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Gears of War 2 eGuide
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Contents

  • ACT I: Tip of the Spear
    • Chapter 1: Welcome to Delta
    • Chapter 2: Desperation
    • Chapter 3: Rolling Thunder
    • Chapter 4: The Big Push
    • Chapter 5: Roadblocks
    • Chapter 6: Digging In
  • Cog Intel Archive
    • War Journal
    • Achievements
  • ACT IV: Hive
    • Chapter 1: Priorities
    • Chapter 2: Answers
    • Chapter 3: Hornets’ Nest
    • Chapter 4: No Turning Back
    • Chapter 5: The Best-Laid Plans
    • Chapter 6: Royal Inquisition
  • Locust Databank
    • The Locust
  • ACT II: Denizens
    • Chapter 1: Scattered
    • Chapter 2: Indigenous Creatures
    • Chapter 3: Disturbing Revelations
    • Chapter 4: Sinking Feeling
    • Chapter 5: Captivity
    • Chapter 6: Intestinal Fortitude
  • ACT III: Gathering Storm
    • Chapter 1: Dirty Little Secret
    • Chapter 2: Origins
    • Chapter 3: Rude Awakening
    • Chapter 4: Ascension
    • Chapter 5: Displacement
    • Chapter 6: Brackish Waters
  • ACT V: Aftermath
    • Chapter 1: Escape
    • Chapter 2: Desperate Stand
    • Chapter 3: Free Parking
    • Chapter 4: Tenuous Footing
    • Chapter 5: Closure
  • Multiplayer Warfare
    • Tactics
    • Playing With Others
    • Multiplayer Modes
    • Avalanche
      • Overview
      • Reconnaissance
      • Team Strategies
    • Blood Drive
      • Overview
      • Reconnaissance
      • Team Strategies
    • Day One
      • Overview
      • Reconnaissance
      • Team Strategies
    • Hail
      • Overview
      • Reconnaissance
      • Team Strategies
    • Jacinto
      • Overview
      • Reconnaissance
      • Team Strategies
    • Pavilion
      • Overview
      • Reconnaissance
      • Team Strategies
    • River
      • Overview
      • Reconnaissance
      • Team Strategies
    • Ruins
      • Overview
      • Reconnaissance
      • Team Strategies
    • Security
      • Overview
      • Reconnaissance
      • Team Strategies
    • Stasis
      • Overview
      • Reconnaissance
      • Team Strategies
  • Cog Armory
    • Overview
    • Large Weapons
    • Heavy Weapons
    • Pistols
    • Grenades
  • Downloadable Content
    • Overview
    • Canals
    • Gridlock
    • Mansion
    • Subway
    • Tyro Station
  • Welcome Back!
    • Overview
    • What’s New?
    • Controls
    • Cover

Gears of War 2 Guide › Downloadable Content

Tyro Station

What’s New?

  • The Boltok Pistol is replaced with the Gorgon Pistol, but it alternates with the Boltok.
  • The Torque Bow is replaced with the Longshot, but it alternates with the Torque Bow.
  • The Frag Grenades under the tracks have been replaced with Ink Grenades, but they rotate with Frag Grenades.

Basic Strategy

Tyro Station plays very much the way it did in the earlier version, only now you can count on even more carnage and mayhem during the initial clash under the tracks. Teams consistently rush at least three members down the stairs to the underground area while the other two go up top to secure the Longshot/Torque Bow. Those willing to risk getting run over by the train can snag the Hammer of Dawn, which is seldom contested. Set up behind the containers with the Hammer of Dawn, using it on the enemies near the Longshot across the tracks. With any luck, your squad can distract them long enough for you to rain the lasers down on them. Another approach is to skip the weapon pickups on the exterior, sending extra units down the stairs between the tracks, the objective being to surprise opponents already engaged in combat with your troops down below.

Surviving the Horde

This is another very difficult map for playing Horde. The train is not in play during Horde matches, but the exterior’s wide-open approaches still make it a very difficult place to mount a defense. Unfortunately, the underground area is far too compact to recommend it. Instead, we suggest you gather the weapons on the upper train platforms and claim a position near one of the team spawn points. This allows you to use the Hammer of Dawn and the long-range weapons without interference. It also limits the Locust to two approaches. Have two people watch the stairs leading up from the underground. The other three should focus on the lengthy ramp leading down from the tracks.

Weapon Cycles

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