Prima Games eGuides
primagames.com Browse Redeem a code Help
Gears of War 2 eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • ACT I: Tip of the Spear
    • Chapter 1: Welcome to Delta
    • Chapter 2: Desperation
    • Chapter 3: Rolling Thunder
    • Chapter 4: The Big Push
    • Chapter 5: Roadblocks
    • Chapter 6: Digging In
  • Cog Intel Archive
    • War Journal
    • Achievements
  • ACT IV: Hive
    • Chapter 1: Priorities
    • Chapter 2: Answers
    • Chapter 3: Hornets’ Nest
    • Chapter 4: No Turning Back
    • Chapter 5: The Best-Laid Plans
    • Chapter 6: Royal Inquisition
  • Locust Databank
    • The Locust
  • ACT II: Denizens
    • Chapter 1: Scattered
    • Chapter 2: Indigenous Creatures
    • Chapter 3: Disturbing Revelations
    • Chapter 4: Sinking Feeling
    • Chapter 5: Captivity
    • Chapter 6: Intestinal Fortitude
  • ACT III: Gathering Storm
    • Chapter 1: Dirty Little Secret
    • Chapter 2: Origins
    • Chapter 3: Rude Awakening
    • Chapter 4: Ascension
    • Chapter 5: Displacement
    • Chapter 6: Brackish Waters
  • ACT V: Aftermath
    • Chapter 1: Escape
    • Chapter 2: Desperate Stand
    • Chapter 3: Free Parking
    • Chapter 4: Tenuous Footing
    • Chapter 5: Closure
  • Multiplayer Warfare
    • Tactics
    • Playing With Others
    • Multiplayer Modes
    • Avalanche
      • Overview
      • Reconnaissance
      • Team Strategies
    • Blood Drive
      • Overview
      • Reconnaissance
      • Team Strategies
    • Day One
      • Overview
      • Reconnaissance
      • Team Strategies
    • Hail
      • Overview
      • Reconnaissance
      • Team Strategies
    • Jacinto
      • Overview
      • Reconnaissance
      • Team Strategies
    • Pavilion
      • Overview
      • Reconnaissance
      • Team Strategies
    • River
      • Overview
      • Reconnaissance
      • Team Strategies
    • Ruins
      • Overview
      • Reconnaissance
      • Team Strategies
    • Security
      • Overview
      • Reconnaissance
      • Team Strategies
    • Stasis
      • Overview
      • Reconnaissance
      • Team Strategies
  • Cog Armory
    • Overview
    • Large Weapons
    • Heavy Weapons
    • Pistols
    • Grenades
  • Downloadable Content
    • Overview
    • Canals
    • Gridlock
    • Mansion
    • Subway
    • Tyro Station
  • Welcome Back!
    • Overview
    • What’s New?
    • Controls
    • Cover

Gears of War 2 Guide › Downloadable Content

Canals

What’s New?

  • The water is now ice.
  • The initial placement of the Torque Bow is now a Boomshot, but it alternates with the Torque Bow.
  • The Boltok Pistol weapon drop now has a Gorgon Pistol at that location, but it alternates with the Boltok.

Basic Strategy

The addition of a fifth player on each team makes the initial rush for the Boomshot beneath the central bridge a much harder fight. Take at least two teammates with you when you make the rush for the Boomshot, while the other two teammates secure your team’s Longshot. Don’t risk getting into a sniper duel with the enemy on the far side of the map. Instead, crouch down and make your way to the side of the bridge. Enemies are almost guaranteed to advance from pillar to pillar along the sides of the map. Plant your Smoke Grenades to serve as a warning system on one side, and focus your fire on the other. Coordinate at the start of the round which side the Boomshot squad should move to once they secure it.

Surviving the Horde

This is a really fun map for Horde, and it actually plays similarly to Ruins, given the need to dig in on a bridge. The team should take advantage of the first wave’s low-level enemies to secure all of the weapons on the map, including both Longshots and the Frag Grenades. Regroup on the center bridge where the Frag Grenades spawn, and set up your defense there. Have one sniper cover the map’s north side while the other snipes to the south. Instruct one player to watch the eastern staircase while another monitors the western one. The fifth player should freelance back and forth, lending fire support where necessary. This player should also use the respawning Frag Grenades to lay a series of proximity mines on the pillars and stone blocks away from the stairs leading onto the bridge. Note that teammates may need to assist in this effort, as each player can have only two mines planted at any given time. Once a player places a third mine, the first one explodes.

Should the team have to flee the scene and relocate, either of the other bridges will suffice. Just try to get back to the center bridge as soon as possible. Taking a position on either of the end bridges does not preclude Locust from spawning behind you near the team spawn. Being on the center bridge puts you furthest from the Locust spawn points and provides the most time for you to react.

Weapon Cycles

Keep reading with a free account

The first 3 sections of Gears of War 2 are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousOverview NextGridlock