to sneak-attack your Rig directly! You should hear a yell from a squad mate and the clang of metal on metal when their hooks hit, so be ready to disengage the frontal battle and kill the Drones quickly.

Finally, the last attack comes from a pair of Reavers, one to the left and one to the right. The turret is likely gone by this point, but you may still have some Mortar shots left. If not, you can simply unload with your Lancer fire until you bag them.

Once the last Reaver drops, this chapter and this act are complete, and you hop aboard the Grindlift. Thus begins the true mission deep within the Hollow as you take the fight to the Locust!

DEV TIP

Because the turret eventually ends up getting destroyed, hop on it immediately and use it for as long as you can. Once it gets destroyed, you can switch to the Mortar for the last few enemy groups.

If you’re going Mortar-happy, it’s about four clicks of distance to hit the Emergence Holes and Mortar Drones. Try full range to hit the Boomers as they enter the battlefield, about one click short of max for the right Reaver, and four clicks for the left.

The Grappler Drones come up about a minute after the fight starts, so they could arrive during any stage of the battle, depending on how quickly you’re eliminating the Locust forces.

—Dave Nash

Girl About Town

Finishing Digging In awards this Achievement.

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