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Gears of War 2 eGuide
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Contents

  • ACT I: Tip of the Spear
    • Chapter 1: Welcome to Delta
    • Chapter 2: Desperation
    • Chapter 3: Rolling Thunder
    • Chapter 4: The Big Push
    • Chapter 5: Roadblocks
    • Chapter 6: Digging In
  • Cog Intel Archive
    • War Journal
    • Achievements
  • ACT IV: Hive
    • Chapter 1: Priorities
    • Chapter 2: Answers
    • Chapter 3: Hornets’ Nest
    • Chapter 4: No Turning Back
    • Chapter 5: The Best-Laid Plans
    • Chapter 6: Royal Inquisition
  • Locust Databank
    • The Locust
  • ACT II: Denizens
    • Chapter 1: Scattered
    • Chapter 2: Indigenous Creatures
    • Chapter 3: Disturbing Revelations
    • Chapter 4: Sinking Feeling
    • Chapter 5: Captivity
    • Chapter 6: Intestinal Fortitude
  • ACT III: Gathering Storm
    • Chapter 1: Dirty Little Secret
    • Chapter 2: Origins
    • Chapter 3: Rude Awakening
    • Chapter 4: Ascension
    • Chapter 5: Displacement
    • Chapter 6: Brackish Waters
  • ACT V: Aftermath
    • Chapter 1: Escape
    • Chapter 2: Desperate Stand
    • Chapter 3: Free Parking
    • Chapter 4: Tenuous Footing
    • Chapter 5: Closure
  • Multiplayer Warfare
    • Tactics
    • Playing With Others
    • Multiplayer Modes
    • Avalanche
      • Overview
      • Reconnaissance
      • Team Strategies
    • Blood Drive
      • Overview
      • Reconnaissance
      • Team Strategies
    • Day One
      • Overview
      • Reconnaissance
      • Team Strategies
    • Hail
      • Overview
      • Reconnaissance
      • Team Strategies
    • Jacinto
      • Overview
      • Reconnaissance
      • Team Strategies
    • Pavilion
      • Overview
      • Reconnaissance
      • Team Strategies
    • River
      • Overview
      • Reconnaissance
      • Team Strategies
    • Ruins
      • Overview
      • Reconnaissance
      • Team Strategies
    • Security
      • Overview
      • Reconnaissance
      • Team Strategies
    • Stasis
      • Overview
      • Reconnaissance
      • Team Strategies
  • Cog Armory
    • Overview
    • Large Weapons
    • Heavy Weapons
    • Pistols
    • Grenades
  • Downloadable Content
    • Overview
    • Canals
    • Gridlock
    • Mansion
    • Subway
    • Tyro Station
  • Welcome Back!
    • Overview
    • What’s New?
    • Controls
    • Cover

Gears of War 2 Guide › ACT IV: Hive

Chapter 2: Answers

You pick up only a few feet from the end of Priorities. Dom finds a clue that may lead him to his missing wife. This is a short chapter with little combat. Most of the focus is on helping Dom.

Encounter 01

ENEMY PRESENCE: None

After searching the Locust database for a reference to Maria, you end up in this gruesome Locust prison camp. Hundreds of humans are locked up in the Locust cages.

However, Dom has his mind set on finding Maria so he takes point while you follow. You need to locate a Locust Terminal that has a symbol matching the one that indicated Maria’s presence.

The first Terminal is just up the path from your starting position. There’s no enemy presence, so run up and trigger it.

Encounter 02

ENEMY PRESENCE: Mauler, Drones, Theron Guard

DEV TIP

There is only one patrol in the area. If you wipe them out, there aren’t any reinforcements.

—Warren Marshall

As you approach the second terminal, a Locust patrol comes into view. Drones accompany the much more dangerous combo of a Mauler and a Theron Guard.

However, you can entirely avoid combat with these enemies if you wish. They won’t spot you unless you get too close. So, if you’re patient, you can simply follow them around the prison camp as they make their circuit.

After they wander off but before you check the second Terminal, run around, into the alcove on the left, to find a collectible for your journal.

C29 Locust Prisoner’s Journal

Find the Locust Prisoner’s Journal just to the left of the second Terminal, back near the cavern wall.

Encounter 03

ENEMY PRESENCE: None

The third Terminal that you need to check is here, but it still isn’t the right one.

Encounter 04

ENEMY PRESENCE: None

This is the second-to-last Terminal, and again it’s not the correct one.

Encounter 05

ENEMY PRESENCE: Bloodmounts, Wretches, Grinder, Theron Guard, Grenadier, Drones

Finally, at this location, you discover the correct Locust Terminal. After you find the right prison, Jack sets to work to open it.

Unfortunately, your infiltration of the prison is discovered. A pair of searchlights bursts into view as waves of Locust begin their assault. You have to hold out until Jack finishes his task.

The first attack comes from the right side, as a Bloodmount and its rider, along with two Wretches, come after you. Try to take out the Wretches quickly. You don’t want them chewing on you from behind while you’re trying to dodge the Bloodmount.

Once you take down the first wave, a Bloodmount and yet more Wretches attack from the left side. Use the same strategy to take them out. The next group comes from the right side: a Grinder and two Drones.

The final two waves consist of Drones and Theron Guards. On the higher difficulties in particular, be careful about showing your head from behind cover when you see the glow of the Theron’s Torque Bow. If you’ve saved the Torque Bow or Longshot from the last chapter, or you have the Mulcher, you can take them down quickly.

When you finish the battle, Dom finally gets his answers. He and Marcus move on down the Locust highway toward Nexus, the heart of the Locust presence in the Hollow.

DEV TIP

Kill off one of the Drones accompanying the Grinder, and let the Grinder close on your position. Take down the Grinder when he gets closer, and then grab his Mulcher and finish off the second Drone.

The next wave of enemies doesn’t arrive until you finish both Drones, so you can have the Mulcher in place and ready to cut them down in time.

—Warren Marshall

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PreviousChapter 1: Priorities NextChapter 3: Hornets’ Nest