Each grenade type is a powerful tactical weapon. Grenades are useful against crowds, great for area denial, or to flush out targets from behind hard cover.
proximity mines!
In Multiplayer, you can stick grenades to walls to serve as makeshift proximity mines. Enemies passing within a close radius of the placed grenade trigger its detonation. Even non-lethal grenade types can provide a valuable warning of an enemy approach.
Frag Grenades
Weapon Statistics
| Maximum Ammo | 4 |
|---|
Damage Statistics (Player)
|
Casual Damage |
|
2000 |
|
Normal Damage |
|
1400 |
|
Hardcore/Insane Damage |
|
1000 |
Damage Statistics (AI)
|
Damage |
|
1000 |
|
Special Weapon Notes |
|
10-yard radius on blast, causes Locust to cower. Planted grenades can be detonated prematurely by shooting them. |
Description: Frag Grenades are standard-issue for COG troops. Also, Locust Grenadiers occasionally use (and drop) them.
Frag Grenades pack a powerful punch and are vital for flushing targets out of cover. They’re ideal for coping with large enemy groups or more powerful Locust.
You can blindfire Frag Grenades with surprisingly good accuracy, though only at fairly close range. They also work well when blindfire-tossed over cover. If you aim, you can throw them with pinpoint accuracy, but you have to expose yourself to do so, and it takes a bit longer. Save the aiming for long-range throws.
If you tap the melee button near a wall, you can stick Frag Grenades to the surface to act as proximity mines. This is very handy if you’re defending an area. Stick Frags on any approaches to your defensive position and watch the fireworks.
Frag Grenades can close Locust Emergence Holes prematurely.
Close Range: Frag Grenades aren’t good at close range. However, you can stick Frag Grenades to enemies by hitting them melee-style. This works very well against Boomer-class Locust. Of course, getting that close usually is a very bad idea. Generally, this is an unsafe tactic unless you’re feeling showy, or you happen to round a corner into a Locust when you have a grenade in your hand. If you land the stick, quickly roll and run to escape the blast!
Medium Range: Frag Grenades are great at medium range. A well-aimed blindfire toss at this distance usually obviates time lost to exposed aiming. You can certainly toss these grenades at emergence holes or at enemies in awkward to reach areas.
Long Range: At long range, Frag Grenades are better than you’d expect, as long as you aim the throw. However, choose your targets carefully. If they’re mobile, you’ll usually waste grenades. But if they’re clustered or seem to be stationary, go ahead and make the throw.
Cover: Frag Grenades are dandy against enemies behind cover! They’re ideal for flushing out Locust. Even if they don’t kill your targets, they often run from cover to avoid the blast, leaving them in the open, partially damaged from the explosion. Easy pickings!
Ink Grenades
Weapon Statistics
| Maximum Ammo | 4 |
|---|
Damage per second (Player)
|
Casual Damage |
|
600 |
|
Normal Damage |
|
420 |
|
Hardcore/Insane Damage |
|
300 |
Damage per second (AI)
|
Damage |
|
300 |
|
Special Weapon Notes |
|
10-yard radius. |
Description: Locust Ink Grenades are actually immature Nemacysts mounted on a grenade body. The Locust Kantus use them as poisonous weapons. You can occasionally find these on the body of a downed Kantus, so don’t expect to use them with any regularity.
Ink Grenades detonate on impact, spewing poisonous clouds of ‘ink’ into the air. Anything in the area suffers painful damage. Because the cloud lingers, Ink Grenades are perfect for suppressing an area or forcing Locust to move from cover.
If the ink cloud hits you, move fast. Not only does the poison drain your health, but the black cloud also obscures your vision, making it nearly impossible to fight effectively from within its boundaries.
Close Range: Ink Grenades aren’t good at close range. You don’t want to release any ink clouds at this distance!
Medium Range: At medium range, Ink Grenades are great. You can blindfire-toss or aim these grenades and easily hit your target area. Any foes near the impact zone will either end up dead, or will be forced into the open.
Long Range: Because you may be too far to capitalize on enemies that flee from the ink, you may want to save these scarce grenades for more certain damage at a closer range.
Cover: Ink Grenades are superb against enemies behind cover. The toxic cloud saturates an entire area, so even if you drop the grenade near cover, the resulting poison bloom guarantees that any Locust nearby will be hurting.
Smoke Grenades
Description: Smoke Grenades are not available in the Campaign. However, they are vital tools in Multiplayer. Use these weapons to create a vision-obscuring cloud of smoke radiating from the detonation point. These come in handy for concealing your movements, creating a diversion, and causing confusion in the enemy ranks when deployed in their midst. They can save your life when you’re caught out of cover. Furthermore, the smoke grenade’s concussive detonation knocks targets off their feet within a short radius of the initial blast. This effect is particularly handy in Multiplayer matches for dislodging an enemy’s hold on a capture point or a Meatflag.