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Gears of War 2 eGuide
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Contents

  • ACT I: Tip of the Spear
    • Chapter 1: Welcome to Delta
    • Chapter 2: Desperation
    • Chapter 3: Rolling Thunder
    • Chapter 4: The Big Push
    • Chapter 5: Roadblocks
    • Chapter 6: Digging In
  • Cog Intel Archive
    • War Journal
    • Achievements
  • ACT IV: Hive
    • Chapter 1: Priorities
    • Chapter 2: Answers
    • Chapter 3: Hornets’ Nest
    • Chapter 4: No Turning Back
    • Chapter 5: The Best-Laid Plans
    • Chapter 6: Royal Inquisition
  • Locust Databank
    • The Locust
  • ACT II: Denizens
    • Chapter 1: Scattered
    • Chapter 2: Indigenous Creatures
    • Chapter 3: Disturbing Revelations
    • Chapter 4: Sinking Feeling
    • Chapter 5: Captivity
    • Chapter 6: Intestinal Fortitude
  • ACT III: Gathering Storm
    • Chapter 1: Dirty Little Secret
    • Chapter 2: Origins
    • Chapter 3: Rude Awakening
    • Chapter 4: Ascension
    • Chapter 5: Displacement
    • Chapter 6: Brackish Waters
  • ACT V: Aftermath
    • Chapter 1: Escape
    • Chapter 2: Desperate Stand
    • Chapter 3: Free Parking
    • Chapter 4: Tenuous Footing
    • Chapter 5: Closure
  • Multiplayer Warfare
    • Tactics
    • Playing With Others
    • Multiplayer Modes
    • Avalanche
      • Overview
      • Reconnaissance
      • Team Strategies
    • Blood Drive
      • Overview
      • Reconnaissance
      • Team Strategies
    • Day One
      • Overview
      • Reconnaissance
      • Team Strategies
    • Hail
      • Overview
      • Reconnaissance
      • Team Strategies
    • Jacinto
      • Overview
      • Reconnaissance
      • Team Strategies
    • Pavilion
      • Overview
      • Reconnaissance
      • Team Strategies
    • River
      • Overview
      • Reconnaissance
      • Team Strategies
    • Ruins
      • Overview
      • Reconnaissance
      • Team Strategies
    • Security
      • Overview
      • Reconnaissance
      • Team Strategies
    • Stasis
      • Overview
      • Reconnaissance
      • Team Strategies
  • Cog Armory
    • Overview
    • Large Weapons
    • Heavy Weapons
    • Pistols
    • Grenades
  • Downloadable Content
    • Overview
    • Canals
    • Gridlock
    • Mansion
    • Subway
    • Tyro Station
  • Welcome Back!
    • Overview
    • What’s New?
    • Controls
    • Cover

Gears of War 2 Guide › Multiplayer Warfare › Security

Reconnaissance

Battlefield Specifics

Laser Fences

Regardless of the game mode, all the action on this map revolves in one way or another around the laser security fences. Don’t take these fences lightly—they eviscerate anything that touches them. Players should keep a healthy distance. The map contains two control buttons that deactivate the security fences for thirty seconds. One button is on the terrace overlooking the main street. The other is inside the large, cordoned-off area up the stairs, near the sandbag fort with the Mortar. Press the button on the terrace to disable the lasers and make a run for the Mortar or the Scorcher (located inside). A warning that the lasers are about to reactivate sounds five seconds before the lasers come back online, so consider your movements carefully.

Be extra careful near the pink neon glow of the security lasers!

Spawn Point Awareness

Security is a perfectly symmetrical map with all of the weapon pickups equal distance from both teams at the start of the round. Both teams have the same chance of securing an upgraded weapon or lowering the laser fences. There are even arrows near the spawn points directing players which way to go.

West Spawn

Those starting at the western spawn point will know which way to go thanks to the arrows pointing to the right on the shack outside the spawn point. Make a U-turn to the right to climb the stairs toward the security control button and the Scorcher, or stay on the street to fight it out in the center.

East Spawn

The eastern spawn looks virtually identical to the western one, but the arrows on the nearby shed point to the left. If the arrows aren’t enough of a clue for you, the shed’s roof on this side of the map is open toward the spawn point. If you can see the trees sprouting from the open roof, then you know you’re on the eastern side of the map.

Essential Tactics

  • Poison the Mortar: There’s a pretty good chance that the opposition will make a dash to get the Mortar. Quickly run to the Ink Grenade on your side of the map, and take cover in the alley leading toward the Mortar. Wait one or two seconds after the security fence is deactivated, and lob an Ink Grenade at the sandbags protecting the Mortar. If you time it right, you’ll trap the enemy in the toxic cloud just as he or she picks up the Mortar. Open fire to finish off your hapless victim and then claim the Mortar for yourself once the cloud disperses.
  • Put the Map on Lockdown: Send your entire team toward the deactivation button and secure the corridor and terrace area. This gives you a commanding view of the whole courtyard. This strategy also makes it impossible for the enemy to get the Scorcher or Mortar. They’ll have no choice but to throw their entire force at you from within the bunker. Plant a few proximity mines in the corridor and pick them off as they funnel toward you through the narrow passage.
  • Grenade Traps: You can create a lot of commotion by planting your Frag and Ink Grenades near the Mortar and Scorcher pickups and then retreating to a hiding spot. You may even want to further entice foes into taking the bait by deactivating the security system for them. Wait for an enemy to trigger the grenade, then pop out and finish him off!

Where Was He?

This is a risky move, but pulling it off yields some funny results! If you find yourself alone against one or two enemies, try to deactivate the security fence and hide in the small alcove with the Scorcher. Don’t pick it up. Instead, just hide there in anticipation of an unsuspecting enemy wandering into the range of your Gnasher.

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